Stellaris

Stellaris

Additional Vanilla Weapons Revived
180 条留言
Hellshiver  [作者] 10 月 25 日 下午 2:31 
No worries! <o
black mamba 10 月 25 日 下午 2:02 
i'll start doin it now, at least some of it, thank you :demoneye: :demoneye: :demoneye: :demoneye:
Hellshiver  [作者] 10 月 25 日 下午 1:54 
Link updated!

Just a heads up, I've overhauled Components' localization file. Still on the test branch only, but will be pushing to live once I finish Weapons. Will likely crack open Weapons' localization as well.
black mamba 10 月 25 日 下午 1:49 
hi, i packed all of my mods' translations into one translation pack, including this one and components revived. could you update the link? thank u!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592958885
Hellshiver  [作者] 10 月 18 日 下午 10:45 
@你好
No worries! Sam_'s mods were the first ones I installed. Would hate for the community to loose his work. If only the ship section mods I like would update as well..... cries in 2021.

@Everyone
Working on updating the Components version currently. Bioships are a PITA to update into. Not hard, but every item for them touches 5 files, and requires 2 icons to be generated. Weapons touch 10-12, and also need 2 icons. Gonna be a hot minute, but I am working on the update for them both. Not a complaint, just letting you know why it's taking so long.

Also, yes. I know Archeao updates are late. I like them too. Gonna be a bit, as there's a lot of coding to do. Something, something, backlog/tech-debt. Blame Tom for being everyone's friend.... he doesn't get enough MyBlame. ^.^

In other news, have you all heard The Machine Age's music? I've been listening to Quantum Spawn on repeat while updating. Shit is fire! \,,/(>.<)\,,/
Hellshiver  [作者] 10 月 15 日 下午 9:57 
Is the translation up to date? See it references the original version by Sam_ and I have added/change a bit in the localization file.
big chungus qi 10 月 15 日 下午 9:47 
Hellshiver  [作者] 10 月 13 日 下午 8:54 
No worries! Home and have time to update.
你好 10 月 10 日 上午 3:02 
Thank you very much for your maintenance
Hellshiver  [作者] 10 月 6 日 上午 12:47 
On the plus side, I have all the DLCs now, so I can semi-test test everything now. ^.^
Hellshiver  [作者] 10 月 3 日 上午 10:43 
I'm home for the foreseeable future, and can look into it. Give me a few days to get situated.

I have a solution, that I tried before, and it works. The issue is it WILL break compatibility with other major mods; NSC for example. The question isn't can it be done, rather are people willing to choose between those mods or this one, and/or pray someone makes/maintains a patch for them.

I don't use most of the big name mods that would conflict, and would not be familiar enough with them to patch the differences correctly.

Additionally, the shift to a major standalone mod like that would require all the backdated add-on mods to be made (Archeo, Bio Ships, Living Ships, Psy tech, etc). Can't have a standalone mod missing large chunks of content.

The only other option would be an optional patch making the changes. Allows people to chose what way they would prefer to go.
2412127720 9 月 29 日 上午 12:58 
We need an update that will make AI use these tech no matter what as it becomes really unfair in mid to late game @Hellshiver
07Gasimli 9 月 26 日 上午 3:32 
We need an update that will make AI use these tech no matter what as it becomes really unfair in mid to late game @Hellshiver
Hellshiver  [作者] 9 月 18 日 下午 12:11 
The weapons will be, but the components version will not. Additionally, without something adding power there will be issues fitting the higher tier weapons.
jimmyjamm80 8 月 24 日 上午 6:32 
is this compatible with nsc3?
kOiGuhn 8 月 23 日 上午 5:33 
I personally really like the steep slope in damage as the technology progresses, the advantage of better technology is simulated more.
Hellshiver  [作者] 8 月 5 日 下午 7:57 
@GodEmperorFuse
They should, or at least they used to. May be a change in the back end around the time the computers started showing on different lines, about 2ish months ago. Not sure how to resolve that, outside of overwriting the vanilla files and THAT would break quite a few mods.

