边缘世界 RimWorld

边缘世界 RimWorld

Big and Small - Heaven and Hell
170 条留言
Paolini 6 小时以前 
Yes do a whole clean reinstall of the game (delete the appdata folder too).
I use this all BS mods with 300 other mods and everything works fine.
Phalanx118 9 月 12 日 上午 7:58 
Winged Pawns are Headless. I get no errors. And I have NO other mods downloaded outside of Big & Small. Does anyone have a clue?
Awilix 9 月 8 日 上午 11:42 
Could the succubus gain some Soul Power gene that triggers for some small amount of power when she 'initiates lovin'?'
Bonus suggestion: a Soul Power gene that activates when you initiate hemogen feeding on a pawn for the base mod.
I love your soul power mechanic so it'd be fun to have more triggers to make more varied mystical pawns.
thear 9 月 1 日 下午 12:41 
Hello, there is a visual glitch with the "Angelic halo" gene and "True Form (Angelic)" gene. If a pawn with a custom xenotype which has "Angelic halo" gene transforms into "True Form (Angelic)", two halos are shown and they overlap. Doesn't look good.
BigGovernment 8 月 27 日 下午 5:25 
I'll second the request for a medieval faction patch for the Angel faction.
Nevermind 8 月 12 日 下午 2:02 
Hi! I noticed that bases of the Divine Realm are all named just "Settlement". Is this intended? https://imgur.com/a/settlement-dszjgiu
I also can't seem to find the hairstyle that the succubus pictured on xenotype preview has. Is it from another mod?
RedMattis  [作者] 8 月 12 日 上午 8:14 
@Mestre d'Avis
They have the jump ability, and ignore terrain penalties.

I did test out giving them flight during closed beta for odyssey, but uh... that was overpowered as heck. Getting raided by the angels and they are on top of you before you've even made it to your defenses.

So no, not true flight. Maybe later if I can figure out some way to balance it.

@far out
You mean Kingdom of Heaven and the Outcasts? Hell is already medieval tech.

Maybe if it is a popular request. I think I've seen it mentioned before.
Mestre d'Avis 8 月 11 日 上午 10:43 
I'm considering using this, but I have one question: Can winged xenotypes actually fly?
camomo bbl enjoyer 7 月 28 日 下午 12:33 
Hi, Red.

Is it possible to include a medieval level version of the Divine faction(s)?

Either way, thank you :D

:deadrat:
RedMattis  [作者] 7 月 26 日 下午 2:20 
@Repolhado
Anomaly isn’t required, it just makes getting that soul power easier by letting you use shards for it.

A succubus doesn’t really need it since they can steal it by killing foes. Otherwise you rely on the genes or finding pawns that start with it (hihj_ranking angels/demons especially).

@KaotiKBiscuit if you minimise the picked genes youncan scroll again.
Repolhado 7 月 25 日 上午 8:28 
I've been playing RimWorld with mods for a long time, and I especially enjoy your Big and Small mods. I'm particularly fond of the ones that add Heaven and Hell themes.

However, I have a big question regarding Anomalous Power. My character is a succubus, and in the health tab I can see a percentage showing stored Anomalous Energy.

What is Anomalous Energy used for?
Do I need the Anomaly DLC to make use of this mechanic?

Depending on your answer, I will decide whether or not to purchase the DLC — since honestly, the theme of the DLC didn't catch my interest that much.
KaotiKBiscuit 7 月 16 日 上午 6:34 
If you've already made a recommendation, sorry I've missed it.
But when I pick one of the xenotypes and try to edit genes in character editor, there is no way to scroll through the picked genes. Is there a different gene ui you recommend instead?
RedMattis  [作者] 7 月 6 日 上午 6:28 
@Aumlout
Make sure you're not picking the fake "Fertile" gene down in the "don't pick these" category. It is booby-trapped.
Aumlout 7 月 5 日 上午 3:25 
Having a minor issue with custom pawns randomly generating them into nephilim while also keeping their base genes. This hasn't happened before and its not throwing any errors up when it does this. Any help?
RedMattis  [作者] 7 月 3 日 下午 1:41 
@粉红战车
They do have icons though. Tyranny of Hell has the "Brimstone" icons for example.

@Forest1395101
Hell has a few different types of raids, but most of them can spawn Succubi. Perhaps you're being very unlucky, or it is early game so it just randy random just wants to spawn imps all day.

@Rabbitshoes
I don't think I've made any scenarios for it. I could probably set one up though. I'll put it on my to-do.

