ENDLESS™ Space 2

ENDLESS™ Space 2

Community Fixes
109 条留言
ninakoru  [作者] 10 月 30 日 上午 9:22 
Yes, if you are willing to test it out, don't add Community Fixes mod, all if it was integrated into patch preview :)
Riekopo 10 月 30 日 上午 9:09 
new official patch beta dropped
Emrakul 10 月 8 日 上午 12:22 
♥♥♥♥♥♥♥♥♥♥♥.
ninakoru  [作者] 10 月 7 日 上午 12:48 
Hi! not sure (probably not) if that's even moddable, this mod just alters the simulation part of the game.
Emrakul 10 月 6 日 下午 4:33 
hey there; since i bought this game nearly ten years ago a consistent visual bug has bothered me which as never been addressed: any weapon with a dual turret seems to only fire one shot per barrel when using any energy based weapon. has this, or any other fix addressed this issue? projectiles when rapid firing alternate between barrels, so its possible that the shots also alternate but I've never seen it happen.
NightingaleSong 9 月 20 日 上午 10:05 
Is the only way to "fix" Isander's gambit to just deactivate academy quests?
Seek and Find 8 月 10 日 下午 6:44 
The battle tactic "Hopeless" operates counter to it's description, which states: "if you plan to group your ships into a single flotilla" This is impossible with larger fleets, since each lane/flotilla has a minimum cp of 4.
Thrax 8 月 3 日 上午 12:16 
God bless you ! Thanks !:steamhappy:
Dizzy Ioeuy 6 月 29 日 上午 12:16 
TY
ninakoru  [作者] 6 月 28 日 下午 10:45 
Excellent Space 2 has all of community fixes, so it would be redundant.
Dizzy Ioeuy 6 月 28 日 下午 9:00 
need to load this with your excellent space mod or is it included in that?
The Viral Divinity 6 月 1 日 下午 9:10 
Nvm, firsthand I can say it does not.
The Viral Divinity 6 月 1 日 下午 8:30 
Since this is basically just a bugfix compilation, does it work with ESG?
Ghoulvarine 5 月 18 日 下午 6:37 
Thanks. Having this on made the game flow much smoother for me in terms of stuff actually making sense.
ninakoru  [作者] 5 月 18 日 下午 6:32 
yeah, has everything on prepatch preview plus a new round of fixes of thing I found lately.
Ghoulvarine 5 月 17 日 上午 1:25 
I've gotten ES2 just last year but didn't really bother with fixes. Is this the version that is more complete than the preview patch from the beta list? I only got interested in it now because of the preemptive bombing values staying the same for each stage of military quadrant but I'm sure other fixes listed here is a welcome addition too.
ninakoru  [作者] 4 月 30 日 上午 6:12 
It's on the beta branch, the prepatch preview version. (Well, some of it). There's a single case of endless end of turn fix, related to pirate lairs and multiplayer. The patch never gone official, I guess it was because another fix about the academy bugging out the competitive quest lategame couldn't be fixed.
Myriads 4 月 29 日 下午 6:40 
Wasn't this mod added to the game by the devs on the last patches? If it hasn't, can it stop the game fromg etting stuck on pending turns and be unable to start the next turn?
ninakoru  [作者] 3 月 27 日 下午 2:21 
Nope, happens the empire class is possibly the largest on the game, if you want full compatibility, you need to edit the empire class from community fixes and make the changes there. You also need to change "dustInflation" in the market class to be fully effective (the reduction/removal).

I recommend you "Excellent Space 2", has community fixes embedded and has a balance pass. Also dust inflation is much lower there.
Numenor 3 月 27 日 下午 1:26 
Sorry this a newbie question, but I would like to use this mod, but also remove / reduce Dust inflation.

Am I able to just copy the inflation line into a new file and reduce the value without needing to copy and edit the entire SimulationDescriptors[Empire].xml? That way I can maintain maximum compatibility with any updates you make?
[Ω]OSFox 2 月 15 日 上午 7:29 
@ninakoru thank you for your had work.
Suggestion: is it possible to stop getting notifications about hero that already succeed all skills? Or maybe implement a level cap where hero can't get more exp above a certain level. I need some workaround, because it's really annoying on the late game stage. Would really appreciate if you somehow fix that :D
ninakoru  [作者] 2 月 10 日 上午 8:46 
AFAIK no, the main problem with some mods is that are incompatible between them, but any combination of DLC active is not a problem I heard off.
Hoiyet Yettoi 2 月 10 日 上午 4:19 
Thank you for all your hard work!

