Halo: The Master Chief Collection

Halo: The Master Chief Collection

211 个评价
Halo 3: ODST Kat's Campaign
5
3
2
   
奖励
收藏
已收藏
取消收藏
Engine: Halo3ODST
Game Content: Campaign
文件大小
发表于
更新日期
3.974 GB
2024 年 4 月 13 日 下午 4:22
9 月 17 日 下午 3:05
45 项改动说明 ( 查看 )

订阅以下载
Halo 3: ODST Kat's Campaign

在 Katherlyn 的 1 个合集中
Kat's Halo Mods
3 件物品
描述
Oh, another one of those "Rebalance" mods. This mod does not add any and everything from every Halo game. Instead it focuses on "improving" (in my opinion of course), the base game. Meant to be played on Heroic.

General:
-Carry more ammo and grenades
-AI now do more 100% damage against each other instead of 30%
-On Heroic or Legendary, there are no more button prompts or "training"
Note: Due to the way ODST mods work, it would have been there regardless if it doesn't appear in stock ODST campaigns and I was always annoyed by it.

Weapons:
-Battle Rifle, SMG, Magnum, Energy Sword, and regular Plasma Rifle all make an appearance
-More weapons are useful
-Assault Rifle has more damage and range
-Shotgun has more damage and range
-Shotgun illumination changes based on ammo count
-Magnum is on par with it's Halo 1 counterpart (more damage, scope)
-SMG has more damage
-Silenced SMG can headshot
-Spartan Laser has two zooms
-Needlers supercombine in 6 needles instead of 7
-Brute Plasma Rifle functions similar to it's Halo 2 counterpart
-Spiker has more damage
-Mauler has more damage
-Beam Rifle has more damage (originally weaker than the sniper rifle)
-Covenant Carbine has more damage
-Plasma Pistol and Plasma Rifle are untouched
-Sword lunge has further range
-Plasma Grenade EMPs vehicles

Enemies:
-Brute Ranks what colors Bungie intended
-Brute Chieftains now regenerate shields
-Brutes no longer have Flare Equipment
-Brutes should use more equipment variety
-Grunt Ultras now have shields
-Grunts can be seen wielding plasma rifles
-Jackals now have 4 ranks (Minor, Major, Ultra, Sniper)
-Jackals armor now has colors based on rank
-Jackals can be seen wielding plasma rifles
-Buggers can be seen wielding carry plasma rifles

Allies:
-ODST allies are far more effective with all weapons
-Marines can now appear to be wearing rucksacks
-Marines can now have various ammo packs
-Marines have more accurate collision and physics

Vehicles:
-You take less damage in the Warthog
-Players can sit in the back of the Troop Warthog
-Scorpion Tanks have secondary/coaxial machine gun
-Passengers on Scorpion Tanks take less damage
-Warthog, Mongoose, and Scorpion have additional glow and emissives
-Almost all Wraiths are now driveable
-Prowler makes a minor appearance
-Phantoms have boost fx and interior lights
-Phantoms now have more accurate collision mesh (This means you can shoot out the passengers more easily)
-Scarab AA Turret is now destructible

Missions:
-Flocks now appear in missions
-Additional flyovers in almost all missions
-More dead elites appear in various missions

Bugs:
-There was a crash reported where when you return from Kikowani Station to Mombasa Streets but I have not been able to replicate. Due to how ODST Campaigns work, as far as I am aware, this means replaying the entire thing.
-Audio Logs collected on Mombasa Streets may not register when you get to Data Hive so you can't get the final audio log. Unsure if this is a standard ODST Campaign issue or something we can fix.

If you wish to support me, I have a Ko-fi [ko-fi.com]
131 条留言
Katherlyn  [作者] 10 月 17 日 下午 3:27 
It is possible to add new vehicles to Mombasa Streets, the only issue is, I don't know how to stop them from respawning when you return - IE you get warthog, go to mission, you finish mission, you have it again, except where you got it from, is a new one, thus making 2 warthogs. I did experiment with a ghost, and there's actually supposed to be another one but it never spawns for some reason.
TGP Gamer 10 月 16 日 下午 10:26 
Heya, I just wanted to say that both this and your Halo 3 Mod are exceptional! I love how they both add new content yet don't over do it like a lot of other mods, it's really nice to have that "Vanilla+" kinda feel to them

I did have a small idea for this mod if you'll hear me out, maybe add a warthog somewhere on Mombasa Streets, I dunno, I just always wanted to drive on around on the (somewhat) open roads of the night city, though if it's not possible then no pressure, just thought I'd thrown the idea out there.

Have a good day and/or night!
Katherlyn  [作者] 9 月 23 日 上午 10:46 
Yea, that doesnt affect any modded weapons as the way that works is, it uses specific tag paths. And a modded one cant be included in the mod itself.

I did make one and release it on my mods page on the halo modding discord. You would have to download it and replace the one in your mcc directory.
NecPos 9 月 23 日 上午 12:28 
So since I can't find anything elsewhere, I'm guessing editing the Weapon Display Offsets in settings only applies to the original built-in campaigns and not modded ones? Would be nice to edit the weapon viewmodel someway.
Katherlyn  [作者] 9 月 22 日 上午 10:41 
You'd need all the tags that were used to make the mods, that'd be the easiest way to combine mods. In order to get the tags, the developer would have to release them. Most people post on NexusMods. I haven't released my tag set yet. Idk if the dev of tacticool did.

The slowest and annoying way would be to use assembly and extract the fp animation tag file from tacticools mod and inject them into mine. Replacing the reference in the weapon. You'd have to do this per map. Also it would get replaced if I say, updated my mod and steam auto updates.
GI Robot 9 月 21 日 下午 7:29 
Yo! Been a fan of this mod for a while and tried out the Tacticool ODST mod that gives weapons new animations. I think those slower reloads and the damage buffs here would pair nicely, but I've no clue how these mods could be combined on my end. Any advice?
Katherlyn  [作者] 9 月 17 日 下午 3:17 
Updated pushed for latest MCC Version
Katherlyn  [作者] 9 月 12 日 上午 4:26 
Flocks are the low poly background pelicans, Hornets, banshees, and phantoms that are supposed to give the feeling there is more going on than there actually is. Flyovers refers to the wombats originally seen in the Zoo level with the warthog. I have them appear in other missions now too.
ShadyWizard69 9 月 11 日 下午 10:54 
Hi I have a question regarding the mod, in the mission section of the description, what does it mean by Flocks now appear in missions? And additional flyovers? Cheers
Katherlyn  [作者] 9 月 1 日 上午 9:20 
nah but that's not a bad idea