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报告翻译问题






only real difference between the two mods would probably be animation engine.
so it could be that, but... could it possibly be a conflict with another mod? cause if humanoid can't manage to duplicate the issue then it could be a mod conflict.
I realize that most people love just turning it on and leaving it on to let it do all the work for you, but some people may like the option to leave the AI off and just use it as an actual turret that welds and disassemble your enemies. (or regular blocks, it's satisfying either way to watch something melt away while you control it.)
so a couple things need to be worked out: its not pulling resources (this may be due to how often it changes targets as it doesnt have time to grab what is needed), the fact it changes targets way to quick ( which may be due to the previous issue, ah circles), a work color mode would be nice so that if you do have grind selected it just doesnt grind what it wants, for the turret to tunr off if it doesnt have a valid target (not sure if this can be done)
Update: it will not work thru other tools and it needs a connection to the main convayor line. at least that what happend with me as it wont take anything from the grinding pit but when i branched it off of the same line it works. along with having a timer system that cycles the grids it targets every 30 seconds
Yeah I dont think this mod is working for me C:
also
can you make it so it actually targets the colored block?