I wanted to ask someone who understands how mods work - is there any risk of bugs when using mods and disabling certain DLCs? For example, this mod specifically - is there any risk of incompatibility if I use it while playing a game with some DLCs disabled?
Xeryx 1 月 28 日 上午 7:40 
What would the community do without you! Thanks for the updates!
Smitty2k1 1 月 27 日 上午 5:36 
Thanks for your continued support!
ninakoru  [作者] 1 月 2 日 上午 8:37 
Both in the Change Notes, also a "NEW:" on the lines on the description. These were two very minor changes I was just lazy to add up, thinking on the potentially new official release, but as is taking forever to go out of prepatch preview... here it goes.
ashbery76 1 月 2 日 上午 6:16 
Back.
Skummeh 1 月 1 日 下午 6:44 
It's in the Change Notes:

Added missing Gjallarfire weapon target priority for Behemoth.

Fixed two instances of minor faction ship designs with non-existent name (due to wrong letter case) on ship modules.
Apeth 1 月 1 日 下午 3:18 
WHATS IN THE UPDATE?
ninakoru  [作者] 2024 年 6 月 30 日 下午 11:55 
Not tested with ESG. Should be compatible, but probably 80%+ of the fixes are overwritten and handled in ESG anyways.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 2024 年 6 月 30 日 下午 9:16 
ESG support?
BLACKHUNTER 2024 年 6 月 18 日 下午 1:21 
thank
ninakoru  [作者] 2024 年 6 月 15 日 下午 12:36 
Yeah, you have a point.

I'll consider into reverting the changes and keep all the fixes together until goes official.
FearSunn 2024 年 6 月 15 日 上午 10:27 
Oh I see now. Nice to see your mod made into official game release. Congrats!
But don't you think it is a little bit premature to remove most of the fixes from your mod, since majority of the players (including myself) are not using test branches and rely on official release (and automatic update by the Steam). Now we have a situation when such players (not using test branch) are left with unfixed game (since your mod does not fix them anymore).
ninakoru  [作者] 2024 年 6 月 15 日 上午 9:18 
FearSunn 2024 年 6 月 15 日 上午 8:44 
I am sorry... what is "prepatch preview" you are referring in recent update change notes? Is it the current game version?
ninakoru  [作者] 2024 年 6 月 13 日 下午 5:44 
Yes, almost all of it, except the two latest additions.
ashbery76 2024 年 6 月 13 日 上午 2:51 
Was this all added in the official beta?
ninakoru  [作者] 2024 年 5 月 30 日 下午 5:52 
To retrofit you must also need to repair the ship. Nothing to do with the mod.
zbhalokiller117 2024 年 5 月 30 日 下午 5:13 
So im trying to upgrade my hero as vaulters and it shows to cost to be about 400 but when i try to apply design it says it will cost 1300
ninakoru  [作者] 2024 年 5 月 22 日 上午 4:30 
Hi, you could share any save to reproduce this error?
Lovebus 2024 年 5 月 22 日 上午 2:35 
Sorry, they are called "Research Retreats" for the Nakalim.
Lovebus 2024 年 5 月 22 日 上午 2:33 
Magnetic scale generators are bugging out on completion in my Nakhalim games. The building finishes construction, is considered done (in the list of built improvements), but it doesn't leave the build queue. It stays red with the exclamation point and has some UI issues when dragging it around. You cannot move it to the end of the queue, and trying to load corrupts it.
ninakoru  [作者] 2024 年 5 月 21 日 下午 2:35 
I don't know about that. I'll check it later but any save would be of huge help.
Razarak 2024 年 5 月 21 日 下午 1:38 
Anyone know if the Riftborn "Scrap Kings" Law was ever fixed, or perhaps fixed in this mod? It used to be that getting it as a quest reward would result in it not being available for use. It's pretty far in the quest progression so I haven't tested it in a few years since the devs only put it as an "in progress" fix on the forums.
ninakoru  [作者] 2024 年 5 月 8 日 上午 4:42 
Thanks to @The Crucible another error fixed, this time with laser and beam fire rates.
ninakoru  [作者] 2024 年 5 月 5 日 上午 6:44 
Nope, there's nothing about that. You have all the details in the mod description.
Gruzonator 2024 年 5 月 5 日 上午 6:18 
does this mod fix the issue with ignorable truce? (it's an old bug in the base game, you can just close the truce popup and press "next turn" forever)
The Crucible 2024 年 5 月 3 日 下午 10:13 
Awesome, thanks ninakoru and Ludren
Ludren 2024 年 5 月 3 日 上午 11:23 
Can confirm that the bug is fixed, thank you