@Vargo
I looked at the base files for AVBuildings, and they're a mess to put it mildly. I do not have the time between dispatches to even attempt to sort it out. There are other versions that were being maintained by other modders, perhaps they will work out for you!

@Catteraine
As Tempest pointed out, the component side of the mod is it's own mod and linked at the bottom of this mod's description!
GodEmperorFuze 7 月 25 日 下午 8:22 
anyone else having an issue where ai empires do not use the upgraded components? makes it extremely unfair late game when they are still using tier 5 rail guns and im using tier 8-10. I'm guessing it's because the components dont auto upgrade so the ai empires dont install them, which is something that should probably be fixed
Vargo 6 月 29 日 上午 9:44 
Any chance of a revived version for Buildings too?
Tempest 6 月 27 日 上午 6:47 
Might want to take a look at that link near the bottom of the mod description lol
Catteraine 6 月 27 日 上午 6:44 
Can you please also add advanced armor, hull and shield tiers? Because only advanced weapons makes defences pretty useless at one point. The original mod had them so maybe you can copy / paste it.
Beast-Storm 6 月 19 日 上午 3:12 
I understand... and in fairness I'm not ready to return to Stellaris until the Devs iron out the bug (until the next time they bring out another DLC XD ) and I'm still assessing which mods I will subscribe and which one's will be un-subscribed. So take your time and remember to take care of your self when able, stay safe @Hellshiver
le chiKin // arcticbabylemon 6 月 6 日 上午 1:20 
@Hellshiver

Ahh, that's understandable!! Don't worry about it, life must come first at times. Thank you still for this amazing mod. I hope you will be safe and I wish you good luck! 💖
Hellshiver  [作者] 5 月 30 日 上午 6:37 
Ah. Well that's good to hear! Options are always good!

@Le chiKin
As for being able to add them, I likely won't have time to before I hit the road again. Unfortunate.
法格恩·方庚 5 月 30 日 上午 2:59 
@Hellshiver
BioGenesis added true biological warships, not domesticate fauna.
Hellshiver  [作者] 5 月 28 日 下午 3:02 
@Mental Motel

Unfortunately so. Different scaling/balancing ideas can play havoc with bigger mods. I hear good things about those you mentioned, but I've used AVW/AVC since I started modding Stallaris. Maybe one day, when I have time, I can check them out! XD

@Crazydane25

Not really. Those IDs, IIRC, are assigned based on your mod list. As such, it'll be different per user.

@Le chiKin

If you mean the space fauna added with the Galactic Archive, they are included already. Weapons in this, and components in the component version of the mod.

I just got back from 2 months of training, and have not looked into anything that has happened since I've been gone. Mayhap I've missed something.

@MR_DISHWASHER

Glad to hear! I'll see if I can at least push an update to remove the warning. No promises though; been working for 2 months straight.
MR_DISHWASHER 5 月 27 日 上午 8:11 
and 4.0.14 too
MR_DISHWASHER 5 月 27 日 上午 8:11 
this mod work very good in 4.0.13 i don't found any bugs
le chiKin // arcticbabylemon 5 月 11 日 上午 12:26 
Hi! I love this mod to bits. May I request that you make a version for bioship components/weapons as well, please? :)
Zeizei Pumpum 5 月 6 日 上午 10:14 
so u have plans for a 4.0 update?
Crazydane25 #Savetf2 4 月 21 日 上午 6:26 
Do you have a list of tech ids?
Mental Motel 3 月 8 日 上午 8:30 
I really like this mod, just realised that I should not use this with AcoT, AoT, or even Zenith of the Fallen Empires. These new weapons & components are often just better than the fallen empire/delta stuff.

