边缘世界 RimWorld

边缘世界 RimWorld

Move Your Monolith
87 条留言
Your Local Inquisitor 11 月 30 日 下午 9:08 
Thank God this mod exists. I genuinely hates how the Monolith spawns at the corner of the map while all my stuff are already perfectly placed in one spot to stop wasting time.
DEDE 11 月 30 日 下午 4:35 
life saver
Deep_Dark 10 月 25 日 上午 4:56 
i got Error Spam as my Monolith was being moved, it stopped once it was place.

Just reporting a weird error that was rather... alarming.
dylanallison214 10 月 10 日 下午 8:21 
THANK YOU
[Br] Nasid 9 月 21 日 上午 5:14 
ty
Rize 9 月 13 日 下午 1:34 
It looks like it's a trap, none of the settlers can lift it and move it(
Manluke 8 月 24 日 上午 6:00 
Does this work with the obelisks? I assume it not the case.
deadmanreaper13 7 月 30 日 下午 10:29 
on the subject of moving the Monolith after activation, could the code from the spawning quest be used? if the code can already summon a Monolith in an active and useable state, all you need is a way to trigger it and a way to control its destination, which could both be done with a ritual.

add a ritual for summoning the Monolith, have its target spawn set to the Psychic ritual spot used to summon it, and have the base code summon a Monolith there within a few hours while having the previous Monolith removed.
deltaplays010 7 月 29 日 下午 2:43 
thanks, doing a odyssey+anomaly run without this just feels odd
Roque the Rogue 7 月 29 日 上午 7:41 
Ferny, c'mon! think of the possibilities, Gravships Powered by Entities! ran on Foul Dark Voidtech Energy!
Kotobike 7 月 29 日 上午 5:29 
here is a patch for transporting the monolith on the gravship :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3537285852&searchtext=
Kotobike 7 月 29 日 上午 3:47 
yes yes, we need a monolith on a graviship!
Arky 7 月 27 日 下午 6:41 
We need monoliths on gravships ferny :'(
Omega13 7 月 26 日 下午 12:18 
If i can't put my monolith on my gravship how am i ever supposed to accurately recreate my own Event Horizon
you should install linux today 7 月 25 日 下午 2:00 
I activated the monolith at the start of my run, and since then moved several times with the gravship - I'm looking for a way to bring a functioning monolith up to a space station/asteroid base, is this the right mod for me? I've had the quest for a new monolith pending for a good while until I found a solution
Rim Baby 7 月 20 日 上午 2:03 
Please how can I keep the monolith on my gravship?? 😂
ferny  [作者] 7 月 18 日 下午 6:46 
All yall gotta stop throwing your monolith on the gravship😂
绿帽风云 7 月 18 日 下午 3:29 
I have been trying to figure this out: In my odyssey play through. I first build a small stationary based in a map and I started assemble my grav ship. In this process I also activated the strange signal quest and got the monolith. But when I fired up my ship and moved to a new map, the monolith quest ended itself and in the map I did not get a new monolith. Is this by design or bug?
Dark Lord Dragoon 7 月 18 日 上午 10:25 
Hey this is probably stupid, but I forgot to deactivate this when I turned off anomaly to try and get things working. And the mod itself doesn't have the DLC as a hard requirement so didn't come up as anything wrong... except throwing errors all the time cause there's no DLC for it to do anything with. Probably want to add Anomaly as a mod requirement not just on the download. Cause I'm probably not the only person doing this... Using RimSort for mod management btw that's what didn't show dependencies.
Captain Candlestone 7 月 17 日 下午 5:56 
@salt_babe Also I believe that it failed the quest because the fail condition was still set off because the monument was on a tile that was destroyed.

If the fail condition tied to it being destroyed or removed is removed then it Should work fine.
Captain Candlestone 7 月 17 日 下午 5:52 
@salt_babe How do you do that?
Dirigible 7 月 17 日 上午 3:12 
I'm sure putting the monolith on the ship will be a great idea. Nothing ominous or flesh-related has occurred with alien monoliths on spaceships. You will have a good time. Do it now
Azure 7 月 15 日 下午 7:18 
Could you make other stuff from the dlc movable too?
Collard Green Jedi 7 月 13 日 下午 8:02 
@fenry

Tried it. Kept the monolith on board. The second you take off, it despawns as if you abandoned it. When you land, it's gone. Which sucks cause i wanted to keep it lol.
Urek 7 月 13 日 下午 6:46 
uninstalled the investigated one on my ship and flew to another map, failed the quest but got another not long after, now I have two monoliths...
bleckflex 7 月 13 日 上午 11:46 
˅ yo it works now thank you
salt_babe 7 月 13 日 上午 10:21 
I successfully make Monolith travel with ship now.
Adding the following code to patch.xml

<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="VoidMonolith"]/bringAlongOnGravship</xpath>
</Operation>

You WILL FAIL the Anomaly quest though.The effect is unclear since you can still upgrade the Monolith and find new Anomaly just like normal.

