边缘世界 RimWorld

边缘世界 RimWorld

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Custom Music
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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更新日期
149.050 KB
2017 年 7 月 27 日 上午 3:57
7 月 19 日 上午 8:05
21 项改动说明 ( 查看 )

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Custom Music

描述
Looking for co-maintainers
I haven't actively played the game in months, which leads to me frequently missing updates. I don't want the mod to fall into disrepair so I'm looking for someone to help keep the mod up-to-date with the game. Feel free to contact me if you're interested.

As great as RimWorld's music is, sometimes it's time for a change. With this mod you can listen to your local music library in RimWorld. Just point it to a directory and it will add the songs to the game's track list.
For clarity, as it seems to be unclear: this mod is not a simple media player in RimWorld. It is a loader for external music files to be played according to the same rules as vanilla music or the songs of any music pack mod, like p-music.
Your music will be played as situational as you configure it to be. Want to fight off raiders while listening to DragonForce? You can! Want to meet fall with some classical piano music? Go right ahead.

Features
  • File Explorer (Open): Conveniently navigate to the directory with your music. Click OK to use the current directory, or Cancel to keep using the previous one.
  • The music directory can have subdirectories that will be searched for files, too.
  • Click Update to rescan the directory. Adds new songs, removes configs for removed songs and keeps the rest.
  • Quick access to volume and "battle music" flag
  • Configure all settings in the advanced settings (gear column)

Getting OGG files
In case you don't know how to convert your music to ogg, here is a simple guide.
  1. Download fre:ac[www.freac.org], a free, open source audio converter. The zip doesn't require installation. Packages for OSX and Linux are offered, too.
  2. Unpack/install to a directory of your choice
  3. Start the program (freac.exe on Windows, freac on Linux, freac application on macOS
  4. Add all the files you want to convert to the Joblist (you can add single files as well as directories)
  5. In Options > General settings… set the Filename pattern to something something simple as "<title>" or "<artist> - <title>". Check "Append sequential numbers…"
  6. Optionally: Options > Configure selected encoder… Choose an encoding mode. VBR is fine if you don't know the difference. Choose a quality. Higher value means better quality but larger file. Keep in mind that qualty can't actually be increased when converting from mp3 or other lossy formats, but the file will still be larger. 6 should be a good value for most cases.
  7. Set the output folder to the directory you want RimWorld to play music from
  8. Start the conversion (circular play button)

Words of caution
RimWorld's ogg player is very sensitive to "irregularities". Should you already have OGG files or have acquired them from another program, make sure they don't contain a video track. Some encoders put the cover art in a video track, instead of the ID3 tags. RimWorld will not only not play these files, but they can even prevent valid songs from loading properly. So if you have trouble with your songs playing, perhaps try adding them one by one to see which one breaks the chain.

Related Mods
Disable Vanilla Music

Legacy version
Custom Music (B19)
Custom Music (B18)
Custom Music (A17)

Acknowledgements
My thanks go to erdelf, who put me on the right track on where to hook into the game, as well as WhyIsThat, KeenKrozzy and Brrainz for helping to optimise the loading procedure.

Thanks to Demrenus for updating the mod for 1.5 as well as the Russian translation.
热门讨论 查看全部(3)
60
7 月 1 日 上午 4:33
置顶: Bug reports
Chais
284 条留言
ZX Zero 10 月 22 日 下午 6:49 
very good mod GJ :steamthumbsup:
Ostrich-Hungry 9 月 18 日 下午 9:31 
Also, I second @Lambda65 on his request for anomaly events, rituals and orbit
I was just thinking about that.
Ostrich-Hungry 9 月 18 日 下午 9:30 
this is the best mod for music, perfomance friendly
Lambda65 8 月 22 日 上午 9:49 
Can you add options to play music on anomaly events, rutials, and in space?
Triggers are already in game
llunak 7 月 9 日 下午 11:21 
As far as I can judge, the mod works fine in 1,6, after updating About.xml and a rebuild. Note that until 1.6 is the stable version, the default Krafs.Rimworld.Ref version is still 1.5 (so something like https://pastebin.com/nzmyYb2b is needed until the release).
Chais  [作者] 7 月 9 日 上午 10:47 
llunak 7 月 9 日 上午 12:51 
Do you have a git repository of this somewhere? It's rather strange to ask for help with the mod but not provide a way to do it. If you don't have time, people could submit updates, or somebody like Mlie could pick this up.
fungianura 5 月 30 日 下午 2:05 
i rarely comment on mods, but this is a life changer for my star wars themed playthrought, thanks a lot.
zombie 3 月 11 日 上午 10:49 
Exactly what i was looking for. Thank you very much
Mattatatta 2 月 15 日 下午 4:10 
I see, I figured it was a deliberate choice but wanted to confirm. I couldn't imagine it being 'forgotten' but a browse through the backlog didn't give any clues to me. Asking directly was the simplest path to an answer.