Still a very cool mod just want to emphasize that!
Hellshiver  [作者] 2 月 27 日 上午 4:40 
No worries! Just happy people are finding it enjoyable! ^.^
Democracy Officer Yannick 2 月 26 日 上午 9:36 
Bless you for updating this amazing mod. Unfortunately the original mod maker is busy... given hes ukrainian.
Hellshiver  [作者] 2 月 20 日 下午 4:44 
Interesting. I'll keep an ear out for any further issues. Either way, good catch! ^.^
akdude2000 2 月 19 日 上午 11:41 
also, turns out it wasnt just changing mods, it was any of my most recent saves, pretty sure one drive was breaking them somehow as now that i fully disabled it im not having any issues loading.
akdude2000 2 月 19 日 上午 11:40 
weirdly enough only the misc weapons weren't working, i did actually upload my fix for the patch, and linked it in a comment, on the mod
Hellshiver  [作者] 2 月 12 日 下午 12:02 
Likely the RS patch hasn't been updated. The last major patch I did with Revived changed all the component values to hard coded ones, versus the variable calls it was previously. Until that patch is updated, most of the weapons will be in a similar state as the Strike Craft: no values.

As for the crashing, it's likely due to the save file recovery system being unable to cope with the mass amount of changes needed to revert the overwrites the Patch caused. It's a durable recovery system, but it does have it's limits. Hence why I did the last update in a series instead of all at once. Basically need to wait (or do yourself) for the Patch to be updated by blazeknave or one of the other authors.
akdude2000 2 月 11 日 下午 7:23 
so i got this happening https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425774171

I tried removing the real space patch,

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3383975303

but my game started crashing on startup with ought it so idk if its this or that, if i get to to launch with ought it ill let you know
Hellshiver  [作者] 2 月 8 日 下午 1:00 
Have to remember, AI empires don't play like players. We mostly focus tech research, with a side of Unity. They do not. Unfortunately, changing how they research, and "play", is beyond the scope of this mod.
MajorGeneralPike 2 月 8 日 上午 11:50 
So I finally unlocked end game tech Tier 10, and I looked at 4 different empires and none of them were using any of the tech past tier 4. So I am not sure they know how to use it, or want to use it.
Hellshiver  [作者] 2 月 4 日 下午 5:31 
The AI should use it, but they are very slow at tech research. Normally, I hit endgame year and one or two factions have a tech or 3 from the mod.

What part of the Fallen Empires patch failed to work? It's set up to fire off an event mid January to start the upgrade process, but it takes a few years (5 IIRC) before any upgrades happen. Additionally, it will only upgrade newly spawned ships as FEs do not use shipyards for anything: it's all events that spawn their ships.
MajorGeneralPike 2 月 1 日 下午 12:04 
Does the AI actually use this weaponry? I looked at their ships late game and they're still on Vanilla stuff? Also - I used that Fallen empire patch and it didn't work.
Hellshiver  [作者] 1 月 15 日 下午 12:06 
It likely wouldn't work well. While I have not changed the names of the weapons/components, I have changed the values of things for balance. The patches would revert the balance pass, and apply the values from 2020; "slightly" out of date. Additionally, none of the space fauna items would have range adjustments.
尤里大人-ule 1 月 15 日 上午 1:44 
Great work! just want to know is the "Patch || Additional Vanilla Weapons + Ships in Scaling ||" introduced by Sam working for this mod? and the component one also have such a patch:steamhappy:
Hellshiver  [作者] 1 月 12 日 上午 5:00 
Unfortunately, I'm only fluent in bad English. I do not trust online translation software when it comes to technobabble, and would not want to insult/misspeak due to my ignorance.

Hopefully, someone who is fluent in Spanish will be able to make a translation patch?
James-Shadows 1 月 11 日 下午 8:09 
Hi, is there a possibility that the mod be translated into Spanish? Since once the mod technologies are released, there is no description, just a couple of words in English and signs. It would be much appreciated. :)
Hellshiver  [作者] 1 月 6 日 上午 3:49 
Happy (belated) New Year!
Tempest 2024 年 12 月 25 日 下午 12:08 
I see, in that case i'm happy to help lol, thanks for the response and happy new year :)