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报告翻译问题






I reworked some companies, and i did remove fishing wharves from the qing company, but i forgot to update the name.
I'll change the description in the next update.
Thanks for the report :)
Yes you can play with it! :)
There's not a official compatch, but the mods are not going too much in conflict.
Yes, correct. in particular this feature is in the submod TGR: International Trade and in the main TGR mod.
This mod increase the specialization, so you'll notice that your investment pool will construct mainly the buildings related to the companies, meanwhile the rest of the goods are imported/exported from the trade centers.
Could you please send me a screenshot, so i can visualize better? You can text me or join the discord group :)
@Memir Masher yes is true. Basically some of the feature of TGR (including the companies) could make less flexible the gameplay, but i decided to adopt this policy to ensure that every gameplay has some elements that will repeat always, like for this example the Nation specialization.
Companies are limited to 1-2 for a very long time till tech 4 unless I missed something, and current basic companies are balanced for 3-5 company slots. I see that you added some flavor companies to have a billion possible buildings avalible for ownership but that's not the case for basic companies which reduces the flexibility of gameplay. I think you should buff all the basic companies so the gameplay is fair for countries that don't have flavor companies + increase flexibility.
Thanks for the feeback.
Was you playing Austria when this happened?
The event you are refering it's an event between AI only, which basically the first country impose an ultimatum to the second to ask back the original cores.
If they don't accept, that country receive penalties in Infamy.
But that event should be triggered only if the country in question is not player
I get it makes kinda sense to force "pretty borders" when playing somewhere else, but if player is Austria, it's super frustrating when you lose provinces just like that.
The Centralization and Foreign Policy tabs are combined with some BPM laws groups that maybe were meant as something different. Screenshot posted in Discord.
It looks like an ID type of issue, between the law tabs. Something easy to fix.
@Saishi To be honest i would prefer to leave, sometimes players doesn't want too many migrants, so i prefer to leave to them this choice (even if in theory they would already accepted to have migration because they asked for the agreement, but anyway)
@Vitendo10 mm difficult to say, i changed a bit this variable, but i never experienced this issue. Maybe can you send a screenshot in the discord server, so i can check?
PS. thanks for the appreciation :)
In my opinion, it is enough that the treaty can be cancelled after 5 years.
@Saishi yes, it is. Maybe you could find some minor issue, but very minor, like overwriting of modifiers ecc. but in general they works together.
@Yeah unfortunately it's a know issue.. i worked on new features during these last weeks, but now i'll try to fix this problem soon as possible i hope
@A.R.B.E. To be honest i never played that mod, but if it doens't change radically Economy and trade, should be compatible :)
Sorry for late reply!
@ManifestCrostini yeah it is compatible, but some file are in conflict between eachother, so if you play together there could be some features that will now work as intended (but are anyway very minor issues)
@ManifestCrostini THANKS! i really appreciate :)
I really would like to make a compatch, but currently i'm very busy to working on some new stuff of TGR.
yeah the taxation, is one of the main problem. PS. today i'll drop a huge update for international trade and taxation system, the result are "AGGRESSIVE". stay tuned ;)
@MinosAsterion Hi! yeah i did to make a better starter for Argentina, mostly for the AI
Thanks for the feedback! :)
TRADE_VALUE_FAVORED_GOODS_DIRECTION_MULT = 1.0
TRADE_VALUE_DISFAVORED_GOODS_DIRECTION_MULT = 1.0
After changing to the default values, the problem disappeared.
After the latest update, there is a problem with the transfer of goods. All imported goods have -100 "from not interested in article".
As requested from a lot of players, we'll reduce the assimilation rate.
Current vanilla assimilation rate is 2% per month.
We'll reduce the rate from 5% -> 3%.
After that, we'll test and wait for player feedback. If we see that it's causing still problems, we'll reduce further to Vanilla value in the future.
We'll update the mod in the next days with some further improvements.
Thanks as usual for your feedback :)