Kenshi
MEGA Pathfinding Collection Pack
89 条留言
Anrhaa  [作者] 11 月 11 日 上午 6:11 
@MazaSin. This is a pathfinding mod. Not the right place to ask that.

Now about your question. Combat Tweaks set attack slot to x5, while UWE changes it to x3. However both are overwritten by Re_Kenshi, that let you manually change attack slot to the multiplier you want.

So, at Re_Kenshi you set your desired attack slots
MazaSin 11 月 11 日 上午 3:59 
Thank you for the Comp!

I wish to change the attack slots, what Mod is configuring this in the comp? cant seem to find it :)
Anrhaa  [作者] 10 月 8 日 下午 11:13 
@Elkstone. Never broke ever... so what you're on?
Elkstone 10 月 8 日 下午 8:19 
So it doesn't leave random garbo in the load order that needs cleaning up when things inevitably break
Anrhaa  [作者] 10 月 8 日 下午 8:15 
@Elkstone... why?
Elkstone 10 月 8 日 下午 7:36 
Standalone mod when?
Anrhaa  [作者] 10 月 5 日 上午 11:34 
@Laughing Forest. Not really. The edits (except the road preference) are done to the race itself. So there's no way to affect some characters yes and others no.

Btw Wirlocke made a patch that make Dimencia's patch but for all custom races, like this mod
Laughing Forest 10 月 5 日 上午 10:24 
Is it possible to use Dimencia's for yourself, and then load this last so it affects all other npcs/animals?
Anrhaa  [作者] 10 月 5 日 上午 10:15 
@Jaysic. This mod does include all changes to vanilla animals and characters from Scar's mod.

The thing this doesn't include is the changes to the Player's road preference. So you can use either of Scar's mods to set that.
Jaysic 10 月 5 日 上午 9:43 
Does this include Scar's Pathfinding Fix and NPC pathfinding fixes? Or is it just a patch for custom races?
Anrhaa  [作者] 9 月 5 日 上午 11:04 
@big tiddy goth gf... Yep and nice name
big tiddy goth gf 9 月 4 日 下午 10:17 
I assume this includes the pathfinding fix for Kaizo?
Anrhaa  [作者] 9 月 1 日 下午 5:17 
@Youma. It does work with the race itself. So all characters are affected. Raiding parties likes to choose bad routes, having a base at a not so accesible place doesn't help either.
Youma 8 月 31 日 上午 4:32 
Does this work on NPCs? Raiding parties keep getting stuck.
Nactarune 8 月 13 日 下午 8:27 
Do I need the original pathfinding fix by Scar ?
Wirlocke 7 月 27 日 下午 7:29 
New link because the hyperlink got screwed up:
Dimencia's Pathfinding Fix: psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3437399704
Wirlocke 7 月 27 日 下午 7:28 
I have just made a personal mod that's this patch but with the values from Dimencia's Pathfinding Fix [http//%3D+https] instead for all the races that used the default Scaraw values.

Do I have your permission to upload this publicly?
Anrhaa  [作者] 5 月 5 日 上午 9:04 
@Asur. Thanks man :D
Asur 5 月 5 日 上午 8:58 
Oh, ♥♥♥♥, I'm sorry. I just now noticed that the original mod doesn't work on all animals and races :D It's ok with your patch. Sorry for disturbing you, thanks for your insanely great modding contributions. In recognition I sent you the biggest steem award :3
Anrhaa  [作者] 5 月 5 日 上午 8:37 
and 'SCAR's Better AI for NPCs' that edits other animals and races
Anrhaa  [作者] 5 月 5 日 上午 8:32 
@Asur. I mean. There are 2 Nexus version: 'SCAR's pathfinding fix (Standard version)' and 'SCAR's pathfinding fix (Vanilla roading)'.

And 1 Steam version: 'SCAR's Pathfinding FIX'.

This patch was made with the Steam version.
Asur 5 月 5 日 上午 8:28 
If it's done intentionally, then fine. I just thought only mod animals were changed here, and this serves as a patch, not a standalone mod.
Asur 5 月 5 日 上午 8:25 
I compared the values of the patch, with the original values of SCAR's Pathfinding FIX mod, version 1.6 (the latest, with nexus and Steam) And in your patch in some vanilla races, these values change.

I can show it with screenshots, on the discord server, if necessary.
Anrhaa  [作者] 5 月 5 日 上午 8:16 
@Asur. Intended. Those new values are needed so the animals move better. And what Nexus version?
Asur 5 月 5 日 上午 6:11 
While reviewing the mod in FCS, I noticed that the patch overwrites vanilla races with different values.

