Garry's Mod

Garry's Mod

Animated Props
322 条留言
★Sluggerguy★ 9 月 30 日 上午 3:16 
W
no loafing  [作者] 9 月 23 日 下午 10:49 
@ollie
yeah, prop_animated is from this addon, but compositeentities appears to be the composite bone tool addon, which looks like it overrides a default gmod function related to the crash.

these kinds of things can be false positives sometimes, but see if disabling that addon prevents the crash, it can't hurt to check.
ollie 9 月 23 日 下午 6:33 
prop_animated.lua might be something else but Idk
ollie 9 月 23 日 下午 6:32 
keeps crashing my friends games </3


Executable: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
0. func - [C]:-1
1. CreateClientProp - lua/compositeentities/override/cl_globals.lua:2
2. (null) - lua/entities/prop_animated.lua:3675

Server
Lua Interface = NULL

MenuSystem
*Not in Lua call OR Lua has panicked*
Walandai 9 月 21 日 上午 9:29 
не работает нужна помощь
having an eggs n' pencils crisis 9 月 8 日 上午 3:53 
Update on that on that, upon disabling everything except Animated Props, it works. So there's definitely a confliction somewhere.
having an eggs n' pencils crisis 9 月 8 日 上午 3:47 
Update on that, they don't become invisible, they seemingly cease to exist (they can't be interacted with via the physics gun, tool gun, or anything), and return upon reverting them, and even still are fucked up in some way.
having an eggs n' pencils crisis 9 月 8 日 上午 3:44 
@Jackson Desorcy

Yeah I've been having the same problem. And for some reason, upon reverting it from an animated prop back into a ragdoll, it stops responding to the despawn command. (Z press)
Jackson Desorcy 8 月 26 日 上午 7:37 
Something is wrong with mine. When I convert something to an animated prop, they keep turning invisble.
Hakjuk 8 月 19 日 上午 8:07 
Hey, the window Don't open :/
Tyler 8 月 15 日 上午 3:39 
VJ Base npcs are scared of the animated props
C0nsuliuS 8 月 4 日 上午 9:23 
The true citizen likes this mod. :steamthumbsup:
Das Krankenwagen 8 月 1 日 上午 12:11 
Is it possible to make a model's face move/have a face expression during the animation? For example - have Demoman's face actually laugh during the laugh taunt and not be just a blank face
ihustlemuzikgaming 7 月 29 日 下午 6:16 
can u make npcs ignore it
Snow_Trooper54 7 月 20 日 下午 3:28 
We do we get the Kazotsky Kick???? PWEASE!!
TheIndestructibleOne 7 月 20 日 上午 11:28 
I'm having an issue that might be caused by a conflicting addon, but for some reason when I turn ragdolls into animated props and grab them with the phys gun they bug out and return to ragdoll form, and this didn't happen before until recently so im unsure if its something I got that is causing the problem or what, I haven't found what could be causing it
Magnetron 7 月 13 日 上午 1:46 
nvm
Magnetron 6 月 29 日 上午 3:53 
Is there a way to make the animated props do act dance?
Lincoln.The.Description 6 月 26 日 下午 8:50 
YES I NEED IT NOW RIGH- oh wait I got it. already
no loafing  [作者] 6 月 18 日 下午 6:21 
@Freebar, @Smak
the animated prop limit is for multiplayer servers, so that players can't spam a hundred of the things and tank everyone's fps. the convar for it is "sbox_maxanimprops", but there should be a slider for it in the admin menu alongside all the standard sandbox limits.
Free ᠌ ⁧⁧bar 6 月 18 日 下午 3:56 
is there a way to turn up or remove the limit?
↕↕↕ 6 月 17 日 下午 9:28 
most of the TF2 animations just break and makes the character go into A pose, is this a bug or do I need to disable a addon
Sexus 5 月 24 日 上午 3:02 
Can you make disable the limit of layers
Smak 5 月 9 日 下午 1:58 
can you please remove the Animated Prop limit? what is it even for?
Kepler 5 月 9 日 上午 7:53 
ok found the issue, Npc Physical mod breaks this addon, maybe you should take a look at it and see what's causing it
Kepler 5 月 9 日 上午 4:13 
hmmm, I’ll try disabling addons one by one to see what’s causing this, thanks for the help anyways
D1zed 5 月 8 日 下午 11:07 
Hi, I have such a problem. When I create a server to play with a friend, when I use your mod, the podels become invisible, but when I go to solitary, everything is fine. What should I do about it?:bbtcat:
no loafing  [作者] 5 月 8 日 下午 8:56 
@Kepler
that's definitely not supposed to happen, but i can't get it to occur on my end, so it seems like an issue on your side, most likely a bad interaction with another addon you have installed.


