边缘世界 RimWorld

边缘世界 RimWorld

TeleCore - A Modding Framework
38 条留言
Шашлычник ;р 2024 年 12 月 9 日 上午 10:36 
This framework conflicts with CE
Tleno 2024 年 8 月 29 日 上午 6:33 
This is super cool, just gonna say it. I assume if I wanna check this out in action, as in see examples to learn from, I'd have to check the in-dev tiberium mod on your discord?
thorman123456789 2024 年 7 月 26 日 下午 1:29 
is there any mods that take advantage of this framework yet? Or is there any in development?
Drakes Number #1 Victim 2024 年 4 月 5 日 下午 2:19 
+rep furry
idk what +rep does but i hope some mods are made with this cause this is very good
progamerbrostx 2024 年 3 月 23 日 下午 8:22 
When i looked at this i finally saw the chance to create a murder drones (Great show btw, Made by Glitch Productions, Liam Vickers) Eltritch.
Airinnann 2024 年 3 月 23 日 下午 12:23 
I thought it was strange at first seeing what looked like something eerily similar to a certain mod, then I noticed it's Maxim, I hope you've been keeping well man. You've done some crazy cool stuff with this pasta code.
Secret Service Bottom 2024 年 3 月 23 日 上午 10:10 
+rep furry
maybe one of these days weirdos will realize just how many games, websites, even things to do with internet security have furries coding for them... it's very funny to think about.
That said, this mod/framework is bonkers . I'm not sure I have an urgent use for it yet but reading what it does is so cool
Captain 2024 年 3 月 23 日 上午 6:26 
This looks amazing
RetroRads 2024 年 3 月 22 日 下午 10:22 
looks neat! Excited to see what could be made with this
Desasunda 2024 年 3 月 22 日 下午 9:38 
-rep furry
akulishov 2024 年 3 月 22 日 上午 3:27 
i still can't believe that modders realise something that make game really differend - think about SOS2, Vehicle expanded, CE, this mod, rimatomics, ♥♥♥♥♥♥♥ thats a LOOOOOT, damn :cozybethesda: , magic, mechs, racks, and now animation trend where mods are now obligated to have moving parts in it to look cool
Grimy Fish 2024 年 3 月 21 日 上午 9:52 
Wow , i want ♥♥♥♥ ton of mods with this ! like a rimfactory remake with this one could be amazing !
Canon 2024 年 3 月 20 日 下午 8:04 
Awesome!
Halituis Amaricanous 2024 年 3 月 20 日 下午 2:01 
I wouldn't even know even remotely how to make much use out this, but very complex.
Bamsy 2024 年 3 月 20 日 上午 10:08 
sergal gaming
Maxim  [作者] 2024 年 3 月 19 日 下午 5:06 
There's still a lot to document and mention on this page as well, one thing I completely forgot but which may interest a lot of modders is the custom build menu system I made!
Essentially when clicking a construction category tab it instead opens a new window reminiscent of a C&C style building menu, allowing to select from dynamic "group categories" - which i personally use for each faction in my mod - and then tab-based sub-categories for stuff like structure buildings, decoration, research and so on! Each part can be configured in xml, and any building can be added to it with a simple custom DefModExtension.
Also the style of the menu can be completely changed with custom textures, just need to adhere to the sizes of the elements!
More on this in the coming days.
You can check what it looks like on my TiberiumRim mod page:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1346865620
NukaClipse 2024 年 3 月 19 日 上午 9:26 
Cool stuff and since your also the modder for TiberiumRim (something I have deeply excited to play) cant wait to see what cool stuff you come up with! :steamhappy:
The 7 Spiders of Hip-Hop 2024 年 3 月 18 日 下午 11:50 
this is really cool!
Zodiac 2024 年 3 月 18 日 下午 1:38 
Beautiful glow.
hovershift 2024 年 3 月 18 日 上午 6:05 
PIIIIIIIIIIIIIIIIIIIPES
Jofoyo 2024 年 3 月 18 日 上午 5:43 
:vspancakes:
The Blind One 2024 年 3 月 18 日 上午 2:48 
Looking pretty dope my guy!
Maxim  [作者] 2024 年 3 月 17 日 下午 10:50 
With time my TiberiumRim mods will return using this.
Aya_Forwzy 2024 年 3 月 17 日 下午 6:57 
any mods you can recomend that use your frame work, looks really good and would like to implement it!!
N/A 2024 年 3 月 17 日 下午 2:37 
now we can simulate voltage drop in long distance power lines
Sir Humphrey Appleby 2024 年 3 月 17 日 下午 12:33 
It was clear to me this was just the framework. Eagerly looking forward to what comes next. Cheers.
Maxim  [作者] 2024 年 3 月 17 日 下午 12:29 
I thought the title "A Modding Framework" would make it clear this does nothing on its own, sorry if that's not enough.

But yes, this is merely a framework for other mods to use.
KawwaK 2024 年 3 月 17 日 下午 12:27 
Is this only for modders or we the mortals can get something out of it?
The description is not very easy to understand.
CrackaJack 2024 年 3 月 17 日 上午 9:30 
so patches are possible, neat
Maxim  [作者] 2024 年 3 月 17 日 上午 9:25 
There's a reason I released it under my own framework.

Compatibility is basically impossible to provide by default, as my pipe system is actual fluid flow.

But if anyone decides to use both in their mod, they can make a custom network comp which could handle conversion from one to another network.
TurtleShroom 2024 年 3 月 17 日 上午 9:19 
Also, would you consider adding compatibility for people whose Mods use the VFE Pipes?
TurtleShroom 2024 年 3 月 17 日 上午 9:19 
Huh. That's really, really impressive. Have you considered offering your pipes to the VFE folks? This is clearly better.
Maxim  [作者] 2024 年 3 月 17 日 上午 9:17 
Because there is none exactly like it.
My pipe system is more akin to Factorio, with actual pressure difference between containers.
It also uses a graph logic system to allow dynamic changes without rebuilding the entire pipe network on every change.
TurtleShroom 2024 年 3 月 17 日 上午 9:11 
Why did you add your own pipe system? There's already one exactly like it.
Cirind Chaosdiver 2024 年 3 月 17 日 上午 7:42 
You are one insane sergal
CrackaJack 2024 年 3 月 17 日 上午 7:38 
yearp, insane.
DetVisor 2024 年 3 月 17 日 上午 7:20 
Looks really damn awesome, especially the Pipe system and the Animations. Hope this gains a load of traction.
Arquebus 2024 年 3 月 17 日 上午 6:41 
"New Telecore, who dis?"