Victoria 3

Victoria 3

The Great Revision - 1.11.0
440 条留言
SASCO  [作者] 10 月 26 日 上午 2:58 
You totally right :)
I reworked some companies, and i did remove fishing wharves from the qing company, but i forgot to update the name.
I'll change the description in the next update.
Thanks for the report :)
이붕 10 月 25 日 上午 8:31 
Hello, thank you for creating this great mod. But why Great Qing's Tea & Fish Company cannot build fishing wharves even though they have select fish as prestige goods?
SASCO  [作者] 10 月 25 日 上午 5:08 
Cool! thanks for your work! :)
시아츠 10 月 24 日 下午 7:46 
SASCO  [作者] 10 月 24 日 上午 11:24 
Hi! @juegosblancos
Yes you can play with it! :)
There's not a official compatch, but the mods are not going too much in conflict.
juegosblancos 10 月 22 日 下午 7:51 
Is this mod compatible with the "Hail, Columbia! - United States Flavor Pack" mod?
thevinni007 10 月 19 日 上午 6:56 
thanks now i know
SASCO  [作者] 10 月 18 日 下午 2:03 
Hi @thevinni007!
Yes, correct. in particular this feature is in the submod TGR: International Trade and in the main TGR mod.

This mod increase the specialization, so you'll notice that your investment pool will construct mainly the buildings related to the companies, meanwhile the rest of the goods are imported/exported from the trade centers.
thevinni007 10 月 18 日 上午 9:36 
i dont have any mod modifying this part of the game so its your mod
thevinni007 10 月 18 日 上午 9:36 
private construction is cooked mainly comapnies are if you get a company they will spam out construction denying manor houses and financial districts cnat invest no more
I'm my own Treasure Box 10 月 16 日 上午 5:19 
Thank you dear SASCO!
SASCO  [作者] 10 月 15 日 上午 8:44 
Just uploaded the mod. The problem with MP have been fixed. Enjoy :)
I'm my own Treasure Box 10 月 14 日 上午 4:38 
Does it work again in MP?
SASCO  [作者] 10 月 13 日 下午 12:55 
@VeCo359 Hi
Could you please send me a screenshot, so i can visualize better? You can text me or join the discord group :)

@Memir Masher yes is true. Basically some of the feature of TGR (including the companies) could make less flexible the gameplay, but i decided to adopt this policy to ensure that every gameplay has some elements that will repeat always, like for this example the Nation specialization.
Memir Masher 10 月 12 日 上午 1:26 
Heyo I love the new taxation system, new event that pops up when a nationalist movement secedes and markets. Just a quick suggestion:

Companies are limited to 1-2 for a very long time till tech 4 unless I missed something, and current basic companies are balanced for 3-5 company slots. I see that you added some flavor companies to have a billion possible buildings avalible for ownership but that's not the case for basic companies which reduces the flexibility of gameplay. I think you should buff all the basic companies so the gameplay is fair for countries that don't have flavor companies + increase flexibility.
VeCo359 10 月 11 日 下午 2:45 
Sasco you made great mod only now I don't understand when is tax set too high when is too low when is in middle. yes I see standard of mine population rise and fall when I change it but is too boring to guess it in detail
SASCO  [作者] 10 月 5 日 下午 2:29 
@(shiny) DiamondNova Thanks, i'll fix soon as possible :)
(shiny) DiamondNova 10 月 5 日 下午 1:09 
@SASCO well yeah, I was playing as Austria, and I've got those events, so probably some triggers are out of wack
Saishi 10 月 5 日 上午 10:50 
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SASCO  [作者] 10 月 5 日 上午 7:48 
(shiny) DiamondNova Hi!
Thanks for the feeback.
Was you playing Austria when this happened?
The event you are refering it's an event between AI only, which basically the first country impose an ultimatum to the second to ask back the original cores.
If they don't accept, that country receive penalties in Infamy.
But that event should be triggered only if the country in question is not player
(shiny) DiamondNova 10 月 5 日 上午 6:45 
I don't think Italian unification is well done. They can declare war back to back against Austria without any truce and neverminding relation or pacts. Moreover, after 1869.1.1 they just annex Longobardia and Venice for free, even if they lost 100% of wars for those.
I get it makes kinda sense to force "pretty borders" when playing somewhere else, but if player is Austria, it's super frustrating when you lose provinces just like that.
ACOFROD 10 月 1 日 上午 5:12 
Is this mod not yet translated into Spanish?
SASCO  [作者] 9 月 30 日 下午 12:39 
Thanks for the report. I'll take a note to change it in the future :)
Saishi 9 月 28 日 下午 12:01 
Short remark about integration with Better Politics Mod.

The Centralization and Foreign Policy tabs are combined with some BPM laws groups that maybe were meant as something different. Screenshot posted in Discord.

It looks like an ID type of issue, between the law tabs. Something easy to fix.
Vitendo10 9 月 28 日 上午 10:39 
i sent the screenshots in the dicord btw
Vitendo10 9 月 28 日 上午 10:37 
The "The Great Revision Series: Leadership & Politicians - 1.10.2" part of this mod is what causes the bug
Vitendo10 9 月 28 日 上午 9:58 
i will send you a screenshot. By the way, in the top of the mod it says its incompatible with a lot of mods, yet i havent had issues with that. Atleast not yet. I currently use kuromi's ai, greys economic changes (as in a collection of mods made), and tech & Res and Morgenröte. I have not seen any problems as of yet that stem from incompatibility. Maybe Kuromi's ai might have some problems with this mod, but considering everything else, it seems to be working just fine.
SASCO  [作者] 9 月 28 日 上午 9:14 
Hi!

