Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: ODST Kat's Campaign
133 条留言
Katherlyn  [作者] 9 小时以前 
Yep sure can. I actually have it working in my editing kit, just have to implement it then update the mod.
B U F F Y 15 小时以前 
Awesome mod!! Would you be able to port the h2 magnum from your h3 mod to this game?
Katherlyn  [作者] 10 月 17 日 下午 3:27 
It is possible to add new vehicles to Mombasa Streets, the only issue is, I don't know how to stop them from respawning when you return - IE you get warthog, go to mission, you finish mission, you have it again, except where you got it from, is a new one, thus making 2 warthogs. I did experiment with a ghost, and there's actually supposed to be another one but it never spawns for some reason.
TGP Gamer 10 月 16 日 下午 10:26 
Heya, I just wanted to say that both this and your Halo 3 Mod are exceptional! I love how they both add new content yet don't over do it like a lot of other mods, it's really nice to have that "Vanilla+" kinda feel to them

I did have a small idea for this mod if you'll hear me out, maybe add a warthog somewhere on Mombasa Streets, I dunno, I just always wanted to drive on around on the (somewhat) open roads of the night city, though if it's not possible then no pressure, just thought I'd thrown the idea out there.

Have a good day and/or night!
Katherlyn  [作者] 9 月 23 日 上午 10:46 
Yea, that doesnt affect any modded weapons as the way that works is, it uses specific tag paths. And a modded one cant be included in the mod itself.

I did make one and release it on my mods page on the halo modding discord. You would have to download it and replace the one in your mcc directory.
NecPos 9 月 23 日 上午 12:28 
So since I can't find anything elsewhere, I'm guessing editing the Weapon Display Offsets in settings only applies to the original built-in campaigns and not modded ones? Would be nice to edit the weapon viewmodel someway.
Katherlyn  [作者] 9 月 22 日 上午 10:41 
You'd need all the tags that were used to make the mods, that'd be the easiest way to combine mods. In order to get the tags, the developer would have to release them. Most people post on NexusMods. I haven't released my tag set yet. Idk if the dev of tacticool did.

The slowest and annoying way would be to use assembly and extract the fp animation tag file from tacticools mod and inject them into mine. Replacing the reference in the weapon. You'd have to do this per map. Also it would get replaced if I say, updated my mod and steam auto updates.
GI Robot 9 月 21 日 下午 7:29 
Yo! Been a fan of this mod for a while and tried out the Tacticool ODST mod that gives weapons new animations. I think those slower reloads and the damage buffs here would pair nicely, but I've no clue how these mods could be combined on my end. Any advice?
Katherlyn  [作者] 9 月 17 日 下午 3:17 
Updated pushed for latest MCC Version
Katherlyn  [作者] 9 月 12 日 上午 4:26 
Flocks are the low poly background pelicans, Hornets, banshees, and phantoms that are supposed to give the feeling there is more going on than there actually is. Flyovers refers to the wombats originally seen in the Zoo level with the warthog. I have them appear in other missions now too.
ShadyWizard69 9 月 11 日 下午 10:54 
Hi I have a question regarding the mod, in the mission section of the description, what does it mean by Flocks now appear in missions? And additional flyovers? Cheers
Katherlyn  [作者] 9 月 1 日 上午 9:20 
nah but that's not a bad idea
PanzerDragon45 8 月 31 日 下午 6:52 
did you add dead odsts on all the levels
Katherlyn  [作者] 8 月 31 日 上午 7:53 
y'know, i never did check/test that so i didn't know that's a thing.
pablo gonzalez 8 月 30 日 下午 4:59 
What do you do if the visor info doesn't appear when pressing tab?
Katherlyn  [作者] 8 月 22 日 上午 4:23 
Hmmm, I could probably have them randomized a bit. Or set them to specific "unique" ones. I get it though.
Mr.Autistik 8 月 21 日 下午 6:55 
Can you replace the ODST bodies found in Mombasa Streets with the ones from Halo 3? It's a bit jarring seeing your own corps as the rookie.
Katherlyn  [作者] 8 月 14 日 下午 3:27 
Thanks! I appreciate it. Yea the BR makes a difference. Honestly having the other weapons makes it feel better overall as.. missing weapons feels weird imo.
LifeisSacred 8 月 14 日 上午 5:30 
Played through the campaign on Heroic (minus Kikowani Station and Data Hive, the weakest missions in the campaign imo), and the BR makes the campaign much more fun having it added back into the weapon sandbox.