@Bimbo Advocate
Haha, thanks. Sarg from the Alpha-series also called them adorable. And there I was, trying to make them scary. :D
StegosaurusTTV 7 月 1 日 下午 6:45 
The gluttony dudes remind me of binding of isaac monsters haha, very cute
Rabbitshoes 6 月 17 日 上午 10:44 
Do this mod not have a scenario to choose from? I was hoping to find one.
Forest1395101 6 月 16 日 下午 4:47 
Can anyone tell me where to find a Succubus? They never show up in Hell Raids, and I have had Eleven so far :(
Forest1395101 6 月 16 日 下午 4:46 
@LovecraftianIdea

Check their genes. They have Dietary Restrictions. Malikim can't eat meat, etc.
LovecraftianIdea 6 月 16 日 下午 12:34 
I've found some difficulty with this mod when it comes to my colonists starving. At random times my Malikim and Hellguard (child or adult, it's happened with both) will suddenly be unable to keep any food down. For my Hellguard I ended up switching her to raw meat which she hates, but she will keep it down. My Malikim I'm testing with her. Are these things intentional?
粉红战车 5 月 16 日 上午 7:01 
I found the cause of the problem: the three factions added by the mod don't have their own faction icons. During rituals, if a prisoner from one of these factions is present, the UI breaks because it can't load their faction icon. I fixed this by creating icons for all three factions and placing them in the \Textures\Icons\ folder. Please update the mod to include these missing icons.
粉红战车 5 月 16 日 上午 6:14 
Hi, I found a bug: when angel or demon pawns are kept as prisoners, the ritual UI breaks — no success chance or participants are shown. The log shows:

"Could not load UnityEngine.Texture2D at Icons/BS_Brimstone"
and
"NullReferenceException at RimWorld.Dialog_BeginRitual"

Manually adding a placeholder image didn’t fix it. But after releasing the prisoners and letting them leave the map, the ritual UI worked again. Colonist angels don’t cause the problem — only prisoners do. Hope this helps!
President Mr.Big 4 月 10 日 上午 5:13 
thanks for the answer, I'll raise the issue with them then
RedMattis  [作者] 4 月 9 日 下午 11:10 
@President Mr.Big
I think only Altered Carbon can handle that since it is likely from their code the extra pawn is created.
President Mr.Big 4 月 9 日 下午 3:27 
there seems to be a bug in conjunction with the altered carbon 2 mod. When I implant a xenogerm with one of the wing genes in it into a pawn with a neural stack installed, it duplicates that pawn after reloading that saving and reloading.
RedMattis  [作者] 3 月 31 日 下午 10:16 
@Reidlos
It is a thematic feature, and deliberate built-in flaw for those who like gene engineering.

But trust me, an Authority, even unarmored, still takes hits that would kill a baseliner. Their size still gives them a significant health pool.

+3 metabolism is pretty good too.

@ ополоченец
Maybe. I did have some sinner/saint designs that went unused.

@deadmanreaper13
In theory with custom code, but I’ve not added anything like that.
Reidlos 3 月 31 日 下午 3:55 
why does pawns like "Authority" have delicate forced trait? why do so many combat looking xenotypes have delicate in your gene mods? if its like balance and all that makes sense but this delicate gene seems to directly counter some others?
ополоченец 1 月 26 日 上午 4:02 
can you make sinner and rebellious (outcast) sinner xenotypes?
(sorry for bumping)
deadmanreaper13 2024 年 11 月 23 日 下午 6:14 
Random question, but can a pawns name effect how they are generated? cause I recruited a Malakim named Chastity who generated sterilized, and my brain is confused.
Were they given the name Chastity, and the game sterilized them?
were they generated that way, and so named Chastity?
or is it just a massive cosmic joke that an angel named Chasity can never have children?
Pumpking 2024 年 11 月 19 日 下午 3:38 
Let's rock!
tanyfilina 2024 年 11 月 11 日 下午 12:32 
Understandable :) And unfortunately AI are not yet good enough to perform such delicate tasks.
RedMattis  [作者] 2024 年 11 月 11 日 上午 5:45 
@H3LLW4LK3R
If you have bioferrite shaping you can craft them using one of the regular anomaly shards.

@tanyfilina
Looks cool.

But the biggest problem is more that I don't want to draw several new graphics for each of the wings. If I did then the next mod you'd see from me would be in summer 2025 because I'm horribly slow at drawing art. :'D
H3LLW4LK3R 2024 年 11 月 10 日 下午 4:42 
How do I use the shards on pawns with the "Anomalous power" gene?
Does it involve the ghoul surgery in anomaly? still haven't unlocked that.
tanyfilina 2024 年 11 月 8 日 上午 9:54 
There is a mod for bodypart animation, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254037800
Maybe you could make wings and tails animated? That would be absolutely lovely.
RedMattis  [作者] 2024 年 11 月 5 日 下午 11:08 
@Keeweiner
Thematic identity. Fighting with two spears through your chest is more of a demon thing.

