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Also, game not remembering the weapon selection on game load is also a bummer.
The mod could really benefit from something like a Mk. II version of both armors to make it feel like you're progressing more, and lots of weapons could really use a damage buff just to make certain options not completely overshadow 90% of the weapons in the mod.
Merry Christmas!
add different busters so they each have different effects. Bass' Buster doesn't charge, but constantly shoots rapidly like in the SNES/GBA game and 10, and maybe Protoman's buster is powerful but the shots are smaller like Megaman 9/10
Its mostly because said mod uses right click for upgrading
also there's Subworld Library @Eeve2espeon
oh also, think about that other idea I had. Cuz I know this game can do subworlds.
If Minecraft can, then so can Terraria hopefully.
I'm actually considering bringing on a sprite artist to help with sprite art for an NPC that i'm working on. If any of you guys would be interested, feel free to say so and i'll consider you.
Oh also, there's this mod I got which allows you to combine duplicate weapons to make them better (by right clicking with two duplicates in the inventory), but I can't use this mod with this since the right click equips the special weapons :/
Could you maybe add some compatibility for that please?
And I'm glad we finally have a mod that adds a more 1 to 1 version that you can have earlier
Sorry that I've been absent a bit, but I am working on the mod and thinking of ways to improve it. All comments/criticism is appreciated!
but i must say, alot of weapons are underpowered, a reskin of other weapons or simply useless...
and a few ones are way too broken. once i managed to get my hands on the flash bomb, i used it to nuke every single boss... and i was playing on eternity master mode...
if you want, i can make a list of the weapons that falls on the "forgetable" list and point some possible fixes to make them more usefull or fun to play
i love the megaman franchise, and would love to see this mod grow also