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Exception ticking hediff (CONN_hediff_NeuroEnhancer мозок ticksSinceCreation=7500) for pawn Morozov. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EE08F6BB]
at CONN.HediffCompRecreationGiver.CompPostTick (System.Single& severityAdjustment) [0x00065] in <457ccb09d52c4673942e32373f317ec4>:0
- TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement:Transpiler(IEnumerable`1 instructions)
at Verse.HediffWithComps.PostTick () [0x00024] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00068] in <630e2863bc9a4a3493f2eff01e3a9556>:0
https://gist.github.com/HugsLibRecordKeeper/b27585fc2f40d8bac5cbe72a1c01c79a
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
..........
some one said that "Yea, some class is trying to load a texture when its not running in the main thread
textures should be loaded in the main static class, this may be trying to do it in an instance-class" but yah error tracked down to this....... error log is to long to post here in full though
@ilyvion's mod isn't compatible with Elite Bionics Framework yet, but if you collaborated with him I'm sure it would require a lot less effort on both your ends.
Either way, I love your mod! It makes building cyborg colonists much more fun and impactful. I can't imagine playing without it.
...so...do you still need Elite Bionics Framework as a requirement?