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报告翻译问题
1. add exclusions to the missions from my mod in DABFL.
2. increase the squad size for the missions in my mod to whatever you may think is reasonable (presumably 6->8->10 from 4->6->8).
In principle, I can add a feature to Mission Beneath Suspicion to add a "partial names" list, so that if a mission has this partial name then it'll be blacklisted. It's not too hard, but I don't know if I will do it.
So I will try your suggestion and hope for the best
remove (in XComGameData) the Chosen restriction from SSP missions.
Then blacklist all missions you want manually with Mission Beneath Suspicion.
By CI defaults this isn't guaranteed to work, unless you're at 4 missions without seeing Chosen, and can backfire if the Chosen don't show up; making it more likely they show up on the DEA
Looks like the x7 is in fact not used, I think I had a 7 pod in one of the encounters in the hard schedules that I nerfed to 6 at some point.
In XComSchedules look for all the scheudle names with "Hard" in them. Then you'll see for each such schedule the encounters which are on this shchedules. the number after the "x" is how much enemies this encounter should have.
Touching the opn ones and reducing their number is not a problem, since these are base games and all of those exist.
However, touching the "Abizi" ones and changing their name will just nuke this encounter since "AbiziBossx5" does not exist!
So if you want to make those smaller, then you can go to XComEncounters, find the relevant encounter, and change its MaxSpawnCount to a smaller number.
I hope this helps!
I'm glad at least this now works mechanically.
And yes bringing 7 rookies on a 25 enemy mission in March is probably a dicey experience...
No Rookie & Soldier Prizes WOTC
I'm at a loss, I played an entire game with this and I didn't see the game lying to me about it =\. Alert Level Variety shouldn't do anything, I've been using it myself. It seems like, for whatever reason, some of the original scanning sites plus 2 configs remain active? At the moment I have no idea why would that be the case.
@jahsinha
1) The only "sensitive" configs for editing here are the XComMissionSources configs where I remove bunch of the original scanning sites plus 2 configs. I think the mission % chance from a scanning site is not something I touch, so if you want to change it to whatever, then that should be fine. Maybe I'm not understanding your question.
2) The missions in this mod are technically new, so they should not be covered by your Leviathan Squad Size mod. The numbers in XComGame affect only the missions from my mod, nothing else.
(1) Will this respect my edits to Scanning Plus configs? I have made the possibility of missions in that mod 20% across the board. I'll experiment with a by mission exclusion but I don't want a guaranteed mission. Too samey.
...Just read your config section more carefully. Shoot. I don't have a local mod so I'd have to copy my configs into the "Mission" sources here to maintain what Id like?
(2) How would I change the number of soldier requirement for this mod? I would want it to respect my Leviathan mod config for what missions require any more than 6. Only Gather Survivors and Avenger defense type missions. I don't like more than 6 for the vast majority of missions. Is "Xcomgame" in this mod going to ignore the Leviathan mod settings?
My first set of sites were a Scientist, Engineer & Supplies (yes, I changed your setting to 3 instead of 2)
Obviously, I took the engineer site, scanned it for 5 days, and when the mission popped up, it was an Easy mission for a Rookie. Ran it, mission was cool - 4 soldiers, 7 enemies - and the rookie was definitely the reward (unfortunately).
Second set, another option for an engineer. Scanned it again. This time, reward was an engineer, listed as Easy, but with 6 slots available, and with 11 enemies, so more of a medium. Definitely not easy as listed on screen, or hard as listed in your appendix.
The only things I can find in my extensive mod list that seem like they might have an impact like this are "Mission Difficulty Variety WOTC", & "Activity Difficulty Variety CI". My knowledge of what to look for is barely above minimal, so I am not certain, but any help would be welcome.