Victoria 3

Victoria 3

Industry Realism
104 条留言
Blue Division 10 月 12 日 上午 6:21 
Im such an idiot to run this and utopia at the same time. Anyone got any solutions to that or am i done?
OboySnifferen 10 月 1 日 下午 5:31 
@Galadriel I just made a compatch for this mod and More Unique Companies so the beer companies from it should use the distilleries from this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578531834
DukeChillington 9 月 24 日 下午 3:05 
Thanks it solved the problem
ExpedientFalcon  [作者] 9 月 23 日 下午 10:46 
@DukeChillington Can you give more details? The mod was updated for the new states, so there should not be any errors. It's also possible your Vic 3 install hasn't pulled the new version of the mod yet--you can force this by deleting it from your mods folder (steamapps\workshop\content\529340\3214935635) and having Steam Verify Game Files.
DukeChillington 9 月 23 日 下午 10:31 
Error with new states
EatTheRich 9 月 23 日 下午 9:44 
ExpedientFalcon is the hero the victoria 3 community needs.
Thanks for updating the mod :steamthumbsup:
ExpedientFalcon  [作者] 9 月 21 日 上午 11:40 
@Galadriel Yes, unfortunately it appears this is due to a mod incompatibility. There would need to be a compatch between this mod and More Unique Companies to fix that issue.
Galadriel 9 月 17 日 上午 5:58 
Hello, I'm playing this awesome mod with More Unique Company, and got the beer company not producing prestige goods, because there is no company directly related to distillery but with Groceries Company which does not produce liquor, is there any connection?
Milk Jug|mode: goobler gaming 8 月 11 日 上午 11:22 
thanks for the reply! After testing some stuff and making some changes, i agree. Now I usually get error messages like this:
[20:16:28][pdx_assert.cpp:628]: Assertion failed: New generated leader Character Leopold Bór-Komorowski (5376) for Interest Group Intelligentsia (363) was not set as the interest group's leader during character generation

maybe a PEC issue
ExpedientFalcon  [作者] 8 月 11 日 上午 12:19 
Those errors are likely unrelated to the crashes, as the game will fall back to a default production method (and then the AI will fix it) when that happens. They've been in the logs for a while, and while they are annoying, they don't appear to harm anything other than cluttering up the logs. It's likely your crashes are coming from a different mod. It's not impossible that it's this mod, but I've been playing through with no issues.
Milk Jug|mode: goobler gaming 8 月 10 日 上午 7:27 
I keep crashing, and stuff like this in regards to production methods fills the error log:
[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_simple_ranch ]
Script location: common/history/buildings/11_east_asia.txt:3361

[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_ceramics ]
Script location: common/history/buildings/11_east_asia.txt:3413

[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_no_hardwood ]
Script location: common/history/buildings/11_east_asia.txt:3426

I suspect this is an issue from this mod, as it changes production methods. Not sure if it is the main reason i'm crashing though
ExpedientFalcon  [作者] 8 月 7 日 下午 2:11 
For now I've rebalanced the ratio to give even more normal wood. I was originally unsure of what the ideal ratio would be, since late game requires more hardwood for a variety of things. If there continue to be balance issues then I'll look at a different approach.
SCHEMIXUS 8 月 7 日 上午 2:34 
im having troubles whatever i do there is almost everytime wood shortage. Meanwhile enormous amount of hardwood surplus. In my opinion making only the logging camps like it was in vanilla could be more managable. Thank you in advance.
ExpedientFalcon  [作者] 8 月 6 日 上午 5:05 
It was the auto-formatter... well, partly. Vic3's translation files don't use a standard yml format but they put it into yml files. So when the IDE auto-formats it, it breaks the game's ability to read the translations. Paradox... why not just use standard yml format???
ExpedientFalcon  [作者] 8 月 6 日 上午 5:00 
I'm not entirely sure how that happened, something must have gotten borked in the publish. I'll get it fixed today.
Fireiy 8 月 6 日 上午 12:52 
Localization for several buildings in english appear to have been broken, including fruit orchards, wool farms, distilleries, luxury furniture, pottery mills and tailoring workshops.
clauviadius 8 月 5 日 下午 9:16 
I said why just yesterday I found no hardwood but today it suddenly comes out. turned out to be new update here lol

but after the update most of the new buildings (luxury tailor/furniture workshops) are displayed as tag name (like building_tailoring_workshops) rather than normal names, is this expected?
ZEEDLINK 8 月 5 日 下午 5:55 
I was looking for a mod like this, thanks.
FelixDaCat 8 月 3 日 下午 1:32 
Anyone knows of a patch between this and Basileia Romaion?
MrBlazzar™ 8 月 3 日 上午 9:05 
I forgot to put the part that is the issue: Basically they both add/change resources to states and this seems to make things like the new hardwood from this mod not spawn in any state in the world.
MrBlazzar™ 8 月 3 日 上午 9:04 
Any chance for a patch with Heart of Appalachia, An Atompunk Mod ?

