RimWorld

RimWorld

Farmable Neutroamine
75 kommentarer
kongkim  [ophavsmand] 30. sep. kl. 3:20 
@Shiori Haha its okay, just glad you come back here :)
And yes mod lists can be a pain in the a.. to make working.
Shiori 30. sep. kl. 3:01 
this was an idiot error on my side, i didnt have craft check marked. i spent so long and came here in desperation.. but it was me... i was the problem! sorry for the trouble haha
kongkim  [ophavsmand] 30. sep. kl. 2:37 
@Shiori i do not think its this mod that is the problem, itsvery basic xml and has work all the was back before 1.0
kongkim  [ophavsmand] 19. sep. kl. 0:07 
@Flip3n Thx for the suggestion but i think i keep it as it is :)
Flip3n 18. sep. kl. 17:49 
Suggestion, make it so that neutroamine crafts with 5 leaves, like 5 or 10 chemfuel, and 3 psychite tea, just an idea, because in my opinion the mod is actually cool, but like in vanilla you can only get it from traders which adds that touch of complexity, plus the description says that it is synthetic, so it would feel more authentic that it needs some other "chemicals"
kongkim  [ophavsmand] 31. aug. kl. 8:59 
@Operator Thx :)
Operator 31. aug. kl. 8:53 
Bro you are the best! thanks for updating this mod, just came back got the dlc and saw the original mod was outdated. and you brought it back thanks bro :)
kongkim  [ophavsmand] 29. aug. kl. 15:29 
:)
Sparkasaurusmex 29. aug. kl. 15:22 
You're right, I came to delete my comment but you were too fast!
I dev mode researched the refining, but not the planting, didn't realize there were two techs added lol
kongkim  [ophavsmand] 29. aug. kl. 15:20 
@Sparkasaurusmex Just played and works fine.
So the problem is not in the mod.
Sparkasaurusmex 29. aug. kl. 15:19 
I have the research completed but the option to plant the leaf isn't available.
Firelemms22 13. aug. kl. 7:37 
ill check, cheers!
kongkim  [ophavsmand] 13. aug. kl. 6:54 
@Firelemms22 I think so, do not see a problem with it, but as always, make a save first :)
Firelemms22 13. aug. kl. 6:53 
hate to ask but is this safe to add midgame?
hunter22 12. aug. kl. 17:02 
i havent i didnt know they had one let me see if i can find something about it
kongkim  [ophavsmand] 12. aug. kl. 2:05 
@hunter22 Have you checked its skill level?
hunter22 11. aug. kl. 23:30 
the agriculture robot does not plant the neuro leaf
Dave The Sheep 31. juli kl. 12:57 
Alright, cheers. Will try figure it out. Ta.
kongkim  [ophavsmand] 31. juli kl. 12:24 
Its wired, as its a very simple mod that add the recipe, so what ever mod it onflict with must be doing something funky.
Dave The Sheep 31. juli kl. 8:15 
I too am facing the issue where I can't find the research option - due to mod conflicts no doubt. Whereabouts is it on the menu so I can try move some options to find it in dev mode? Thank you in advance.
kongkim  [ophavsmand] 24. juli kl. 8:39 
@NEPH Its fine, np, just always remember that we do this for free and fun :)
NEPH 24. juli kl. 8:00 
@SapphicFail
If the issue was a conflict with a research button from another mod, I wouldn’t have made this request and would’ve fixed it myself for personal use. However, it’s significant that it conflicts with the vanilla research button. This means everyone using this mod will encounter the same problem.
NEPH 24. juli kl. 7:55 
@kongkim
I apologize if my fix request came off as aggressive. I got a bit upset at the suggestion to use research tree mod. And thank you for making a good mod I’ll likely keep using it.
SapphicFail 24. juli kl. 4:52 
@NEPH
cmon dude, can you BE more snarky? If it took you that little time to fix the issue, why even bring it up? Don't be an ass
kongkim  [ophavsmand] 24. juli kl. 4:09 
@NEPH Try resub the mod now :)
NEPH 24. juli kl. 3:43 
<researchViewX>3</researchViewX> -> <researchViewX>4</researchViewX>
kongkim  [ophavsmand] 24. juli kl. 3:35 
give me the code and coordinates for it then :)
NEPH 24. juli kl. 3:34 
Thank you for your reply but I think fixing it would have taken less time than writing that response... In my environment, I’ve already fixed it.
kongkim  [ophavsmand] 24. juli kl. 3:31 
@Smiley Face Killer Glad you like it :)
Smiley Face Killer 24. juli kl. 3:29 
This is a perfect switch out for the VGP medicine for me, been looking for a mod like this. I love chains so I skipped this mod, I thought this was grow plant > harvest > neutroamine pops out. So the refining makes this a perfect switch out as that's all I used in that medicine vgp.
So thank you for the mod kongkim
kongkim  [ophavsmand] 24. juli kl. 2:02 
@NEPH i put it on the ToDo list, but will not be right now.
But use some of the mods that fix the research tree :)
NEPH 23. juli kl. 18:07 
I think it would be appropriate to increase their X-coordinates by 1
NEPH 23. juli kl. 17:51 
@Kongkim
Hi, I have a request, your item research button overlaps the vanilla research button. Could you please reposition the button?
lawreel2014 17. juni kl. 13:39 
@kongkim I learned that it was because of the ordering, but before i figured that out i moved to a different mod.
kongkim  [ophavsmand] 16. juni kl. 6:15 
Good ideas, but sound more like a new mod :) This only enable you to grow them and make the neutroamine.
Dustin Echoes 16. juni kl. 6:12 
I think the leaves should be able to be used for something cool other than neutroamine, otherwise you might as well make it so that you get straight up neutroamine from the plant.
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
kongkim  [ophavsmand] 16. juni kl. 6:03 
@Scout Gaming Anything specal you think about?

But they are organic so anything that change that to something else i think can use them.
Dustin Echoes 16. juni kl. 5:37 
Can these leaves be using for anything other than crafting the chemical?
kongkim  [ophavsmand] 16. juni kl. 2:00 
@lawreel2014 Have testet it and seems towork fine, don't thik its this mod make the error.
lawreel2014 15. juni kl. 18:10 
So i went and downloaded this and tried to load up rimworld, and there was a description error, does that mean its just gonna have a buggy description or is it gonna be nonfunctional?
kongkim  [ophavsmand] 13. juni kl. 13:25 
Haha NP :) and glad to hear.
VYMPEL 13. juni kl. 12:24 
im an idiot, with that being said mod works fine with 1.6. thanks for the update <3
kongkim  [ophavsmand] 13. juni kl. 5:23 
@engine have you learned the research? :)
VYMPEL 13. juni kl. 4:13 
@kongkim I can't seem to find the neutroamine plant when I try planting it in the soil or in a hydroponics basin
kongkim  [ophavsmand] 11. juni kl. 14:03 
Updatet the mod to 1.6
Let me know if there are any problems.
kongkim  [ophavsmand] 11. juni kl. 2:09 
Nah think i will keep it as it is :)
Travioli 11. juni kl. 0:31 
Can you make it so that neutroamine synthesis is affected by drug cook speed?
Jean Cousteau 4. juni kl. 13:01 
thank you
crampoes 6. jan. kl. 14:36 
THANK YOU :GDEasy::GDEasy: i always found it annoying to wait for traders that dont even have it
kongkim  [ophavsmand] 21. dec. 2024 kl. 14:17 
@Mitty Don't think this mod is doing that, its very basic code. And have worked for years without problems :)