ENDLESS™ Space 2

ENDLESS™ Space 2

Community Fixes
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更新于:12 月 19 日 上午 9:58
作者:ninakoru

- Added missing +100% Star System Trade Value on Citadel effects explanation.

更新于:12 月 19 日 上午 2:49
作者:ninakoru

- Added missing module multiplier to missile salvo health on the weapon info card.

- Research Cities, Magnate's Council -> Changed effect using new "Happy or above", instead of dual effect for happy and ecstatic.

- Added missing flak salvo descriptor for Quadrinix Kinetic.

- Removed -10% Industry on Us or Them Decree for Republic version for no reason (prob copy/paste).

- Fixed minor error in the progress formula for alliance conquest victory (doesn't affect gameplay).

- Added missing Political event for industry, plus tag of is an industry building on Umbral Choir's Behemoth C3 Center

更新于:12 月 17 日 上午 4:28
作者:ninakoru

- Fix so the ground battle text "Offensive Bombardment Damage Received" shows up properly.

更新于:12 月 16 日 上午 10:12
作者:ninakoru

- Removed old fixes, already on official version.

- Removed 5% crit chance out of nowhere on Improved Pinch Beam (T2 Hyperium Beam).

- Fixed progression increment on Hissho Main quest Chapter 3, Part2 (Militarists). (not sure if actually affects gameplay, or only logs)

- Fixed Gravity & Plasma Distortion tactics cards, also upgraded version (++), so applies the fighter stance ratio only on user side (was applying it on both sides).

- Overcolonization penalty modifiers removed from Hissho affinity shown effects: IE Hero trait Crowd Controller (Overseer)

- Added Missing UI element for Influence into Dust conversion (only used by one Lumeris quest Improvement).

- Fixed Vaulters 3rd population collection bonus not showing on system research tooltip (PopulationCollectionBonusVaulters3)

- Added missing tooltip for Stim city: "Can only be built on Systems with Luxury Deposits".

更新于:7 月 25 日 上午 5:47
作者:ninakoru

Fix on "Dust To Dust - Part 1" so AI is able to complete the quest.

更新于:7 月 10 日 上午 9:55
作者:ninakoru

Fix on prerequisites on 8 faction-specific enhanced non-strategic modules so AI is able to use them.

更新于:7 月 9 日 上午 4:42
作者:ninakoru

Fixed module info card for Holy Vestment (Vodyani special Behemoth/Carrier module), so it shows the essense per destroyed manpower effect.

Fixed a few bad named modules for hero ships starting design (as a result, no module applied).

Added visual links for Adaptive Bureaucracies -> HyperPACs -> Perfect Negotiations for Nakalim.

Added visual link for HyperPACs -> Perfect Negotiations for Lumeris.

Added visual link for HyperPACs -> Perfect Negotiations for Nakalim custom race with Lumeris Visual Affinity.

Added both visual link and technology cost reduction to Eukaryotic Sap -> Wave Function Control for Sophons and Horatio.

Removed non functional link from Machine Bacteria to Hardship Bonus Incentives for Vaulters.

Off-world Agribusiness no longer shown as Horatio-specific tech.

HyperPACs no longer shown as United Empire-specific tech.

(both techs are internally a variant due to compatibility but are exactly the same as the common techs most factions have).

Xeno NLP moved from the bottom part to the top part of Stage 5 Economy and Trade.

General Adjustments of positioning of many technologies on the tech tree, focusing on spreading out technologies on each stage side.

Technology Cost Reduction Links are better aligned, fully aligned in a straight line when appropiate.

更新于:6 月 20 日 上午 4:59
作者:ninakoru

Fix for running infinite improvements not upgrading automatically when the upgrade is a faction-specific enhanced version. (Lumeris, Sophons, Umbral Choir).

Fix for Benthic Gems Luxury, with Hishho affinity, showing overcolonization penalty reduction, that don't apply anyways.

Fix on "Endless Augmentation Factory" Quest empire improvement for cravers, so does not show the effects twice anymore.

更新于:2 月 9 日 下午 4:57
作者:ninakoru

- Play cards Unlucky Arms and Strafing Run now show properly "Critical attack probablity" instead of "Critical Hit Chance" on their description.

- Fixed Improved Ultradense Slugs pointing at the previous tier version for the flak module.

- Added missing effect for damage on squadron modifier on the flak weapon for Improved Ultradense Slugs & Improved High-I Slugs.

- Fixed critical hit, damages and shield on fleet enhancer behemoth modules (Cravers, Nakalim), showing the effect is for flotilla (is fleet).

- Fixed Iron and Steel Banners (Hissho) showing 10% and 20% keii radius, when is 15% and 30%.

- Fixed Deployable Ramparts (siege module from deeds), appearing with the white icon in the tech tree instead of blue (Titanium module).

- Adjusted position of "Ontological Rev-Eng" for Vodyani in the tech tree.

- These weapon modules now show the real flak damage of their related flak modules:

Anti-fighter Kinetic Weapon System: 120 -> 25
Improved High-I Slugs: 90 -> 120
Improved High-I Slugs: 120 -> 150 (due to correct flak reference)
Advanced Perfected Slugs: 120 -> 150
AGN Slugs: 150 -> 180

更新于:2 月 2 日 上午 6:54
作者:ninakoru

- Fixed flotilla shield extra capacity and defense not applying to flotilla ships in battles.

- Fixed the anomaly count (used in effects "per Anomaly") only adding one anomaly in planets with more than one.

- Fixed Nakalim Attacker initial slot mapping, adding a weapon instead of a defense module in one of the module slots.

- Fixed Umbral Choir's "Triad" design template, used as quest reward for "A galaxy far, far away". Now has all slots equiped in tier 1 modules, with an engine, shield, and additional laser weapon.

- In the quest "Ghost of a Machine" option B text, removed the "50% chance of creating a major political crisis". (not true).