全面战争:战锤3

全面战争:战锤3

Lost & Found Chaos: Sigvald, Champion of Slaanesh
128 条留言
mono no aware 刚才 
I didn't know which of your mods to comment this in but would it be possible to move Tamurkhan to WoC?
Hadgart 10 小时以前 
and for the chariot i meant the chariot troop.. look the example on Undivided and Khorne. Either way its fine with the other mod you got.
Hadgart 10 小时以前 
He gets daemonic keyword at higher level tho!, so it makes sence
greenphoenix23  [作者] 12 月 8 日 下午 2:55 
Thanks!
I can look into his starting army, as I want it to be close in strength to his original.

While I don't plan on doing the chariot upgrade as it would a mortal unit turning into a daemonic unit, or giving him mounts, I am not opposed to adding more toys for him to play with in future!
Especially now that we got this newest DLC.
Hadgart 12 月 8 日 下午 2:01 
Sigvald with a Dragon would be nice ....
Hadgart 12 月 8 日 下午 1:53 
Great Job tho !
Hadgart 12 月 8 日 下午 1:46 
Can you include an upgrade from Chaos Chariots of Slaanesh ---> Gorebeast equivalent, it could be the Slaanesh Chariots. The one with the Daemonettes tier 3 one.
Hadgart 12 月 8 日 下午 1:37 
btw, somehow starting army is weaker, non modded you can auto win both first 2 fights, not with this. (You have to steal a unit the first fight)
MadLad 12 月 7 日 下午 12:48 
Changing Azazel to the Daemons of Slaanesh faction would also be a good idea.
Dongles 12 月 5 日 下午 10:29 
Is it possible to switch his corruption to Slaanesh instead of all the Chaos undivided?
greenphoenix23  [作者] 12 月 5 日 下午 9:11 
I plan on keeping Sigvald firmly in WoC to match his fellow champions.
Azazel on the other hand...
Dongles 12 月 5 日 下午 8:23 
Green, have you thought about making a version with Sigvald using Monogod tech tree/buildings?
greenphoenix23  [作者] 12 月 5 日 下午 5:30 
Updated for Tides of Torment!

Let me know if there is any odd behavior. CA changed how mercenary pools worked so there was a bit of script work that had to happen to make things function properly again. Mostly if AI Sigvald recruits non-Slaaneshi units. (He shouldn't, but with how things changed there is a chance something slipped by).
greenphoenix23  [作者] 12 月 3 日 下午 7:14 
Initial plans are to make sure the mod works and isn't missing anything Azazel's faction gets.
After I play a campaign of Dechala and the Mask I will come back and see if I want to make any further changes.
But very happy to finally have the Slaanesh DLC (or I will be tomorrow)!
thefightintitan 12 月 3 日 下午 4:29 
Any thoughts to add in any of Dechala's mechanics?

Either way, this mod is a must for my man Sigvald. Thank you!
greenphoenix23  [作者] 10 月 2 日 上午 6:30 
I was blissfully unaware!
Thanks again for the report so I could get it fixed!
Antagonistes 10 月 2 日 上午 2:03 
Cheers! I saw people mentioning some issues with mercenary pools editing in Discord so I thought that was the problem, thus my assumption that you were already aware of it. Glad you had no trouble fixing it.
greenphoenix23  [作者] 10 月 1 日 下午 8:16 
@Antagonistes
And that patch should fix it!

It turns out they renamed the mercenary pool those units went in at some point which make the script stop working.
Unfortunately, it will need a new campaign to take effect as the script runs when it is setting everything up.
greenphoenix23  [作者] 10 月 1 日 上午 9:06 
Thanks for the report!
I was not aware of it actually. They were removed via a script before which worked, but it seems that got broken at some point. My guess a patch change did something.

I'll have to look into it and come up with a fix!
Antagonistes 10 月 1 日 上午 6:54 
I'm sure you are already aware, but the Regiments of Renown restrictions don't work. Sigvald is still able to recruit RoR units from other Chaos Gods.

I don't know if a solution exists for that, I tried removing the entries with twad_key_deletes_tables but it doesn't do anything. Editing mercenary pools is janky af in this game.
greenphoenix23  [作者] 8 月 14 日 下午 6:25 
@SubRyan
I will look into it!
Do you have any other mods that mess with WoC?
Thanks for the report!
SubRyan 8 月 14 日 上午 10:25 
@greenphoenix23

