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For now Ill focus on the things I wanna add and compatibility, and once I get my hands on that C# book I can look into the more complex stuff. I appreciate the ideas though, it really gets me thinking. If you have any other thoughts or similar please feel free to speak your mind, always happy to hear what others have to say
Could even be an automatic switch, like they only go full auto at X distance and so on; the potential is huge!
But hey, great learning experience for you, I hope you're enjoying it and thank you for the mod!
One suggestion for the future is to add a toggle button on colonists to swap between single, burst or full-auto modes, depending on their weapon!
Burst and Single modes could have a minor and nicer precision/aiming bonus respectively, for example.
also for funsies no issue with run & gun and dual wield
Also I have no idea how I never thought to make it be able to target the ground, thats such a great idea and fits in with what I want it to be
wouldnt this also work in 1.4 ? i did not compare 1.5 defs with 1.4 just asking.
needless to say nice mod. its great that there are xml-files and we can easily modify it.
changes i will do: i think the minigun is to wide spread and i will probably slap a bigger movement malus onto it for better accuracy, maybe reduce its range, to keep it "balanced" and add camTargettLocations to it for suppresive fire.
is there a way to reduce the calculation cone and keep the accuracy as low as it is ?
@Kingallhobos Work on it has mostly paused because of Anomaly, but once Im done roleplaying as the scp foundation Ill update the new weapons and finish patching it for VWE, as well as its sister mod that Ive been cooking in the back of my head. Thank you for the review though! Knowing peoples thoughts helps me decide what to do moving forward
Love this mod so so much, please continue updating and supporting this mod!
so maybe changing so theres firemodes you can do(for obvius reasons trigger happy pawn and pawns with minigun just go full auto) and you can choose go burst damage for accuracy or full auto fire supression
He's currently busy updating existing mods to 1.5 and says by May he'll be free to work on this. You'll just have to get in touch with him on Discord in a month.
@CrackaJack It wouldnt really be a "Fully automatic" gun mod then wouldnt it?