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报告翻译问题
yeah, prop_animated is from this addon, but compositeentities appears to be the composite bone tool addon, which looks like it overrides a default gmod function related to the crash.
these kinds of things can be false positives sometimes, but see if disabling that addon prevents the crash, it can't hurt to check.
Executable: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe
-Lua Stack Traces-
==================
Client
0. func - [C]:-1
1. CreateClientProp - lua/compositeentities/override/cl_globals.lua:2
2. (null) - lua/entities/prop_animated.lua:3675
Server
Lua Interface = NULL
MenuSystem
*Not in Lua call OR Lua has panicked*
Yeah I've been having the same problem. And for some reason, upon reverting it from an animated prop back into a ragdoll, it stops responding to the despawn command. (Z press)
the animated prop limit is for multiplayer servers, so that players can't spam a hundred of the things and tank everyone's fps. the convar for it is "sbox_maxanimprops", but there should be a slider for it in the admin menu alongside all the standard sandbox limits.
that's definitely not supposed to happen, but i can't get it to occur on my end, so it seems like an issue on your side, most likely a bad interaction with another addon you have installed.
@Scottish Engineer
the easiest way i've found to sync up two props' animations is to use the duplicator to spawn them both at the same time.
the convar is called "sbox_maxanimprops", but it should be there in the admin menu with all the other limit sliders
@Ollie
try searching for animations with "russian" in the name
they aren't intended to do that at all, what npcs are you having this issue with?
that's a bit vague, but i'll do my best
you should be able to adv bonemerge one of the animated models to the other, but with "merge matching bone by default" set to off . this way, all of the attached model's bones should still be animating by default, instead of being overridden to follow the other model.
if that doesn't work for whatever reason, you could try adv bonemerging both models to some innocuous 3rd model like a phx prop, which you could then turn invisible.
No, there's currently no feature for that in this addon. I'm not against adding it some day, but I've been busy with other things lately.