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报告翻译问题






Are there plans to extend the amount of notes that can played in-game? Having 4 octaves would already make a big difference to being limited to 3.
Is it possible to shift all the key bindings up or down in the Bard Music Binding tool? My current solution is to shift the notes in the midi itself.
- 4 octaves only for all instruments is pretty rough. Would like to see this extended to a full range (MIDI only) for keyboard instruments at least.
- I would LOVE to get some velocity support for the MIDI implementation, even if it is in the simplest form possible i.e. just affecting the volume. This would really unlock the ability to arrange songs specifically for this mod in spite of other limitations, like the octave range, and also to be able to play with proper technique.
- When you enable note names/indicators, black keys are not properly shown but instead show the nearest white key (i.e. F# shows up as F, G# as G, etc.)
- On the keytar/synthesizer, the Bb/A# of the third octave wrongly plays the sound of an Ab/G# note
- The guitars have far too much sustain/release. Although this makes sense for just playing with the computer keyboard bindings, it ruins any possibility of playing proper MIDI files or with proper technique on a MIDI keyboard. I would like to see a configuration option to shorten the release time or turn it off entirely.
Thanks for reconsidering
Disagree on the functionality if you want, but the mod author said THIS specifically first -
"I have no plan (or time) to expand the piano keyboard in a near future. "
Notice the bit about not having time? Perhaps seek mod commissions to expand the functionality the way you want and then you can provide it to the mod author here to decide to include it as an addon or see if its okay to host separately. Arguing about the logic in the decision gets nowhere, since it is not really the determining factor.
Vien Quitonm had the right idea.
@Johngood - thank you for creating this mod and adding a unique piece to project zomboid that supports creative players.
Currently the octave limitation pushes people using MIDIs, to work on those files so they fit the limitation. That means, to some degree, anyone using this mod is playing his own version of a song. That's what I meant to do when creating this mod.
- keybinding bug with some charsets
- BMB not sending the note to the PZ window (maybe a Windows 11 issue?)
I'll try to fix those as soon as I can find time. Or you can publish a pull request on the github.
To "disable" the player keybinds and "enable" the piano binds, I unbind the player keybinds and save them in a variable, then I restore those binds once the player exists the music playing interaction. So I don't understand yet why it bugs on some charsets, it should be restored as it is.
Although I checked the Lua implementation of the binding in the past and I remember seeing some very naive checks for QWERTY and AZERTY. Maybe other charsets are not supported as they should and this implementation is messing with the restoration of the player binds when exiting the music playing interaction.
@Nespah Thank you. I don't plan to add more octaves in a near future. I might do it one day or maybe someone will do it for me on Github.
@AnonyMaus It only reduces boredom in real life, not in-game. I thought about it actually but then I could not find a way to make it balanced as anyone could just pick an instrument and play random notes.
Thanks for the quick response.
I tested the keyboard with 'Midi View', which registered 'Note Off' normally after releasing a key. It's all taking place on channel 1 and I was able to confirm that my sustain pedal is not slightly pressed. I use the MIDI functionality on this keyboard through this computer on a daily basis so I'm pretty sure it's all working normally.
I could try and run the midi signal through another piece of software first, but it doesn't seem that Bard lets me choose a midi device rather than listing them.