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The mod description says the Animal tab is renamed from Main, however when hovering over the Neolithic tab, it gives the description the Main tab gives in vanilla. So it seems like the Neolithic tab has been renamed from Main.
The Anomaly Tab is also in between Neolithic and Medieval, which seems like an odd place for it to be.
Update should be up soon(tm)
If you are on 1.6, there must be an error or another mod is breaking my patch (then, again, there should be a log)
https://gist.github.com/HugsLibRecordKeeper/dd068f333bd6b4a168641585c9aa3e83
Error log
[OrganizedResearchTech - Start of stack trace]
XmlExtensions.PatchOperationSafeAddOrReplace(xpath='ResearchProjects/ResearchProjectDef[techLevel="Archotech"]'): Failed to find a node referenced by <xpath>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3217216445\Patches\Research.xml
Mind you, this patch set is to be considered very-very-alpha
Throws up a bunch of errors at start, note that I don't have Anomaly enabled, maybe you forgot a content-check patch or what it is called.
Also seems to have an issue with VFE Tribals.
There are no settings right now but I'm using some of the xmlextensions patch operations
I have some plans ... when I have time
ONE What is the purpose of the single research for Animal Husbandry, Fire, etc? It seems to be dummy in my game and doesn't really do anything.
TWO Any chance you could do some small descriptions like Anomaly and the Main Tab have so your tabs don't just appear blank? Bit of a pet peeve, but I mean, it isn't actively breaking anything.
Really. This may be the best research mod ever released. Be proud of your effort.