@Saishi To be honest i would prefer to leave, sometimes players doesn't want too many migrants, so i prefer to leave to them this choice (even if in theory they would already accepted to have migration because they asked for the agreement, but anyway)

@Vitendo10 mm difficult to say, i changed a bit this variable, but i never experienced this issue. Maybe can you send a screenshot in the discord server, so i can check?
PS. thanks for the appreciation :)
Vitendo10 9 月 28 日 上午 8:31 
Hey, so i have this problem that causes every single pop to join a political movement, even when they are considered politically unaligned. I disabled every sningle mod and found out that it was this one causing it. I wonder, is this intentional, or is it a bug? If its intentional, is there a way to change it? Besides this, i absolutely love this mod, and i hope (if its a bug) that you can fix it. No pressure ofc :)
Saishi 9 月 28 日 上午 7:11 
If I may suggest something about the migration agreement, can you remove the annoying monthly question about paying for the new migration wave?

In my opinion, it is enough that the treaty can be cancelled after 5 years.
SASCO  [作者] 9 月 28 日 上午 4:17 
Hi Friends!

@Saishi yes, it is. Maybe you could find some minor issue, but very minor, like overwriting of modifiers ecc. but in general they works together.


@Yeah unfortunately it's a know issue.. i worked on new features during these last weeks, but now i'll try to fix this problem soon as possible i hope

@A.R.B.E. To be honest i never played that mod, but if it doens't change radically Economy and trade, should be compatible :)
A.R.B.E. 9 月 28 日 上午 12:42 
Hey! Is this mod compatible with the Victorian Century mod? Thanks for the good work man!
Bolty218 9 月 25 日 下午 5:27 
Mod is crashing when trying to host with multiplayer. Cannot load into map of a Multiplayer game without being forced out of the game with a crash report. Happens when its the sole mod in a playset, something i spent plenty of time testing
Saishi 9 月 25 日 下午 1:01 
How is this mod interacting with BPM ?
SASCO  [作者] 9 月 7 日 上午 3:01 
Hi Everyone! :)
Sorry for late reply!

@ManifestCrostini yeah it is compatible, but some file are in conflict between eachother, so if you play together there could be some features that will now work as intended (but are anyway very minor issues)

@ManifestCrostini THANKS! i really appreciate :)
I really would like to make a compatch, but currently i'm very busy to working on some new stuff of TGR.
yeah the taxation, is one of the main problem. PS. today i'll drop a huge update for international trade and taxation system, the result are "AGGRESSIVE". stay tuned ;)

@MinosAsterion Hi! yeah i did to make a better starter for Argentina, mostly for the AI
MinosAsterion 9 月 6 日 下午 8:28 
Did you really triple Argentina's pop. What?
Deacy 9 月 6 日 下午 4:25 
Mod was and still is my go to for playing vicky3, im curious about two things, a patch for Morgenröte - Dawn of Flavor and expenses window? because currently the latter messes up the taxest and reverts them to pre mod levels
ManifestCrostini 9 月 4 日 下午 3:10 
Does this mod work with political and economic changes? It doesn't seem like they should have issues but not sure.
SASCO  [作者] 9 月 4 日 下午 2:48 
@Scypto I'll update the mod with the fixes.
Thanks for the feedback! :)
Scypto 9 月 4 日 上午 2:00 
I found the cause:

TRADE_VALUE_FAVORED_GOODS_DIRECTION_MULT = 1.0

TRADE_VALUE_DISFAVORED_GOODS_DIRECTION_MULT = 1.0

After changing to the default values, the problem disappeared.
Scypto 9 月 3 日 下午 11:11 
Hi,

After the latest update, there is a problem with the transfer of goods. All imported goods have -100 "from not interested in article".
SASCO  [作者] 8 月 29 日 下午 1:35 
Should be fixed now, i reverted to the Vanilla settings. :)
MGelement 8 月 29 日 下午 1:24 
the Assimilation is still very high-- would it be possible to make it a Gamerule instead?
SASCO  [作者] 8 月 27 日 上午 4:49 
TGR improved the automation tech, so now you would have more unemployed pops. But at the start of the game seem strange. Are you using some other mods apart TGR?
Amyntas 8 月 26 日 下午 4:55 
is mass unemployment in every province at game start normal?
SASCO  [作者] 8 月 26 日 上午 8:30 
Hello Guys!

As requested from a lot of players, we'll reduce the assimilation rate.
Current vanilla assimilation rate is 2% per month.

We'll reduce the rate from 5% -> 3%.
After that, we'll test and wait for player feedback. If we see that it's causing still problems, we'll reduce further to Vanilla value in the future.

We'll update the mod in the next days with some further improvements.
Thanks as usual for your feedback :)
Nimux 8 月 25 日 上午 10:57 
Like others have said before, I really don't like the increased assimilation rate. Most countries become single-culture after 20 years. While performances are important, it shouldn't ruin the experience for countries like Russia or Austria. I believe leaving the current assimilation rate for cultures outside their homeland should help performances without affecting balance too much. Maybe even let primary cultures assimilate into the local accepted culture when outside their homeland. This should hopefully reduce pop divisions within states.
Nimux 8 月 25 日 上午 8:57 
@AR96 I had the same problem. You can't use the "play as subject" option, but it worked for me by switching country either through the main menu or debug mode.
AR96 8 月 23 日 上午 11:16 
Does playing as a released subject not allow tax change,could someone help me if that is just me.
SASCO  [作者] 8 月 17 日 上午 7:45 
mmm not sure if it's possible, but i'll try it.