武装突袭3

武装突袭3

SWAT: Corridor
35 条留言
sd2523 2015 年 4 月 5 日 上午 9:42 
thanks
serge.ViDo  [作者] 2015 年 4 月 5 日 上午 9:02 
I have 2 more missions of this kind in my workshop, one of them involves Zeus DLC, but they're all SP. Anyway, here is a collection of the CQB missions, that I hope you'll find interesting:)
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=309562540
sd2523 2015 年 4 月 5 日 上午 7:09 
oh ok,if it is possible could you make another one which is a little harder with more ai?Because i cant seem to find any other mods like this one.
serge.ViDo  [作者] 2015 年 4 月 5 日 上午 6:02 
Thanks! The tank was supposed to shoot, it has ammo and crew, and during testing the mission it used to shoot from time to time. But these non-expected walls confuse it, I think...
sd2523 2015 年 4 月 5 日 上午 4:33 
awesome man,it was epic but it could have been harde nd longer.the end was a little to easy because the tank didnt shoot me when i was prone.
Brainlet 2015 年 3 月 23 日 上午 11:28 
Awesome scenario!
serge.ViDo  [作者] 2014 年 12 月 20 日 上午 4:07 
what can I say, clay_morgan... it's not a regular shooter, so some correction in approach could help: don't rush, don't run, don't be shy to shoot through the walls (AI does that from time to time), lean and switch your weapon to full-auto firing mode
Roger Dodger 2014 年 12 月 13 日 上午 8:00 
This map is so fucking hard you cant even do the first guys
Ezi Kev 2014 年 11 月 1 日 下午 9:34 
Very Nice make me feel like i was playin halo 3 again :)
TioBF 2014 年 10 月 29 日 上午 9:59 
Very nice mission! But the AI act too retarded :FIA:
MiningBoy1989 2014 年 10 月 18 日 上午 11:41 
:angrycrank: GJ !!!!!!
serge.ViDo  [作者] 2014 年 10 月 17 日 上午 3:29 
Thanks, aeroson! That would be really great, but I'm not that good at scripting and to say the truth I probably never will:(
Neitri 2014 年 10 月 17 日 上午 3:27 
good mission, but could use loadout saving on respawn and closer respawn
serge.ViDo  [作者] 2014 年 10 月 15 日 上午 11:03 
Koala Bears are BADASS, yeah, I had actually noticed this lack as soon as I finished the scenario. This one is quite old, but it was re-published not long ago. In my later scenarios I used some wooden walls only as interior partitions.
K04L4 2014 年 10 月 15 日 上午 8:46 
Its a good idea but after a few goes i realised that the AI could start shooting through the walls which was unfair, It was slightly broken in terms of the AI not dieining when shot, If a version like this was adapted but with concrete walls that would be great/
serge.ViDo  [作者] 2014 年 10 月 14 日 上午 8:09 
Rev0r . P13 ., it's just a game and if there's a fire - bohemia boys' scripts will restore everything;) But my later tries of building CQB sites envolve concrete walls mostly. Thanks for the feedback anyways!
Rev0r . P13 . 2014 年 10 月 14 日 上午 7:59 
Played a couple of times with a friend and found that it devolved into random shooting through the wooden walls within seconds. It's neither fun nor useful as any kind of training aid. Pity as it's a great idea and the layout is spot on.
Maybe upgrade to a concrete wall system. I don't know why everyone builds these shoot houses etc. out of wood. A live fire trainng area would never be built primarily out of wood. :NATO:
Lulu 2014 年 10 月 13 日 下午 2:01 
Not at all man feel free
serge.ViDo  [作者] 2014 年 10 月 13 日 上午 6:43 
Dammit, Lucridius, that's really cool: detailed and versatile! Thubs up! Do you mind if I use a link to it here, at mission description?
Lulu 2014 年 10 月 13 日 上午 3:57 
Sorry last time commenting ( i know i've been a little bit to active on this comment section ) I've done a video review of this scenario you can check it out here https://www.youtube.com/watch?v=Bf2TqTUdzuU&list=UUkAAhw2L1GELya1A5xzArYg
I really apreciate any feed back be it positive or negative
serge.ViDo  [作者] 2014 年 10 月 13 日 上午 1:46 
Ah, yes, that happens sometimes, especially when launching the scenario at first time. That's a spawn issue - the AI spawns a little earlier than the walls, spots you and starts to shoot even though there's a concrete wall appears to spawn. Anyways, if you wait a bit - they'll stop, and even if they start to shoot you through the wooden walls later, the only right thing to do is to hit the ground and wait for that madness to stop)
Clintwood 2014 年 10 月 13 日 上午 12:10 
This would be great if the bots weren't able to shoot me through the bloody walls the moment I move out of spawn. :(
Lulu 2014 年 10 月 12 日 上午 12:32 
Thank you very much serge.Vi.Do that hardest part is that last room man arghhh so tough
serge.ViDo  [作者] 2014 年 10 月 11 日 下午 11:55 
Lucridius, pretty impressive!! I know this map better than anyone and still get killed at least once during each test pass))
serge.ViDo  [作者] 2014 年 10 月 11 日 下午 11:47 
Granis, yep, I made it, then deleted and published it again not that long ago for friends only, and about 2 weeks ago changed it's visibility to 'public'. I did the same to 'SWAT: Offices'. Wasn't the smartest move to delete them, but I was planning to made more of alike maps and to combine them into some sort of CQB simulator. But being a quite lazy person I had quited the idea shortly after that)) Don't worry, copyrights aren't violated))
Granis 2014 年 10 月 11 日 下午 4:36 
Are you the original creator of this map? Because i know that i have played it before but then it dissepered. Anyhow good to see this mission back up on the workshop
Lulu 2014 年 10 月 11 日 下午 4:16 
serge.Vi.Do there is a playthrough on my channel of going through your scenario. It's speed up to x4 speed if your interested feel free to check it out https://www.youtube.com/watch?v=L99TD8xVbFY
Johnny RingO 2014 年 10 月 11 日 上午 8:29 
Looks pretty cool!
serge.ViDo  [作者] 2014 年 10 月 11 日 上午 6:26 
Thanks, Lucridius:) I'm glad you enjoyed it!
Lulu 2014 年 10 月 10 日 下午 10:23 
Boom there we go that's what i'm talking about i did a deathless run of the course with out VATS. Thank you very much for the challenging map man now total it's entained me for over an hour great job
Lulu 2014 年 10 月 10 日 下午 5:50 
Dude nice mission. It's not that hard if cautious and remember to lean but i will admit the last stretch is preety hard. But this is main because you can't walk in the low crouch state cuz it keeps poping you up
serge.ViDo  [作者] 2014 年 10 月 10 日 上午 3:33 
Ah, maybe you're right. Perhaps I should reduce their skill a bit.
Crazy Gamer 2014 年 10 月 9 日 上午 9:24 
it fine it just starts to piss a person off when u get so far just to die time after time
serge.ViDo  [作者] 2014 年 10 月 9 日 上午 4:55 
Marine man, sorry about it, but that is exactly what the MGs were placed for ;)
Crazy Gamer 2014 年 10 月 8 日 下午 5:20 
its really good exept the mounted gun i come around the courner and get lit up or pined down beside that is good