Delicate is honestly not that bad of a gene, and Satans and Aurhority xenos still have enough hp take some serious punishment thanks to their somewhat larger size.
Keeweiner 2024 年 11 月 5 日 下午 4:56 
the races are really cool but why do half of them have delicate?
Hayden the first watcher 2024 年 11 月 1 日 下午 12:23 
so what genes would I use to create a communicant out of trench crusade?
RedMattis  [作者] 2024 年 9 月 27 日 上午 4:45 
@Dynam1cSmurf
Should be fixed now.
Dynam1cSmurf 2024 年 9 月 27 日 上午 4:25 
Is anyone having issues with doesn't eat. it is not going pass 90%
RedMattis  [作者] 2024 年 9 月 11 日 上午 5:42 
@salt_babe
It is up to you how you wish to interpret them for your runs. I deliberately avoid being too explicit about stuff like that.

Thematically heaven is an extremely dogmatic take on the really old Old Testament. E.g. despite (cryptic) warnings your father butchered a megascarab after midnight, now we shall purge your tribe to the last.

The angels _would_ have varied a lot if not for the Grigori being kicked out.

Hell is a brutal supremacist might-makes-right warrior faction. Individual members aren't necessarily cartoonishly evil themselves though. In practice their behaviour as a group is a lot like what Arandor said.

There isn't really a demon/devil divide, how lawful or not they would vary greatly depending on group and individual.
Aranador 2024 年 9 月 11 日 上午 3:29 
Not really, it is heaven wants to purge the wicked mortals, Hell wants to bring chaos and destruction, and a small group of renegades from both sides just want to live free.
salt_babe 2024 年 8 月 14 日 下午 11:36 
Lore wise are the hellspawn classifiy into Demon and Devil like DnD which Demon is chaotic evil and Devil is lawful evil, and they hate each other?
chrisque1 2024 年 8 月 7 日 下午 9:37 
Hi Redmantis! I just wanted to say that I love your mods. 😊 I was thinking that an all-in-one version of all your race mods, with an in-game option to toggle them on or off, would be amazing. I know it might be a challenge to pull off, but I thought I'd share the idea with you anyway. Thanks for all your hard work!
小心漂亮妹妹 2024 年 8 月 7 日 下午 7:51 
Fine,maybe my mod s have conflict.
RedMattis  [作者] 2024 年 8 月 7 日 上午 2:52 
@小心漂亮妹妹
The Outcasts traders are identical to the Rimworld Vanilla "Outlander" traders aside from having different xenotypes and equipment on their guards. I don't think this mod would be the issue.
小心漂亮妹妹 2024 年 8 月 5 日 上午 3:22 
When Outcast traders came into my map,I receive issue "Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] at RimWorld.LordJob_TradeWithColony+<>c__DisplayClass7_0.<CreateGraph>b__0 (Verse.AI.Group.TriggerSignal s) [0x00009] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 "
I use CE kill the trader leader,then the issue disappear.
Could you tell me if this issue caused by this mod or my mod list have some conflict?:winter2019sadyul:
RedMattis  [作者] 2024 年 7 月 31 日 下午 11:56 
@salt_babThe succubi should be fixed now.

@DOCTOR CROW
Cherub/Cherubim were guardian angels in some versions of the Abrahamtic faiths.

I don't have them planned at the moment because their appearance is quite weird. They'd certainly require a HAR race since for starters they have four heads, only one of which is human-looking.
salt_babe 2024 年 7 月 30 日 下午 12:29 
The succubus Ideology problem happened to me too. Maybe there is something making the succubus xenotype encounter this issue more frequently? Just want to let you know this. The Heaven and Hell series is my favorite of your mods by the way. Looking forward for the update! ! Maybe even more xenotype?
DOCTOR CROW 2024 年 7 月 24 日 下午 5:56 
@RedMattis what’s a Cherub?
is that an upcoming angel too the mod? already love the mod a lot and hope too se more demon and angel types x)
RedMattis  [作者] 2024 年 7 月 24 日 上午 7:28 
@DOCTOR CROW
Probably more Gabriel. Lucifer probably has more in common with the Grigori, or maybe Malakim, though probably he should be of some angel type that I haven't implemented yet. I think in his OG lore he was a Cherub.