Left 4 Dead 2

Left 4 Dead 2

[V-Script] L4D2 SI Locational Flinches
16 条留言
Plat. 10 月 22 日 下午 5:45 
Xdr version?
Ajiliffe 8 月 26 日 上午 7:09 
The ragdolls are broken for some reason, they just "ragdoll" in their reference pose, i have no special infected models installed.
Drag0n 2024 年 8 月 6 日 下午 11:25 
Also, Jockey animations don't seem to be working.
Drag0n 2024 年 8 月 6 日 下午 3:04 
Ok. Just was wondering if there was over-laping.
Despair  [作者] 2024 年 8 月 6 日 下午 1:39 
Alongside. But you don't necessarily need his mod to use this one, but I can't imagine anybody wanting to use this one and not his one as well.
Drag0n 2024 年 8 月 6 日 下午 1:23 
Is this meant to be used along side Cuba's SI Locational Flinch Restoration, or instead of?
MRcedaguy 2024 年 3 月 5 日 下午 9:11 
I wish this is compatible with xdr
Despair  [作者] 2024 年 2 月 29 日 上午 10:32 
Nah, it's just the same as Cuba's script so it doesn't include them as of now.
Pyromaniax 2024 年 2 月 29 日 上午 8:59 
does this include back flinches?
Despair  [作者] 2024 年 2 月 27 日 下午 10:53 
He would have to put them on my skeleton, the only way flinches work is because I can iklock the feet and hands, without iklock-ing the feet and hands the flinches will cause the feet to clip through the ground, and the hands will drift from their intended position.
RICH 2024 年 2 月 27 日 下午 3:01 
Is/ will there be compatibility with Brain Dead's L4D1 style SI?
Despair  [作者] 2024 年 2 月 27 日 上午 6:42 
Nah, they will see nothing... except for the Charger, because his default animations have some janky flinches as is, but hopefully that wouldn't be too noticeable.
Typical 2024 年 2 月 27 日 上午 5:49 
If someone else on the server doesn't have the Fixed L4D2 SI Anims will they see broken animations?
Despair  [作者] 2024 年 2 月 27 日 上午 4:05 
My bad, I uploaded an old version of the mod, it is supposed to be a plugin for the required item, not a standalone item.
The Jockey model has also been updated.
Raizen 2024 年 2 月 27 日 上午 3:51 
Quick suggestion, I don't think anyone needs the required items in here since its the same animation files as the Fixed L4D2 SI anims. It could cause confusion for others if they have the same files, maybe change the requirement to the unified models instead.
Raizen 2024 年 2 月 27 日 上午 3:44 
Very useful