边缘世界 RimWorld

边缘世界 RimWorld

Replantable Special Trees
40 条留言
Baha 8 月 14 日 上午 12:14 
I forget about the polux because i so rarely see it, but i guess we're getting a tree with every dlc
Archangel  [作者] 7 月 21 日 下午 6:04 
updated the mod order, hope that helps.
Archangel  [作者] 7 月 21 日 下午 5:33 
try placing my mod higher on the mod list above the conflicts. Should work :pandastunned:
Lia.the.Cowplant 7 月 21 日 下午 3:48 
I did some experimenting and it seems to be !Biomes Core that is the issue. If it is removed then the tree can be replanted without problems.
Lia.the.Cowplant 7 月 21 日 下午 2:41 
Is there any known incompatibility with other mods? I do not get an error when loading, and I can extract the anima tree. But when I try to replant it, the tree disappears and the blueprint remains. When clicking on the blueprint, it displays:

GetInspectString exception on
Blueprint_Install_Plant_TreeAnima97242:
System.NullReferenceException: Object reference is not set to an instance of an object
[Ref EE96B4CB] Duplicate stacktrace, see ref for original

Does anyone know how to fix this issue?
Archangel  [作者] 7 月 20 日 上午 8:40 
Great that you found the reason :steamhappy:
killer tomato 7 月 20 日 上午 5:08 
ok sry was my mistake appearently meditation freedom also modifes the anima tree pickup thats why it failed
killer tomato 7 月 20 日 上午 4:27 
https://gist.github.com/HugsLibRecordKeeper/08fd6662e4a72525b5dd7d725410b7af

[Replantable Special Trees - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]

when i launch the game for whatever reason i get this error (i think it still works) but it was annoying and i dont understand what is wrong - when i change what i suggested in the mod it works
Archangel  [作者] 7 月 20 日 上午 3:33 
Just tested and I'm not finding any errors. As for the change suggested it just makes the mod stop working, no idea what the issue is :sad_seagull:
killer tomato 7 月 19 日 下午 9:15 
i always got one error during startup from this mod (something something cannot find node)- after i replaced the mod selection Royalty with Ludeon.RimWorld.Royalty it no longer happens - can you maybe check as well if this helps?

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ludeon.RimWorld.Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>
Vireosa 7 月 16 日 下午 4:17 
This is such a blessing! <3
Archangel  [作者] 7 月 11 日 上午 10:00 
Updated to 1.6 and added the new Archean Tree from Odyssey ^_^
Jangurs 3 月 21 日 下午 12:15 
Just re-read the description of the other mod and it looks like at some point they also added the feature of replanting special trees, but only the anomaly tree.....I guess that is the source of the conflict.

Idk if it's worth you looking into that sort rule if you don't know how already, since it seems like other mods for moving monoliths exist, which don't add other random stuff.
Jangurs 3 月 21 日 下午 12:08 
I get an error on game launch when this mod is loaded after "Patricia's Moveable Monoliths"

[Replantable Special Trees] Patch operation Verse.PatchOperationFindMod(Anomaly) failed

From the RimPy Mod Manager Database description, it sounds like mod authors need to somehow list known conflicts for sorting rules to be added, do you have any idea how to do that?

Will comment on the other mod too
东方彩虹🌈 3 月 5 日 下午 4:45 
谢谢
Archangel  [作者] 2 月 27 日 上午 10:15 
likely since ReGrowth is a huge mod that has this feature already in a more advanced way, not the simple edit this tiny mod is. But if you don't want all those other features and possible game slow down then this is better ;)
Magog 2 月 27 日 上午 9:31 
In RimSort, an error occurs that ReGrowth:Core is not compatible with your mod, can you tell me why?
NuanKi 2024 年 7 月 19 日 下午 9:37 
what the chinese guy said:
ReGrowth: Core has this part of the function in its settings. If it is turned on in the settings, it is incompatible with this module and other mods with similar functions. If it is turned off, it can be used normally.
2962342497 2024 年 7 月 6 日 下午 12:53 
ReGrowth: Core的设置中具有该部分功能,如果设置中开启,则与该模组和其他具有类似功能的模组不兼容,如果关闭,则可以正常使用。
gunns22 2024 年 4 月 28 日 上午 5:12 
@Archangel I moved this mod to the very top of my mod list and it fixed it. So just program this mod to say "Should be loaded before Big and Small - Framework" in RimPy and it should be fine.
Archangel  [作者] 2024 年 4 月 27 日 下午 3:16 
@gunns22 might want to put this mod higher in the load order to let other mods modify it as needed since it's just def edits. Or just put it very low in the load order and hope it can still edit the small parts needed. Yeah sorry for not being much help but with that many mods it's not going to be easy to pinpoint the problem.
gunns22 2024 年 4 月 27 日 下午 12:26 
https://gist.github.com/HugsLibRecordKeeper/f5d8de9e8befe0fd6e155ca0ea4d9720

Some sort of mod incompatibility issue? Probably? It doesn't occur when the mod runs alone, so it cannot possibly be corrupted data, but I'm running so many mods that searching for the actual incompatibility would take all afternoon. An afternoon that I do not yet have.
KDHD 2024 年 4 月 24 日 下午 11:40 
amazing o7
Complete Casual 2024 年 4 月 24 日 上午 9:26 
It's beautiful :,)
WaKKO151 2024 年 4 月 22 日 上午 9:39 
harmony says this is incompatable with regrowth
Lama man 2024 年 4 月 21 日 下午 12:59 
@RoboGerbil i see no incompatiblity from what i can see
Jakkariah 2024 年 4 月 19 日 下午 10:15 
@KY-Prime Probably because you're pawns are too weak and cant carry it.
muckisalive 2024 年 4 月 19 日 下午 6:03 
So is this a god mod? i see its about the only one compatible with the 1.5 update
RoboGerbil 2024 年 4 月 18 日 下午 3:33 
@ollie-raven without having looked at the code, id guess they both rewrite the def's of the trees rather than using harmony patches
Ollie-Raven 2024 年 4 月 18 日 下午 2:05 
Any reason this is incompatible with recore? it says on rimsort
Ollie-Raven 2024 年 4 月 18 日 下午 1:07 
I love you thankyou so much for this
KY-Prime 2024 年 4 月 18 日 下午 12:53 
This is for the Harbinger
KY-Prime 2024 年 4 月 18 日 下午 12:53 
Tree can't be raplant? It says too heavy
Archangel  [作者] 2024 年 4 月 18 日 上午 5:52 
thanks for the info otheofoolo, good to know that detail ^_^
otheofoolo 2024 年 4 月 17 日 下午 4:47 
when you transplant harbringer trees you need to cut down the old grove and stumps so it spreads in the new area. still a great mod.
Archangel  [作者] 2024 年 4 月 17 日 上午 3:43 
lol thanks for letting me know of the typo BuGGaTon, fixed now ;)
BuGGaTon 2024 年 4 月 17 日 上午 2:58 
Harbinger not Harbringer. Common misconception :)

"You are the harbinger of death, Kara Thrace"
otheofoolo 2024 年 4 月 16 日 上午 9:40 
Thank you my harbringers are on the opposite side of the map ;3
PGMP 2024 年 4 月 16 日 上午 5:07 
Just what I was looking for :D
iPedo 2024 年 4 月 16 日 上午 2:29 
best of best mod