边缘世界 RimWorld

边缘世界 RimWorld

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Replantable Special Trees
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Mod, 1.5, 1.6
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673.630 KB
2024 年 4 月 15 日 下午 3:21
7 月 21 日 下午 6:03
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Replantable Special Trees

描述
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

Does not change any other properties of the trees.
40 条留言
Baha 8 月 14 日 上午 12:14 
I forget about the polux because i so rarely see it, but i guess we're getting a tree with every dlc
Archangel  [作者] 7 月 21 日 下午 6:04 
updated the mod order, hope that helps.
Archangel  [作者] 7 月 21 日 下午 5:33 
try placing my mod higher on the mod list above the conflicts. Should work :pandastunned:
Lia.the.Cowplant 7 月 21 日 下午 3:48 
I did some experimenting and it seems to be !Biomes Core that is the issue. If it is removed then the tree can be replanted without problems.
Lia.the.Cowplant 7 月 21 日 下午 2:41 
Is there any known incompatibility with other mods? I do not get an error when loading, and I can extract the anima tree. But when I try to replant it, the tree disappears and the blueprint remains. When clicking on the blueprint, it displays:

GetInspectString exception on
Blueprint_Install_Plant_TreeAnima97242:
System.NullReferenceException: Object reference is not set to an instance of an object
[Ref EE96B4CB] Duplicate stacktrace, see ref for original

Does anyone know how to fix this issue?
Archangel  [作者] 7 月 20 日 上午 8:40 
Great that you found the reason :steamhappy:
killer tomato 7 月 20 日 上午 5:08 
ok sry was my mistake appearently meditation freedom also modifes the anima tree pickup thats why it failed
killer tomato 7 月 20 日 上午 4:27 
https://gist.github.com/HugsLibRecordKeeper/08fd6662e4a72525b5dd7d725410b7af

[Replantable Special Trees - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]

when i launch the game for whatever reason i get this error (i think it still works) but it was annoying and i dont understand what is wrong - when i change what i suggested in the mod it works
Archangel  [作者] 7 月 20 日 上午 3:33 
Just tested and I'm not finding any errors. As for the change suggested it just makes the mod stop working, no idea what the issue is :sad_seagull:
killer tomato 7 月 19 日 下午 9:15 
i always got one error during startup from this mod (something something cannot find node)- after i replaced the mod selection Royalty with Ludeon.RimWorld.Royalty it no longer happens - can you maybe check as well if this helps?

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ludeon.RimWorld.Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>