Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






what do you mean, "floating"? if you're talking about how their feet aren't quite fixed on the ground sometimes, that's just a consequence of copying leg movements between characters with different leg proportions, nothing to be done about that.
The animations copy just fine btw.
that's an issue with steam itself, nothing i can do about it. after a bit of research, it looks like the problem might just fix itself if you wait long enough for steam to fix the problem on their end? try again tomorrow, maybe.
could you upload a save that causes this issue, and post a link to it in the bug reports thread?
you can set the convar sbox_maxanimprops in the console, or open the spawnmenu and go to Utilities > Admin > Sandbox Settings to control it with a slider.
more a few people have asked this now, so into the faq it goes
yeah, prop_animated is from this addon, but compositeentities appears to be the composite bone tool addon, which looks like it overrides a default gmod function related to the crash.
these kinds of things can be false positives sometimes, but see if disabling that addon prevents the crash, it can't hurt to check.
Executable: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe
-Lua Stack Traces-
==================
Client
0. func - [C]:-1
1. CreateClientProp - lua/compositeentities/override/cl_globals.lua:2
2. (null) - lua/entities/prop_animated.lua:3675
Server
Lua Interface = NULL
MenuSystem
*Not in Lua call OR Lua has panicked*
Yeah I've been having the same problem. And for some reason, upon reverting it from an animated prop back into a ragdoll, it stops responding to the despawn command. (Z press)
the animated prop limit is for multiplayer servers, so that players can't spam a hundred of the things and tank everyone's fps. the convar for it is "sbox_maxanimprops", but there should be a slider for it in the admin menu alongside all the standard sandbox limits.
that's definitely not supposed to happen, but i can't get it to occur on my end, so it seems like an issue on your side, most likely a bad interaction with another addon you have installed.
@Scottish Engineer
the easiest way i've found to sync up two props' animations is to use the duplicator to spawn them both at the same time.