安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
next update
[Error] Could not load image asset '/items/materials/largeimages/pillarblocklarge.png', using placeholder default.
(AssetException) No such asset '/items/materials/largeimages/pillarblocklarge.png'
~ I loaded the game multiple times to make sure it wasnt a fluke, it occurs everytime with this mod installed and the item Pillar Block in players inventory.
I removed this mod and this error no longer shows up.
Its not game breaking or anything, just wanted to let you know its happening :)
I understand that the core issue was never an incompatibility or either of our faults. Just user negligence that happens to also cause map-gen corruption.
That'll be all then.
I have personally confirmed that the "broken ship light" is caused by having both the legacy and current version of the tweaks. There are no issues with using either the legacy version or this version standalone.
I wish the user incidents who had reported this to me in the first place made note of this to me as well, because it would seem obvious to not run two of the same mod. We had initially believed it to be this mod as users "uninstalling" seemed to "fix" the issue, but we were not aware at the time that it would in truth be caused by user negligence as they did not mention having installed both tweak mods at once.
I apologize for the inconvenience, nuggubs.
Otherwise, everything should be fine and dandy as GiC doesn't seem to modify the shiplight, so there shouldn't be any double-patching shenanigans.
If you want me to remove the ability to turn off the shiplight (I didn't realise it was actually only used for the Apex ship's exterior, as I had never played as an Apex), I can do that, but if it's been made obtainable I won't bother.
And if you or anyone else have any other problems regarding the shiplight, it's not my problem.
I'll leave it to whoever this "Nuggub" person is. I'm "nuggubs". Lowercase. People seem to get me and whoever that is confused a lot.
"There are only two confirmed incompatibilities:
- Nuggub's mega vanilla tweaks - Breaks the vanilla shiplight object, which also breaks GIC's map-gen because of this."
It breaks it by crashing the planet. You try to land on a GIC planet, it breaks because the object is broken (which goes for any map-gen failing to generate an invalid object, not just GIC), then kicks the player back to their planet.
Only way to fix this is by well, fixing the ship light object. Either by *not* having the mod, asking the developer themselves to fix the error, or by making a patch that is set to load *after* the mega tweaks that reverts it back to its default vanilla state."
"Application: exception thrown, shutting down: (AssetException) Image /objects/generic/shiplight/shiplight.frames column 3 is out of bounds for x-dimension 2"
I am unsure if this is do to a combination of mods or not as the issue disappears when this mod is removed from my current modpack.
basically i moved some animations from there to here for being able to turn some light objects off/on
the mega mod used to do half the stuff this mod now does anyway. i don't really think it made sense for the changes to be there in the mega mod. also easier to maintain
lmao yeah ok
thanks a bunch!
there might be a way? but i haven't been able to make it work