Example:
original value/value in patch
Beak Thing:
Hull size Y 50/40
pathfind footprint radius 16/12
water avoidance 0/5

Deadhive Prince:
Hull size Y 16/17
pathfind footprint radius 20/24
water avoidance 0/9

River Raptor:
Hull size x 10/8
Hull size z 10/8
pathfind footprint radius 20/24

Is this done intentionally or by mistake? I'm using version 1.6 from the Nexus with the road changes. I checked, it's no different from the steam version.
🍈ₘₑₗₒₙ 3 月 12 日 下午 4:43 
ilu ty :armystar:
Duck 2 月 11 日 上午 9:26 
Oh- I misread horribly, i apologise for the wasted time, thank you so much for putting up with that
Anrhaa  [作者] 2 月 11 日 上午 9:21 
@Duck. 'Animation - Collection Pack.mod' goes FIRST/UP/ABOVE at your loar order, as pointed here:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3066628535

So your load order may look like this:

Animation - Collection Pack.mod
mod1.mod
mod2.mod
mod3.mod
mod3.mod
mod4.mod
mod5.mod
mod7.mod
modX.mod
Pathfinding - Collection Pack.mod

Also, you can take a look at this example of load order provided at my collection:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2822248814/3417684283218879155/
Duck 2 月 11 日 上午 9:10 
How would i fix the load order issue? I have this mod loaded last and the other two related to this are just above that one
Anrhaa  [作者] 2 月 10 日 下午 9:52 
@Duck. Load order. You're describing a load order issue
Duck 2 月 10 日 下午 6:39 
Deleted my old one cause i got it wrong

Idk if you still mod or update but I think you missed a compatibility patch with New generation Skeletons by LunaticFox, I downloaded this mod in tandom with the pathfinding and the skeletons added by the mod went invisible
Anrhaa  [作者] 2024 年 12 月 22 日 上午 9:53 
@[ѺBLOPATѺ]. You just answered yourself. This patch is for custom playable and animal races. If you don't have any, them you don't need this patch
[*BLOPAT*] 2024 年 12 月 22 日 上午 9:13 
If I use SCAR's Pathfinding FIX, is there any reason why I could need this one? I don´t have any custom animals or races, so I don't have any incompatibility problems.
Anrhaa  [作者] 2024 年 10 月 4 日 上午 8:08 
@JP-7. How so my bro? Tell me more so I can fix it
JP-7 2024 年 10 月 4 日 上午 6:39 
Good contribution friend, but currently there are compatibility problems with UWE in the Kezok and Dra'ak races.
Laughing Forest 2024 年 10 月 1 日 下午 4:47 
Brilliant - never realized that. Thanks very much for the info and feedback Anrhaa and allof your hard work
Anrhaa  [作者] 2024 年 10 月 1 日 下午 2:08 
@Laughing Forest

Pathfinding Fix Mod has an extra feature that was not included here: Set a lower road preference. That means if you have 'Pathfinding Fix Mod' installed, your characters would disregard roads choosing the shortest route. Good to go to places fast, not so for stuff to looks nice.
Laughing Forest 2024 年 10 月 1 日 下午 12:04 
Sorry for being dense, if I have this mod, is there any reason I'd also need "SCAR's Pathfinding FIX" also downloaded? Or this covers it all? Thanks
Giganch 2024 年 9 月 9 日 下午 4:58 
Apologies! This is the only pathfinding mod I have, so I kind of assumed.
Anrhaa  [作者] 2024 年 9 月 9 日 下午 4:57 
@Giganch. Yeah... It's not this mod. Look at other potential culprits at your load order
Giganch 2024 年 9 月 9 日 下午 4:39 
When using this mod after awhile, all my characters have a long delay in moving after i click somewhere. It's not lag as AI work as normal and when they are following a squad member, they are delayed on top of the leader, making travel awful.
Laughing Forest 2024 年 8 月 28 日 上午 10:56 
Amazing - thanks so much for your hard work
Anrhaa  [作者] 2024 年 8 月 26 日 下午 8:18 
@Laughing Forest. Yes! All pathfinding AI changes to animals were properly set to all supported animals.
Laughing Forest 2024 年 8 月 26 日 下午 3:38 
Does this include the Animal pathfinding AI fix from scar?
Keny544 2024 年 6 月 28 日 下午 12:21 
yep I understand I was just passing on the information that some people left me in the comments, I also recommended them to change their mods order because I suspected it was about that.
Anrhaa  [作者] 2024 年 6 月 28 日 下午 12:14 
@Keny544. Btw this mod should be loaded AFTER your mod. While the MEGA All-In-One Compatibility Pack must be loaded FIRST at your load order
Anrhaa  [作者] 2024 年 6 月 28 日 上午 11:54 
Yo dude. But it looks like your 'Assaultron Race' mod was last updated may 11.

My best guess it's that you may be erasing your original race so with no race ID, there's a crash. Just do as you normally do and I'll take care of it at my end
Keny544 2024 年 6 月 28 日 上午 9:48 
good morning dear, I updated my assaultrons mod and added a new race (the last one for sure) and it is causing crashes with your mod.
Anrhaa  [作者] 2024 年 5 月 26 日 下午 1:26 
@Ikean Crusader. Noted. Added to the To-Do list
KS-:3M 2024 年 5 月 26 日 上午 11:45 
Put in a request on the animation patch as well but requesting support for this race mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2097462257&searchtext=android :D