安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
i made a picture for the missing rom_praetorian_guard, but i cant figure out a way to let it show in game, maybe this is the bug the author encountered as well, if you are capable, take my pictuer and finish this mod
Fund also the package I would need to load with the workshop tool though the exe did not start to check it out: mod_complete_bullgod_ui.pack
I am surely not going to be able to fill in the missing types just based on google and with my lack of photoshop/artistic skills - all but a feeble dream I am afraid :)
https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.romae-vitam.com%2Fimages%2Froman-trireme.jpg&imgrefurl=https%3A%2F%2Fwww.romae-vitam.com%2Froman-ships.html&docid=PD8NONx7Jv_KgM&tbnid=0vS9K2tHbiRrvM%3A&vet=10ahUKEwjSm4DTyIrlAhWBYVAKHemHAN8QMwhWKAcwBw..i&w=1348&h=898&client=firefox-b-d&bih=952&biw=1660&q=ancient%20era%20ships&ved=0ahUKEwjSm4DTyIrlAhWBYVAKHemHAN8QMwhWKAcwBw&iact=mrc&uact=8
https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F4e%2F6c%2F23%2F4e6c2360ed70e0ad1851f36cd814be84.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F322077810829669740%2F&docid=_XgagdHvlrGhpM&tbnid=7QYvgZyoJKx7gM%3A&vet=1&w=1269&h=900&client=firefox-b-d&bih=952&biw=1660&ved=2ahUKEwi1jKqZyorlAhVGI1AKHQClAOUQxiAoBHoECAEQHw&iact=c&ictx=1
I'm currently working three jobs, and my modding speed has slowed to a crawl. However, you are more than welcome to create a sub-mod or do the work yourself and I will happily incorporate it into this mod and give you credit. Whichever you prefer. :-)
- An indication of the weapon type used by the crew would be most useful when determining how to group or what to select against a particular type of threat. It doesn't have to be the full unit icon like in vanilla: a sword/spear/bow/axe icon would serve this goal and would mostly need cultural variants
- Contrary to land units, ships do not boost that much variety in color and form. The form might be given due to the era, but using different striking colors and emblems on the sails could lend the same aesthetics as well as recognisability to ships like land units (indicating size, function, culture type or all at the same time)
I am now blasting through Rome again (haven't played a while now) and even though the units are the same they have a totally different feel to them. I think its no wonder that CA also went back to proper art instead of the stylized approach though I am sure some people preferred that
Mod works great, the units look well-suited,
but only vanilla agent cards display for me on initial test out.
Otherwise, top job. :)
Once again, thank you.
THANKS Steerpike for the Rise of the Republic update, much appreciated. ;)