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报告翻译问题
[Ref 29A8685A]
at RimWorld.MusicManagerPlay.UpdateMusicFadeout () [0x0008f] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.MusicManagerPlay.MusicUpdate () [0x0016a] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00044] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
https://gist.github.com/HugsLibRecordKeeper/67e0afa78e2d63b15f025a5751729973
I know you can go into the SongDatabase.xml but having a way to do it from the widget ingame would be nice :D
But It's working now, thank you for your help!
Actually Vanilla Music Expansion https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2958708020
Story Music Expanded https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3234584385
Pmusic https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725130005
Looking at it now i'm definitely using too music music mods. I'll try disabling them
Any help to correct my mistake is appreciated.
https://gist.github.com/HugsLibRecordKeeper/777690cc95f84cfc31e42204a3722284
Thanks
Thank you for letting me know that I can check off chasing this down on my list.
Coincidentally, I had another conflict that was just preventing Rimworld from loading entirely since my last post (HugsLib actually) and I just tracked that issue down. So glad to hear that it resolved itself while I was debugging another problem.
It looks like the issue was being caused by Ambient Rim, but should be fixed. If not, turn off bird sounds in the mod. Hope that helps!
What tends to happen to mine is that there's some odd "skipping" that occurs, along with the song coming to an abrupt end. I'm going to disable Music Manager and the two song additions (AVME and VMA) that don't say they're compatible with 1.6 and see what happens.
Has anybody had an issue where a song seemingly restarts itself when this mod shows the track as like... half-played? And then when the music player reaches the end, it just kinda jumps to the next song?
It's some weird behavior that I'm seeing for the first time in 1.6 and I'm trying to track down where it might be coming from, so if anybody has experienced anything like this, please reach out.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
MusicExpanded.Patches.MusicManagerPlay/MusicUpdate:Prefix (RimWorld.MusicManagerPlay)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MusicManagerPlay.MusicUpdate_Patch1 (RimWorld.MusicManagerPlay)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
I just want listen some type of Musics.
Like Customs, not OG's
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
And want to add another request - is it possible to make the now playing track to show last or first on the list in the playlist , as when you have a lot of songs its very difficult to find it in the playlist menue to for example edit seasons playtime etc.
and the specific issue that gets spammed repeatedly
Root level exception in Update(): System.MissingFieldException: Field 'MusicManager.MusicManager.queuedSong' not found.
[Ref 2B05C5B9]
at RimWorld.MusicManagerPlay.MusicUpdate () [0x00011] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX musicexpanded.framework: Boolean MusicExpanded.Patches.MusicManagerPlay+MusicUpdate:Prefix(MusicManagerPlay __instance)
at Verse.Root_Play.Update () [0x00037] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Any ideas? I'm kind of at a loss, disabled any recently installed mods and tried testing it on a fresh dev quicktest save to no avail.