边缘世界 RimWorld

边缘世界 RimWorld

OrganizedResearchTech
65 条留言
QOMRADEQUEER 10 月 22 日 下午 2:16 
For some reason the animal tech tab has vanished. It worked before, so I have no idea what's happened.
Cal 9 月 17 日 下午 3:57 
Looks like Light Alpha Mechs didn’t make it in correctly. Looked at the list with Dubs and it was still in the Alpha section.
Azylacus 9 月 14 日 上午 11:29 
Hi, I noticed there is no Animal research tab. Both when only this mod is loaded and when using Vanilla Factions Expanded - Tribals. With VFE - Tribals it causes issues as it has Animal level research.

The mod description says the Animal tab is renamed from Main, however when hovering over the Neolithic tab, it gives the description the Main tab gives in vanilla. So it seems like the Neolithic tab has been renamed from Main.

The Anomaly Tab is also in between Neolithic and Medieval, which seems like an odd place for it to be.
zenlor  [作者] 9 月 5 日 上午 9:29 
Added a specific patch for alpha mechs, also split the research for biotech moving projects in the different industrial tiers.
Update should be up soon(tm)
B flat 9 月 4 日 下午 1:45 
I seem to have the same issue as @Samurye. I didn't check other mods, only Alpha Mechs, sorry I don't have the time. Only the latest Alpha Mechs tech is visible for me.
zenlor  [作者] 8 月 24 日 上午 4:53 
@Samurye this might be caused by how some mods organize their researchDefs, if you know exactly which mod is the culprit I can add a specific patch
Samurye 8 月 24 日 上午 4:14 
On 1.6 I have the issue of some research projects simply not appearing. Specifically, I can't see any of the early Alpha Mechanoid tech tiers. I am using the Organized Research Tab mod as well. I'm running an extremely large mod list, so I figure it's probably just a matter of having too many techs to fit on the screen. My main questions are: Does this sound like a natural consequence of having too many mods that add techs, or is it a bug? Does this mod have an option to make the tech screen bigger that I'm just not seeing? Alternatively, is there another mod that I could add to the list that might show a bigger tech screen or otherwise help me to access the options I can't find?
Kianyx 8 月 13 日 上午 1:19 
@zenlor I'm on 1.6 and at the time of posting yesterday it was still there. But if there was an update after that then I'll have to check again.
zenlor  [作者] 8 月 12 日 上午 10:32 
@Kianyx the new Assembly should take care of it, if you are still on 1.5 there are options inside the XmlExtensions tab (the + I think).
If you are on 1.6, there must be an error or another mod is breaking my patch (then, again, there should be a log)
Kianyx 8 月 12 日 上午 6:13 
I'm still getting lots of empty tabs and can't find the option to hide/remove them
polat.cal 8 月 1 日 下午 11:56 
thank you for all your precious efforts @zenlor
Gasdobun 8 月 1 日 下午 5:41 
Something broke with the new version, there's a lot of tabs with nothing on them. Might be an incompatibility with another mod?
zenlor  [作者] 7 月 30 日 上午 3:13 
@polat.cal new version is being approved. It fixes your issues without Anomaly and I'm finally hiding tabs instead of destroying them (for 1.5 ... I might build an harmony patch for it in the future).
polat.cal 7 月 26 日 上午 6:24 
And yeah - I know some of them because of not activated Anomaly DLC.
polat.cal 7 月 26 日 上午 6:22 
Red errors on startup and thank you so much your all precious efforts!

https://gist.github.com/HugsLibRecordKeeper/dd068f333bd6b4a168641585c9aa3e83
X_Patrasche_X 7 月 23 日 下午 9:08 
@TheCakeIsALie I found it. And it worked, thanks a lot!
X_Patrasche_X 7 月 23 日 上午 10:49 
@TheCakeIsALie Thanks. But could you elaborate a bit more, please? What option are you talking about and what does it do?
zenlor  [作者] 7 月 23 日 上午 12:57 
@X_Patrasche_X there is an option now in the mods settings page, it will spew out some red error messages but you can ignore them
X_Patrasche_X 7 月 23 日 上午 12:47 
Hi. First, thanks a lot for the mod, it's so useful after the 50th mod. Second: sorry, but after the update I get a lot of empty tabs as well as the modded ones. Had to remove a lot of uncompatible mods with rimpy, sort the new list, run a new game and my research tabs are all over the place with (like I said before) many empty tabs from races like On of the Rim, Wolfein race, and so on, and the research tree goes well past the lower part of the screen. Mind you, those race mods were updated to 1.6, this mod and Organized Research tab 1.6 are at the bottom of the list, and XML extensions seems to be updated. Sooo... sorry, I really don't know what happened, maybe it's something on my end. Wonder if anyone is having similar problems.
zenlor  [作者] 7 月 18 日 上午 9:28 
I'll add a disabled option in the settings for the brutal tab deletion (it will show red messages, mostly harmless) :)
kongkim 7 月 18 日 上午 8:25 
Yah god here to see if other have it. right now i still have a lot of tabs and some are not empty. its event harder not to find stuff :D
Bloodyfist 7 月 17 日 下午 3:23 
I do love the mod. I am currently running shy of 500 mods
Bloodyfist 7 月 17 日 下午 3:22 
Okay maybe mark the delete tab part as not right now. I was just making sure do to that. I used the sort tab mod to move all the used ones to the end.
zenlor  [作者] 7 月 17 日 上午 9:55 
@Bloodyfist my fault, I want to hide them with an harmony patch, right now it's not ready. Deleting tabs just creates a ton of errors from some mods so I'm avoiding it right now
Bloodyfist 7 月 17 日 上午 12:25 
Anyone having issue with it not deleting empty tabs.
Rime Pendragon 7 月 15 日 下午 1:12 
I have the following error:


