边缘世界 RimWorld

边缘世界 RimWorld

Basic Double Doors
104 条留言
GHOSTDRAGON120 8 月 18 日 下午 11:02 
can you make it were the double door does not need a wall to be there
it just annoying to put the door down
to have it be invisible/not there
Darius Wolfe 7 月 23 日 下午 9:35 
I have created an updated version of Perspective: Doors that adds support for this mod, in case anyone else wanted that.
Sam_  [作者] 7 月 23 日 上午 9:44 
They should be airtight now
Viper_Knight 7 月 23 日 上午 6:37 
The double doors don't have the airtight property unlike the normal doors, in case that's not intended.
Porknelius 7 月 21 日 下午 6:53 
AUTODOOR texture is broken i think
Sam_  [作者] 7 月 11 日 上午 8:31 
Updated to 1.6
Nuker1110 7 月 1 日 下午 7:36 
Works fine in 1.6
SP4RTAN 6 月 19 日 下午 5:51 
So uh... not to be "that guy" but do you plan on updating this (and furnace) to 1.6 eventually? I'm guessing they just need a 1.6 folder.
Dalton RickmanT.TV 6 月 9 日 下午 2:06 
1.4 maybe?
5150 4 月 11 日 下午 10:09 
Need 3x1 door
Primeval Revenant 1 月 27 日 下午 2:28 
I have noticed that powered double doors take a significant amount of time to open. Is that expected behaviour?
Eclipse 2024 年 12 月 21 日 上午 1:20 
is there a chance for a door like ornate door but with simple materials instead of gold?
ALL MIGHTO 2024 年 10 月 11 日 上午 3:49 
They do not transfer heat between rooms ;/
NuanKi 2024 年 8 月 2 日 下午 12:03 
thanks :steamhappy:
Sam_  [作者] 2024 年 8 月 2 日 上午 11:59 
I'll add them to my list
NuanKi 2024 年 8 月 2 日 上午 11:51 
Would you consider adding double animmal flap / fences?
Sam_  [作者] 2024 年 8 月 2 日 上午 3:06 
Yes it does. However this one is more lightweight for those that only want the double doors.
NuanKi 2024 年 8 月 2 日 上午 1:13 
so this does esentially the same as ReBuild: Doors and Corners ?
Гений 2024 年 7 月 23 日 上午 10:33 
Could you please make styles compatible for your doors? Like technological (beside basic)
Mr.Nasty 2024 年 7 月 19 日 下午 8:52 
Ive used doors expanded since 1.0 and wont add this due to redundancy, but would happily convert if this is compatible with the open doors manually mod.
Dazai 2024 年 7 月 4 日 下午 6:54 
nice work
Diacherus 2024 年 6 月 18 日 下午 5:32 
Not sure if this is an issue with this mod or perhaps vanilla 2-wide door behavior, but my pawns will often slow down when going through the double doors, entering one door spot, moving to the other door spot, and only then going past the door. Sort of a flattened lightning-bolt shape.
Montu 2024 年 6 月 18 日 下午 2:05 
I read this was added to vanilla Rimworld in 1.5, does this mod do anything on 1.5 now, and if so what?
UnoTheCard 2024 年 6 月 14 日 下午 2:51 
doesn't work with seamless embrasures, is there a fix for this that I can do myself?
DanilaNeonov 2024 年 6 月 14 日 上午 6:52 
топ за свои деньги
Jaggid Edje 2024 年 6 月 13 日 上午 4:44 
Does anyone know of a mod that does the same thing as this, but for fence gates?
I can't seem to find any mod that adds double or triple-wide fence gates.
[Name removed for breaking TOS] 2024 年 6 月 11 日 上午 9:26 
Complex triple doors when
Matt & Cheese 2024 年 6 月 6 日 上午 9:36 
i dont know if this was a result of this mod or another one, but shambles (assault type) had trouble following my pawns though this door and over the bridge which allowed for a strange and not anticipated kiting session.... idk if they respond this way with normal doors... either way good mod.
Ai Spacedestructor 2024 年 6 月 3 日 上午 9:11 
would be great if the double door would show up in every context the normal one does as well.
for example currently if i build a wall, change my doors or just copy the the wall i have the walls selected but it only shows me the option for the small door, so i have to go back in to the architect and place a double door, which i can then copy in every place i need.
its still annoying that i have to change context/menu even if its just a single time considering that the normal door doesnt have this problem.
The Bard of Hearts 2024 年 6 月 1 日 下午 11:52 
I've noticed that there is no temperature transfer between the rooms, even if the door is held open. Can this be fixed?
Dyspeptic Icarus 2024 年 5 月 27 日 上午 9:45 
I think it would be cool if there was a mod/this mod that turned all walls double, and quadruple wide. It make building walls, and fortresses easier.
Vidraan 2024 年 5 月 19 日 上午 4:51 
I second @HappyTrigg double animal flaps would be nice. Any thought to some nicer triple wide doors? looking for something for an ideology room grand entrance sort of thing. Thank you! love the mod!
DiamondJackdaw 2024 年 5 月 16 日 上午 10:05 
Epic
HappyTrigg 2024 年 5 月 11 日 上午 5:14 
Animal flaps?
Meranius 2024 年 5 月 9 日 上午 5:14 
love this mod. dont understand why the devs didnt ad those from start .
LAJ-47FC9 2024 年 5 月 7 日 下午 5:04 
Single-tile security door next? :D
Crimson Shadow 2024 年 5 月 7 日 上午 11:14 
thank you for making this now i ahve a alternative to doors expanded also somthign doors expanded did not have does the double door have a skin for the idology
👁 2024 年 5 月 6 日 下午 12:58 
I'll just use garage doors come to think of it, that's what they're for.
Iyeppp 2024 年 5 月 6 日 下午 12:22 
nice
Sam_  [作者] 2024 年 5 月 6 日 上午 11:39 
they work fine for me
GherkinJuicer69 2024 年 5 月 6 日 上午 10:21 
For some reason wild animals can get in through the double doors and they dont have any insulation from what ive noticed?
👁 2024 年 5 月 6 日 上午 5:48 
Ooh! Add Triple Basic Triple Doors too...

You know, for vehicles.
Cenizas 2024 年 5 月 5 日 下午 2:16 
thank you! was limited to using the fancy door (which is cool, but expensive and of limited aesthetic) but this is awesome
Sam_  [作者] 2024 年 5 月 5 日 上午 9:14 
It's a race between that and the devs adding them to the base game
MeOwOgai 2024 年 5 月 5 日 上午 7:06 
Bro this mod will be in top downloads in no time!
pochemynebereza 2024 年 5 月 5 日 上午 3:26 
looks good!
G(unc) 2024 年 5 月 4 日 上午 9:37 
ah okay ty
Sam_  [作者] 2024 年 5 月 4 日 上午 8:21 
It's more lightweight as only double door varients of the vanilla doors. And that mod wasn't updated when I made this for myself.
G(unc) 2024 年 5 月 4 日 上午 7:10 
what does this do that "Doors Expanded" doesnt already do?
Lightcaster 2024 年 5 月 1 日 下午 10:57 
Interesting, thanks :)