@Scottish Engineer
the easiest way i've found to sync up two props' animations is to use the duplicator to spawn them both at the same time.
Kepler 5 月 8 日 下午 4:36 
no matter what I try to do, converting ragdolls to animated props just doesn't work no matter what I do, when I try to do it on npcs it kills them without anything happening, and the only thing so far that actually works are (surprise surprise) props...yes. is it an issue from my side or did something break
Scottish Engineer 4 月 30 日 下午 5:31 
is there a way to attach 2 animated props together and have them sync up? such as the engineer and his rancho relaxo or nah?
no loafing  [作者] 4 月 25 日 下午 11:31 
@WORLDS BEST SK8ER!
the convar is called "sbox_maxanimprops", but it should be there in the admin menu with all the other limit sliders

@Ollie
try searching for animations with "russian" in the name
WORLDS BEST SK8ER! 4 月 25 日 下午 9:30 
is there any way to increase the limit for animated props in multiplayer servers?
Ollie 4 月 25 日 上午 11:38 
for some reason the kazotsky kick is not listed in any of the TF2 mercs
Atrick21 4 月 22 日 下午 9:14 
VJ Base NPCs and ZBase NPCs
no loafing  [作者] 4 月 22 日 下午 5:56 
@Atrick21
they aren't intended to do that at all, what npcs are you having this issue with?
Atrick21 4 月 20 日 下午 6:47 
Is it possible to make it so that NPCs don't target the animated props? or atleast add some form of context menu option?
memtri9 4 月 19 日 上午 11:57 
im going to create a animation for my friend youtube channel
[sbc] kaos_brand 4 月 16 日 下午 6:09 
I have a question, can you try to make a list that is in this mod where it shows all of the things that have animations?
no loafing  [作者] 4 月 16 日 上午 7:37 
@Theta
that's a bit vague, but i'll do my best

you should be able to adv bonemerge one of the animated models to the other, but with "merge matching bone by default" set to off . this way, all of the attached model's bones should still be animating by default, instead of being overridden to follow the other model.

if that doesn't work for whatever reason, you could try adv bonemerging both models to some innocuous 3rd model like a phx prop, which you could then turn invisible.
Theta 4 月 15 日 下午 1:41 
Im stuck on a VERY specific issue where I'm trying to make an animated model, but the issue is the model is separated into two parts, so if I bonemerge it with advanced bonemerge I can only really get one half animating. Not super sure what to do about it rn. Another part of the issue is that I have to use two different models to base the anims off of as well, so I need to find a way to get the two props merged, while keeping their animations.
Jonathan Mayer 4 月 7 日 上午 4:07 
Does anybody know how to activate this at DarkRP?
Bogo Bonted Bint 4 月 6 日 上午 11:37 
Is it normal for animated citizen models to be talking at random?
LλMBDA Huge SCP / Gmod Fan 3 月 27 日 下午 7:21 
This Made My Heavy Kazokey Kick And Play Music :D
baby kanda 3 月 26 日 下午 9:32 
all g, will be looking forward :demoticon:
no loafing  [作者] 3 月 25 日 下午 12:04 
@yuya
No, there's currently no feature for that in this addon. I'm not against adding it some day, but I've been busy with other things lately.
baby kanda 3 月 25 日 上午 11:06 
Once again asking about animation sequences feature. I ask because I am using the puppeteer feature from this addon, with isn’t usable with Easy Animation Tool, which has animation sequencing.
Protex750 3 月 18 日 上午 3:50 
Can I make the ragdolls move after i put an animation on them?
UkrPower 3 月 17 日 上午 8:20 
When you convert a prop to animated prop, you still can control the model like in SFM
my dearest melpert 3 月 16 日 下午 8:41 
anyone else getting one where the game crashes with a "curbtree overflow" error when you have too many or one for too long? is it just a 32 bit branch issue? i see the same problem for a lot of people in SFM who have too much stuff downloaded but nothing for this
EpikBoy012 3 月 10 日 下午 12:44 
u should make falling ones