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And it even worked well with the Calamity mod (even though you said it would conflict).
I'd like to know if you'll continue working on the mod?
Although simple concept I see a lot of people have more trouble with this phase than what I'd expect. Weirdly I've always thought Plantera's second form was the easiest part of my mod, since I can routinely beat it without any trouble; but I have beaten Sans Undertale several times, so maybe my perception of this kind of gameplay is a bit warped when it comes to difficulty.
Unfortunately that is just the nature of Cursed Mode: it demands absolute Mastery from the player and never holds back for a bit; If it's demanding too much from you, I get it. There are plenty of challenges I've given up on because I couldn't beat them, or simply wasn't willing to put in the time to beat them. But just in case I've linked a video of somebody beating it below; just seeing how someone else does it might help.
https://youtu.be/wJ5Vvnviq30?t=3192
- The attacks spawn in way too quickly and happen while the previous one is still shooting its projectiles
- The player holds onto momentum way too long and should be more nimble as the slow charge up of momentum easily gets frustrating
- the attack where the round flowerheads come rolling from both sides has terrible hitboxes that are squared even though the projectiles are round
- after dying the character respawns at the bottom right of the screen instead of the middle and the attacks also resume right as you respawn meaning that if the first attack you get after respawning is the rolling flower one you just get damaged instantly after respawning
- The immunity frames after being hit barely even exist so one projectile could drain almost half of your health way too quickly
Those were the problems i had with the planterra fight and i hope they will get fixed