[OrganizedResearchTech - Start of stack trace]
XmlExtensions.PatchOperationSafeAddOrReplace(xpath='ResearchProjects/ResearchProjectDef[techLevel="Archotech"]'): Failed to find a node referenced by <xpath>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3217216445\Patches\Research.xml
polat.cal 5 月 29 日 下午 2:49 
Thank you for this amazing mod first of all. My problem is Riot Armor and Double Autocannon Turret is in Neolithic era.
zenlor  [作者] 3 月 25 日 上午 11:24 
@misslucysausage thanks for the report, as you already mentioned it's probably Anomaly missing, but I see VFET errors afterwards.

Mind you, this patch set is to be considered very-very-alpha
Mac 3 月 25 日 上午 5:22 
https://paste.gg/p/rimworld-game-logs/03ba9009e5ba41fdb5078b21098e54cb
Throws up a bunch of errors at start, note that I don't have Anomaly enabled, maybe you forgot a content-check patch or what it is called.

Also seems to have an issue with VFE Tribals.
kongkim 2 月 28 日 下午 12:32 
Its okay, i had that, but i tried to remove the mod folder so it all were 100 gone and reinstall it. that worked. it only show the tech tabs now :)
zenlor  [作者] 2 月 28 日 下午 12:30 
@kongkim Sorry about that, it requires xmlextensions now
kongkim 2 月 28 日 下午 12:24 
Hi there, have you changed anything, all tabs are shown + all the tech tabs in some michmatch.
zenlor  [作者] 2 月 28 日 上午 11:38 
@csc001 fixed o7

There are no settings right now but I'm using some of the xmlextensions patch operations
csc001 2 月 27 日 下午 5:09 
Hello author, first of all thank you for making the research options neat mod, secondly I found that after the new version update the merge research tab is not working, more than ten tabs are still stacked together. there is no relevant option to adjust in the XML Extensions option, is it because I don't have a good setting there?
Buffalonian 1 月 1 日 上午 12:01 
Tweaked the Research.xml ( http://pastebin.com/N9rmiakX ) patch to properly distribute Alpha Mechs, Altered Carbon, and Biotech mech research projects, plus added appropriate title / description to the ResearchTabs.xml ( http://pastebin.com/N9wrXpf1 ).
zenlor  [作者] 2024 年 12 月 31 日 上午 6:08 
@Buffalonian Indeed I'm aware, I would consider this mod a preview, nothing more. But I'm using it in stead of the more complicated research trees.

I have some plans ... when I have time
Buffalonian 2024 年 12 月 31 日 上午 2:39 
Some research projects seem to be sneaking their way into the Main tab because they inherit their tech level from an abstract ResearchProjectDef parent: e.g., Altered Carbon 2: Resleeved and Alpha Mechs . (Results with this mod third-to-last, before FSF Tweaks and RocketMan).
zenlor  [作者] 2024 年 9 月 13 日 下午 5:29 
@Yoko it's not an hard requirement, but the layout of the tabs will be all nice and messed up
Yoko 2024 年 9 月 13 日 上午 7:01 
question it required the continued mod on steam but ingame it doesnt say its dependant on the continued mod, should i have both enabled or just this one?
tzverg 2024 年 9 月 9 日 下午 1:51 
Aphasia 2024 年 7 月 26 日 下午 12:42 
BOR adds tons of archotech stuff, same with archotech garbage and SOS2
zenlor  [作者] 2024 年 7 月 26 日 上午 11:47 
@Aphasia do you have a mod in mind? I can try to add an optional tab but don't know of mods adding archo research (never really searched for it)
DummyCow 2024 年 7 月 26 日 上午 6:38 
This is a really good mod! Thanks!
Aphasia 2024 年 6 月 27 日 下午 12:15 
could you add an archotech tab too? also can I disable the silicon part so they merge with the other techs?
zenlor  [作者] 2024 年 5 月 4 日 上午 4:34 
@Janeway Yep it's removing research tabs. Source code is linked go check, fork, modify or even re-release it :)
Janeway 2024 年 5 月 1 日 上午 8:01 
The Mashed's Ashlands dev said that this mod appears to be removing research project defs and that that's going to cause issues for numerous other mods.
BigDorbo 2024 年 4 月 26 日 上午 9:36 
One other thing I found. Would it be possible to move "High Mechtech" (Biotech) to the 'High Tech' tab and "Ultra Mechtech (Biotech) to the 'Ultra Tech' tab?
BigDorbo 2024 年 4 月 26 日 上午 8:17 
This is a FANTASTIC mod. But I have two questions I was wondering if you could explain;

ONE What is the purpose of the single research for Animal Husbandry, Fire, etc? It seems to be dummy in my game and doesn't really do anything.

TWO Any chance you could do some small descriptions like Anomaly and the Main Tab have so your tabs don't just appear blank? Bit of a pet peeve, but I mean, it isn't actively breaking anything.

Really. This may be the best research mod ever released. Be proud of your effort.
biship 2024 年 4 月 17 日 上午 7:18 
Getting the same error as @EFX :(