Great mod though
Adei 7 月 17 日 下午 7:32 
incredible mod, because i realize that you sometimes do compatibility mods, could i hope for a compatibility mod with More unique companies? With the addition of prestige goods, half the companies cant even produce their own prestige goods. anyway good day
chrism 7 月 10 日 上午 9:37 
Hello ExpedientFalcon. First of, I'm deeply impressed by your work as (imo) full good production separation has always been the missing economic part of vanilla Vic3 and the changing efforts on the world map to separate everything must have been immense. :-) I will definitely try this once the final v1.9.7 hotfix (summer pause) comes out.
limao 7 月 4 日 下午 7:28 
any chance for a tech and res patch?
ghoetlol 7 月 3 日 下午 9:36 
I have another save file with the same three mod playing as Egypt, haven't played enough time on it as my America save, but the problem has not occurred yet. BTW it is not caused by companies as I tried to disband all of them but the problem still exist. I've yet been able to reproduce the problem in other games and no others here seems to have this issue, so maybe it is a fluke and I'm SOL?
ExpedientFalcon  [作者] 7 月 2 日 下午 10:33 
@LAFN1996 Thanks, I will fix that within the next couple of days

@ghoetlol Is it only happening in that same save file, or does it persist if you start a new save file? Sometimes Vic 3 mods can leave remnants that persist in a save file even if you delete the mod.

@EatTheRich Check out An Economist Plays on Youtube, he has a Discord server with a mod list which includes this mod and many others. My personal mod list differs slightly, the biggest change being that I like to run BPM rather than PEC.
EatTheRich 7 月 1 日 下午 4:34 
Hi expedient, what kind of mods do you like to run in combination with Industry Realism?

do you maybe have a mod list?:steamsunny:
ghoetlol 7 月 1 日 上午 3:32 
Hi! I was playing US with this mod and two other cheat mod. Initially it was all fine but after a certain time point opening the market interface crashes my game. It kept happening even after I set this mod as the only one running. Got any idea why? Thanks!
LAFN1996 6 月 30 日 上午 2:42 
Klabin Irmaos (and probaby some other companies) has their prestige goods as a variant of hardwood, plz fix it. Thx
ExpedientFalcon  [作者] 6 月 23 日 上午 1:26 
@Norym thanks, I agree that does make more sense. I will also update this within the hour.
ExpedientFalcon  [作者] 6 月 23 日 上午 1:24 
@Antroid Thanks, this will be fixed in the next patch (coming within the hour). It's a bit odd that this is also the behavior in the base game, although the base game does have livestock ranches as part of the basic fabrics company, having meat as the prestige good doesn't make a whole lot of sense...
Antroid 6 月 22 日 下午 8:00 
company_basic_fabrics has prestige_good_generic_meat despite not being able to own meat
OrdinalChaos 6 月 21 日 上午 10:48 
Ah my bad I see in in the description now. Not compatible with mods that change the location of states
Norr 6 月 21 日 上午 7:35 
since maison company is now only luxury clothing, what about changing the industry charter from cotton to silk?
Norr 6 月 21 日 上午 7:34 
hmmmm what about consider coal to oil being nerfed to the last tier?
ExpedientFalcon  [作者] 6 月 21 日 上午 12:17 
@OrdinalChaos I am not seeing this issue. Are you playing with any other mods? There may be a mod conflict causing this.
OrdinalChaos 6 月 20 日 下午 1:06 
So It looks like glass-works don't have any input or output goods
Polka 6 月 19 日 上午 3:10 
the update is a life saviour.
Qsepe11 4 月 27 日 下午 11:24 
I like this mod, your idea is wonderful👍👍👍 However, this mod is not compatible with "Controllable Private Construction" mod which could give Private Construction AI a smarter brain. If you are willing to create a Compatch for "Controllable Private Construction", it would be a great job!
Babanın Tüfeği 4 月 14 日 下午 2:17 
Hello, this is a great mod. I also got the forced automobile production bug on motor industries. It is caused by Controllable Private Construction mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3278770055
I think both these mods change production methods.
ByKalitos ESP 4 月 9 日 上午 5:24 
First of All Thank you for this fantastic mod. It will be amazing if you could make a compatch with this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459869359
ExpedientFalcon  [作者] 4 月 8 日 上午 8:10 
@TonySify I am not seeing the same issue. Do you have other mods enabled? It may be a mod compatibility issue.
Tony5ify 4 月 6 日 下午 3:42 
Motor industries have automobile production locked in and im producing cars in 1847
ExpedientFalcon  [作者] 4 月 4 日 上午 11:44 
@Mercimek the UHP compatch is updated now
ExpedientFalcon  [作者] 3 月 31 日 上午 5:13 
@Kali added your compatch to the description. Thanks!
ExpedientFalcon  [作者] 3 月 31 日 上午 5:12 
It likely needs an update, the UH Politics mod updated very late in the cycle so I forgot to look at the compatch. I'll take a look in the next couple of days. Thanks.
Mercimek 3 月 31 日 上午 2:45 
is UH:Politics compatch still working?
Kali 3 月 11 日 上午 10:42 
Heya made a compatch for More Beautiful States mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3442697411
---fk--- 3 月 2 日 上午 2:56 
I hope the author can make these adjustments. You've done a fantastic job on this mod, and I really appreciate the hard work you put into creating it. Sending three gifts as support!
---fk--- 3 月 2 日 上午 2:56 
Author, your mod is truly amazing, especially the arrangement of separating ceramics, luxury clothing, and luxury furniture – it's fantastic. However, I feel there are a few areas where the mod could be improved:1.The changes made to livestock should focus more on increasing the breeding of horses, and there’s no need to separate wool as a distinct resource. Before trains were introduced, cities and industries relied on horses for transport, especially since it’s quite unreasonable for cavalry units to not have horses. 2.The military shipyard should also provide cannon supplies. After all, if a warship doesn’t have cannons, is it still really a warship? Additionally, there should be supplies of ammunition for naval combat or training, otherwise, warships would be useless without ammo even if they have cannons.