Fantastic mod, highly recommend for the balancing and quality of life; more ammo, better friendly AI, etc
Katherlyn  [作者] 6 月 25 日 上午 7:44 
Can but that doesnt work the way it should. You can snipe a jackal sniper across the map and whatever is nearby will instantly know where you are. Halo AI doesnt really do stealth unless it's CE.
$P!TMyKidsOut 💦 6 月 25 日 上午 3:39 
Can't you flag a weapon as silent?
Katherlyn  [作者] 6 月 21 日 下午 7:15 
No, with how Halo enemies work, they will always hear it unless you're a million miles away and you KILL the enemy with a single shot otherwise they will know where you are. Halo doesn't have proper stealth mechanics and there's no way to mod them in without VERY heavy scripting.
The Sex Defender 6 月 21 日 下午 7:02 
Is it possible to make the suppressed smg and socom actually silent? As in enemies don't react to the shots?
Katherlyn  [作者] 6 月 21 日 下午 4:04 
No, I didn't re-add dual wielding. I did have an idea on adding the H2 magnum that I have in my Halo 3 mod, but make it the only dual wieldable weapon.
HOBO ON WHEELS 6 月 21 日 下午 1:34 
Can you dual wield in this mod?
Katherlyn  [作者] 6 月 19 日 上午 7:54 
As stated on my h3 campaign, maybe I'll hide one as an Easter egg :p
Rico37 6 月 18 日 下午 6:40 
i meant 60 rounds
Rico37 6 月 18 日 下午 6:40 
69 round assault rifle please. Dew it! lol
Katherlyn  [作者] 3 月 18 日 下午 6:23 
That's very interesting. Yea, I know MCC has a weird input lag thing in general, it's prevalent with Halo 2 when anyone not host has a much easier time swordflying
LovablePWNER 3 月 18 日 下午 5:32 
Hey Kat! I commented on here a while back because I said there was strange input lag in this mod when playing COOP. Turns out it was not even the mods fault and stems from other plays having different refresh rate compared to the host. I know COOP can still have issues on MCC but it definitely wasn't your mods!
Morry09 3 月 16 日 上午 9:22 
and with the marines health yeah you are right it would be better to just remove that thing, its a great mod keep up the good work:steamhappy:
Morry09 3 月 16 日 上午 9:17 
that would be really nice, i am saying because in like my opinion in close combat every unit should have that guaranteed melee attack so it would be fair
Katherlyn  [作者] 3 月 16 日 上午 9:05 
i'm not too familiar with adjusting AI melee as it's functionally different than players but I can look at it I suppose.
Morry09 3 月 16 日 上午 9:04 
and the marines melee attack area is really small, like they almost never hit it
Katherlyn  [作者] 3 月 16 日 上午 8:47 
It can be changed, yes. I did up their health on Tayari but it's still present. Maybe I'll just remove it.
Morry09 3 月 16 日 上午 2:32 
cannot that be changed ?
Katherlyn  [作者] 3 月 14 日 下午 3:23 
oh i see, they do make them very weak, all allies during that mission, for some reason
Morry09 3 月 14 日 上午 3:32 
there are more, on ONI Alpha Site, for example at the bridge after the explosion if u keep marines alive then they get 1 shot, and at end of the mission the same with the police guys
Katherlyn  [作者] 3 月 13 日 上午 10:56 
I don't know about that being a thing aside from the first mission with Buck where marines are scripted to be very low health.
Morry09 3 月 13 日 上午 10:44 
in the original halo 3 odst in some missions if you progressed with ur marines and kept them alive at some point they would get insta killed, is this thing as well in this mod ?
Katherlyn  [作者] 2 月 26 日 上午 7:54 
As neat as it'd be to run across survivors, I don't have the skills to account for them in scripts so it isn't just spawning them every time you enter the area, after a mission, etc
Bisoso 2 月 25 日 下午 12:24 
I was thinking of having small groups of survivors hidding in the city of new mombasa, civilians or wounded military etc
Bisoso 2 月 25 日 下午 12:20 
Let me suggest the addition of a more powerful atlernative to the sniper rifle, just like we have two types of assault rifles, battle rifles and smg in game, a gauss sniper rifle, just for the lolz, ammunition to be scarce but the damage output to be almost as insane as the spartan laser, what do you think?
Katherlyn  [作者] 2024 年 12 月 30 日 上午 9:59 
Yea what Travers said. It can be removed but I think the idea from Bungie was to make it seem like they're getting killed and overrun.
Travers2a49 2024 年 12 月 30 日 上午 6:08 
@Beneral Bibobi Bainington They do. There are multiple times where they're given "low health scripts" that causes them to die in one shot. Those scripts are from Bungie and are in the vanilla game. One example is the first group of marines on Taiyuri Plaza. Once you make it to the top of the hill with the first jackal sniper and dead elites the script kicks in and they die in one hit.
Sollymcdolly 2024 年 12 月 30 日 上午 2:38 
i have a question regarding the marines do they have less health in halo 3 odst because they seem to die quicker than the marines in other halo games
MadlyKat 2024 年 12 月 6 日 下午 11:41 
Really loved this one, can't wait for your version of Halo Reach! <3
Katherlyn  [作者] 2024 年 12 月 5 日 下午 10:28 
But I agree, the silenced smg needed something. I always dropped it in stock ODST as it.. didn't really do enough damage to warrant carrying. Appreciate it!
Katherlyn  [作者] 2024 年 12 月 5 日 下午 10:27 
If I did, I don't know how to track them being alive, what happens they have, and how to respawn them with the weapons when you return from a mission.
RollOutRory 2024 年 12 月 5 日 下午 9:35 
Became a big fan of yours after playing your Halo 3 Rebalance and I'm glad you worked on this. Out of all the changes, big and small, best one by far is changing the Silenced SMG. For something that's supposed to be hyped up as this weapon of choice for special forces, it's pretty ass in vanilla. Now its buffs go a long way to actually feel like something an ODST would actually rely on. Totally agree with "feels cool" over "sandbox balance" in that regard.

As far as any additional changes, since you added some ODST bodies around, I think it'd have been neat to see some living ones too.