Stellaris

Stellaris

No Minister Penalties
10 条留言
Mr.Hmm 10 月 14 日 上午 9:11 
Still works in current version 4.1.5, no issues.
DFW Kerser  [作者] 5 月 10 日 上午 7:34 
Yes. In future you can test it by firing the relevant ministers as soon as you start the game (I think)
Drakelord138 5 月 9 日 上午 11:56 
does this still work in 4.0?
pokenar 2024 年 10 月 4 日 下午 9:11 
This is really useful in modded games with a lot of council options. 2 locked in was fine but having 3 be near-required felt incredibly restrictive.
Kontrolo'Kiun 2024 年 9 月 21 日 上午 9:28 
thank you!!!!! my gosh, I have search this mod for about 3 hours. I love you!!!!
WhatTheForecast 2024 年 8 月 11 日 下午 3:39 
Literally just was playing around with the idea of not having the basic positions as I have several mods that add desirable councilor positions (think +50 ship experience per level of a commander, like that level of good), but I didn't want to deal with the penalties of not taking those positions, as they're very harsh for no reason. Then I found this mod. Thanks for making it!
얍피 2024 年 6 月 22 日 上午 1:32 
good !
msseo303 2024 年 4 月 20 日 下午 10:13 
Thanks!
Nahios-si 2024 年 3 月 15 日 上午 5:40 
Yes, I hate it when I have to fix three basic positions when using mod posts, or I will be penalized
Baka Racker 2024 年 3 月 12 日 下午 12:04 
Huh, I didn't even know there were penalties, I've never NOT had the base three. Cool mod, now I can try to actually use all the options added by civics, as I'm using a mod that gives 4 civics. Thanks!