安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And yes mod lists can be a pain in the a.. to make working.
I dev mode researched the refining, but not the planting, didn't realize there were two techs added lol
So the problem is not in the mod.
If the issue was a conflict with a research button from another mod, I wouldn’t have made this request and would’ve fixed it myself for personal use. However, it’s significant that it conflicts with the vanilla research button. This means everyone using this mod will encounter the same problem.
I apologize if my fix request came off as aggressive. I got a bit upset at the suggestion to use research tree mod. And thank you for making a good mod I’ll likely keep using it.
cmon dude, can you BE more snarky? If it took you that little time to fix the issue, why even bring it up? Don't be an ass
So thank you for the mod kongkim
But use some of the mods that fix the research tree :)
Hi, I have a request, your item research button overlaps the vanilla research button. Could you please reposition the button?
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
But they are organic so anything that change that to something else i think can use them.
Let me know if there are any problems.