安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sounds like a conflict.
anyways, thanks for the mod, i love FFV and Gilgamesh as well. thought it was cool how you have him at sewers, Sara port and the Tram too.
i think i just skipped a turn or two and then the battle ended after omega died
The mod's basically feature complete at this point in terms of boss fights and gear.
-Breaking down innate bonuses into separate buff states that are easier to read on the boss
-Reducing the frequency of its currently most common attack and adding normal attacks to ease up the pressure on the party
-Possibly re-balancing said attack to not be fixed damage
-Adding charge times to certain attacks to give the party a bit more breathing room