Space Engineers

Space Engineers

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Humanoid's Beam Turret Multitool [toolcore]
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Type: Mod
Mod category: Block, Production
标签: NoScripts
文件大小
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1.848 MB
2024 年 4 月 18 日 上午 9:26
2024 年 10 月 16 日 上午 7:57
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Humanoid's Beam Turret Multitool [toolcore]

描述
!!!THIS MOD REQUIRES TOOLCORE TO FUNCTION!!!

This mod adds a toolcore laser grinder/welder multitool 1x1x1 large grid block

Turret would automatically target and grind or weld various grids in 100m radius (depends on mode that you selected)

Additionally this mod has a simple open/close animation that will work if animation engine is in your world. This feature is completely optional and is purely cosmetic. The block would function normally if no AE is present.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880317963 - animation engine
99 条留言
raydeejay 10 月 27 日 下午 5:57 
Any chance for a toolbar hokey to toggle Use Work Color?
humanoid.mp4  [作者] 9 月 17 日 上午 9:34 
Animation engine can't conflict with it at all - you can even run my multitool without animation engine installed at all
crimson 9 月 17 日 上午 9:08 
@Syphond @humanoid,mp4 I use Simple Laser Multitools (Now with Turrets) by Copper, tried that mod out yesterday to see if it still works, and it does, so it's not toolcore.

only real difference between the two mods would probably be animation engine.

so it could be that, but... could it possibly be a conflict with another mod? cause if humanoid can't manage to duplicate the issue then it could be a mod conflict.
humanoid.mp4  [作者] 9 月 17 日 上午 8:20 
Does this issue occur if you reload the world? If does, could you please upload the world to workshop? I can’t recreate this myself for some reason and I keep getting reports like this ):
Syphond 9 月 16 日 下午 6:01 
He just updated his reactors mod three days ago, so he is around. I'm wondering if it is tool core as I tried another one and it had problems. Might be tool core might be both.
crimson 9 月 16 日 上午 4:52 
@Syphond I won't be able to check, but you should go grab another mod that uses tool core to see if it's tool core itself rather than this mod. (honestly I would use this one, but the mod author still hasn't gotten back to me since the 6th of june. so, I'm kinda getting a feeling that this one is semi dead for a while.)
Syphond 9 月 15 日 下午 1:48 
Tried this yesterday, it built all the wire frames for the blocks once then quit working after that.. Wouldnt continue building anything it started or anything new. Hopefull fixed soon.
crimson 6 月 6 日 上午 9:07 
can this turret be manually controlled?

I realize that most people love just turning it on and leaving it on to let it do all the work for you, but some people may like the option to leave the AI off and just use it as an actual turret that welds and disassemble your enemies. (or regular blocks, it's satisfying either way to watch something melt away while you control it.)
prototype money stock broker 4 月 6 日 下午 9:38 
can you make a version of this where it is a 3 DOF mechanical arm, the "shoulder" aims at the target block and the ("elbow") and ("shoulder" offset pitch) is changed to match the distance to it. It isn't supposed to be physical or anything it would just look nicer than having nonsensical beam
Deapri 2 月 25 日 下午 7:51 
Weirdest thing, sometimes, when I switch to weld, there are parts of the AI Enabled Factory ui on the tool... I'll let JTurp know as well. Such a strange thing, they should not be referencing one anthers codes at all. This occured with both blocks on the same grid, a large ship in this case, when switching modes while the beam was active. (I have not done further testing to see if this happens in other conditions or reliability of reproduction, as it has not happened every time.