I am getting this script error occasionally on end turns

"[ string/"script/campaign/mod/laf_sigvald_setup.lua/"" ]:89:attempt to call method 'military_force' (a nil value)"
greenphoenix23  [作者] 8 月 3 日 下午 1:49 
Yeah, then it is probably not going to play nice. You are welcome to try it though, just to make sure!
ye 8 月 3 日 上午 7:01 
i beleive it does unfortunately
greenphoenix23  [作者] 8 月 3 日 上午 6:41 
You will have to test that, but if it touches Sigvald's tech tree / WoC, my guess would be no, sadly.
ye 8 月 3 日 上午 2:10 
does this work with deckys tech trees?
greenphoenix23  [作者] 4 月 1 日 下午 4:23 
Is that just a UI thing for faction selection?
Or do you mean a complete mechanical faction swap?
cameronwhite880 4 月 1 日 上午 7:22 
Pretty random request but would you consider making a Mod that moves Sigvald from Warriors of Chaos to Slaanesh. There's a pretty out of date mod (Monogod Sigvald and Champions of Chaos) that moved Sigvald and the other 4 Champions of Chaos to their respective Monogod races. Ideally you could do all of them but doing just Sigvald/Azazel would be great too.
greenphoenix23  [作者] 3 月 31 日 下午 12:36 
Glad you enjoy!
I'm looking forward to the next DLC rounding out the roster even more than it is now!
slicks87 3 月 30 日 下午 7:34 
Thank you I'm having a blast with a more Slaneesh focus
greenphoenix23  [作者] 2 月 24 日 下午 8:43 
For sure! I'm glad you enjoy!

I plan on giving it another pass through after that comes out (which will hopefully not need to be more bug fixes).
henryVI 2 月 24 日 上午 10:34 
can't wait to see this mod again once slaneesh gets updated!
greenphoenix23  [作者] 2 月 23 日 下午 2:32 
Updated again. Khorngors shall no longer hang out with Sigvald.
greenphoenix23  [作者] 2 月 23 日 下午 1:53 
Just noticed I missed a couple of the new khorne units (and spotted another bug). Testing that out now and will re-update once it is good!
Aimop95 2 月 23 日 上午 7:49 
Thank you so much! You're the best!
greenphoenix23  [作者] 2 月 22 日 下午 6:48 
Updated to fix various bugs and some minor UI fixes!
In addition the starting army has been shuffled around a little to give a nod to Sigvald's old starting Hellcannon from prior games.

@Aimop95
I finally tracked down the culprit. The gorebeast chariot is now functional!

@FrozenPerry
That sounds like a script break or something with multiplayer. I haven't done any co-op testing myself, but it tends not to play nicely with mods, unfortunately. Main thing to check is that if you both have the same exact mod loudout. Thanks for the report!
FrozenPerry 2 月 8 日 上午 3:07 
Hello and thank you for this mod. I have but a small problem - I am playing Co op and I ran into an issue where my tech tree randomly resets after finishing battle, happened twice in 100 turns, no big deal, but do you have any idea why it would happen? 99 % it is connected to playing Co op somehow
Aimop95 1 月 27 日 下午 10:38 
Btw, I tried again using only the console command mod and your mod, and I still can't upgrade the chaos chariot to a gorebeast chariot. Very confused as to how this is now happening.
Aimop95 1 月 27 日 下午 8:13 
Thanks for all your hard work!
greenphoenix23  [作者] 1 月 13 日 下午 6:11 
Thanks for the info. I think I know why that is happening, and it has to do with how I had to make the tech tree. Basically, all the old techs are there, just disabled and hidden, so giving yourself all the techs with the command would have all of Sigvald's original techs along with Azazel's tree he has in this mod.
I will try to figure out why the two mods aren't playing nice with that tech, though!
Aimop95 1 月 13 日 下午 6:06 
Another interesting interaction. When I use super speed tech and wait 5 turns to research Daemonic Mounts, I can't upgrade chaos chariots. But when I then put in the "techall" command and give myself all the tech in the slaanesh tree, I can suddenly upgrade the chaos chariots to gorebeast chariots.
Aimop95 1 月 13 日 下午 5:56 
This is with Guv's mod enabled FYI
Aimop95 1 月 13 日 下午 5:52 
Some odd interactions I thought you should know. I'm using the console command mod to give myself horsemen to upgrade and give levels, as well as speed up/give me all the tech. When I give myself all the tech on one turn. I can upgrade the chaos chariot to a gorebeast chariot with no problem. But when I instead give myself 1000% tech speed, and wait the required turns to get to the Daemonic Mount tech, I instead can't upgrade, despite the tech being rsearched.
greenphoenix23  [作者] 1 月 13 日 下午 5:42 
Awesome, thanks for getting back to me. That saves me quite a lot of time digging!
Aimop95 1 月 13 日 下午 5:30 
Ah, it was a problem with one of my mods. I've got Guv's Better Norsca Overhaul and that specific tech doesn't work when I enable it. I guess I shouldn't be surprised the Norsca mod might affect WoC mod. Thank you for your hard work on this mod!
Aimop95 1 月 13 日 下午 4:47 
Yes, I'll take a look.
greenphoenix23  [作者] 1 月 12 日 下午 9:15 
That is very strange as I didn't touch the functionality of that tech. Did you have any other mods installed?
Aimop95 1 月 12 日 下午 8:45 
Yes! I had researched it but I wasn't able to upgrade my undivided chaos chariot into a gorebeast chariot while the mod was enabled.
greenphoenix23  [作者] 1 月 12 日 下午 6:22 
@Aimop95
For the Daemon Mounts tech, you are finding that researching it does not unlock Gorebeast chariots with the mod installed? Making sure I have the issue down correctly. Thanks!
greenphoenix23  [作者] 1 月 6 日 下午 10:54 
Thanks for the report! I will look into it!