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A simple workaround is to never allocate more than 5 units to any battle, but it took some troubleshooting to come to that conclusion :)
Thanks!
I do not really understand the AG bug you ran into. Anyway, AG changes are kind of WIP currently, I will investigate the balanceing concern when attacking.
There's a bug in Army General mode where the deployment points don't work (infinitely large/small) when you try to assign more than 5 units to the battle. 5 or less works good, but with 6, the point system bugs out, and you can't deploy anything.
Also a suggestion, since everything is moving slower, maybe make the matches longer in Army General? In some attacking scenarios you can hardly move to the furthest cap before the enemy has generated enough cap points if you run into slightest opposition on the way.
Thanks for this great mod!
Gvardeitsy units didn't recieved any FRAG rounds for RPG.
Bedford TM is missing in UK freebuild deck.
If you scroll through the comments, you will find his explanation there.
Warno doesn't like people to run multiple mods imo.
I think that this is the same for all mods.
Very Hard and Hardest skirmish AIs have been modified. Those changes are WIP and may or may not achieve better results than vanilla AI.
So terrible lol
No idea what caused it, but I'll test it using private server tomorrow.