I guess this is to prevent you activate Anomaly End game in space? I don't know.
Enlonwhite 7 月 13 日 上午 6:00 
oh.....if we could put this on a ship....its the next space ODYSSEY ship......now we know where the movie came from.
Seriously tho that would be funny. However at this time I dont think the game will like that.
ASS 7 月 13 日 上午 3:48 
is this compatibling with grav ship?
Futstub 7 月 12 日 下午 11:14 
Oh man, I never even thought of that, and now I wanna do it! :D
salt_babe 7 月 12 日 下午 8:56 
The monolith won't move with the ship thought, it just stays on the land.
Would be cool if there is a way to carry it with your ship.
ferny  [作者] 7 月 12 日 下午 4:25 
@Collard Green Jedi Haha try it that sounds fun
Collard Green Jedi 7 月 12 日 下午 4:18 
So... im not gonna test it since I bet its bad but how bad does the game act up if I were to install the monolith onto a ship and... take it. Any test it?
Futstub 7 月 7 日 上午 11:15 
Why would one want to claim the monolith btw?
ferny  [作者] 6 月 13 日 下午 11:09 
@Crumb Fox This mod is finnicky as ♥♥♥♥, its best you just move the monolith at the start then never touch it again. It's meant to be a very hacky solution
Crumb Fox 6 月 13 日 上午 8:01 
1.6-An error occurred during the handling process,Is it my problem:steamsad:
Exception ticking MinifiedThing36283 (at (178, 0, 61)): System.NullReferenceException: Object reference not set to an instance of an object
ferny  [作者] 6 月 11 日 下午 4:05 
v6 - updated to 1.6
Sheriff Rosco 3 月 24 日 下午 12:06 
Could you include a config option to remove the ability to move your monolith if it has been investigated? I don't want to accidentally move my monolith now that I've investigated it since that runs the risk of breaking my game.
Нубас 3 月 16 日 上午 10:08 
Imagine uninstalling the monolith and just keeping it in your storage area for the rest of the game instead of disabling anomalies the normal way
"Oh, what's that on the shelf"

"That? Oh, that is just T̶̻͍͈̮̥̮͉͖̤͕̉͋̐͐ẖ̴̨͕͙̟̙̞͖͎̭̦̩̯̈́̀͛̊̽̈̄̇͊̊́͆̚͘͠ę̵̡̧͓̜͕͙̘̻̗͍̟̳̾̃͂̆͛̎̊́̉́̕̚͜͜ ̴̨̃͌̔̽̐͜m̶̧̡̛̼̣̾̈̍̓͜͝ơ̶̢̡͉̦̖͇̯͖͕͔̓̎͆̒̋́͐͘͘͝ͅņ̴̻̞̘̜͔̳͚̤̤̲̙̖͊̾̀͋̈́͌̈́͋̀̒̈́̈̚͘o̵͚̻͚̜̤̠̼̬͖͈̼̐̂͘͝͠ͅl̴̛̟͓̯̳̻͇̮̤̝͎̃̀͛̀͐͑͌͌̄̉͊͠͝͝í̸͕̼̳̜̺͚̺͈̟͍̣̠̣͜ẗ̴̢̮͖̣̫͖̻̣͉̠̻́̊̾͐̾̐͆͗̀͘͠h̵̡̝̠̼̥͕͈͎̙͈̆͂̂̑̔̄. We kinda just put it there and forgot about it"
Mani 2 月 24 日 下午 11:39 
The smart minify mod cause this mod to malfunction
Hank 2024 年 5 月 24 日 下午 5:41 
You are a king
sorenson 2024 年 5 月 14 日 下午 3:21 
@1v0 thanks for the suggestion of moving the monolith again if you can't attune it. I had that exact problem and it fixed it.
ferny  [作者] 2024 年 5 月 5 日 下午 4:32 
@Lung Yeah not much I can do. This is a finicky patch, use it at your own risk and be careful if and when and where you use it.
Lung 2024 年 5 月 5 日 下午 4:07 
Incidentally cancelling the monument being moved as it's being hauled will result in the colonist bringing the box back. They will haul it to a stockpile, in which instance the monolith will incidentally duplicate, but also become too heavy to ever pick up again (colonist will attempt, fail, and try to pick it up again but it's too heavy?...). Effectively breaking it.
ferny  [作者] 2024 年 4 月 24 日 下午 3:05 
:((((
Dizzy_Dares 2024 年 4 月 24 日 下午 2:56 
-re opens the wound-
ferny  [作者] 2024 年 4 月 23 日 下午 12:48 
@Orchid You're probably better off with patricia's movable monoliths that one does monoliths, obelisks, pitgates, and the trees. This one in comparison just does the monolith with no settings and with no dependencies or setup.
🍓Berri🍓 2024 年 4 月 23 日 上午 8:34 
Does this also work on the Oblisks or is it just the main monolith?
Sushima-Carmine 2024 年 4 月 22 日 下午 5:19 
Tried this for the first time and moved my monolith to an infinitely cooler and secure location, works as advertised.

I highly recommend.
Captain Sheyn 2024 年 4 月 22 日 上午 11:05 
I rather build my base in a place not as good as i could than downloading a mod with a thumbnail like this