Stormworks: Build and Rescue

Stormworks: Build and Rescue

Falkner-Muir Weapons Pack
174 comentarios
bmtsm 14 NOV a las 18:08 
Can any of these be tracked by the micah network
Mossad Agent 31 OCT a las 14:30 
The IRM-11 is advertised as a wingtip fighter but, it doesn't fit on wings tips.
Fox You 23 SEP a las 16:50 
@osch04: That's the neat part, you don't. Most aircraft don't have sights set up for it. if you're using dumb bombs, use the good old dive bomber strat and dive straight at your target before releasing bombs. It take some practice.

Personally, i reccommend using the radar/gps guidance bombs in the pack. They're set and forget for anything within 2 km of you.
OSCH04 21 SEP a las 14:58 
When do i know i can drop a Guided bomb to not miss the target?
Fox You 24 AGO a las 11:44 
@TaggyGamer:

Short version:

for GPS guidance, you need 3 numbers and an on off, with the numbers going to a microcontroller changing them to composite. the on off is to punch launch on the hardpoint.

Channels:

X=1
Y=2
Z=3

put those on the composite input on the hard point and hit go. the missile does the rest.

Long version:

take a large keypad and a small keypad. these are your numbers A is X, B is Y, and the small keypad is Z (altitude)

Make a microcontroller. Have it have 3 number inputs (X, Y, Z). run those inputs into a composite Write (number) block with x on channel 1, y on channel 2, and z on channel 3. Put this to a composite out.

Next you will need a hardpoint. Put that composite from the micro to the input on the hardpoint. take a push button for your fire switch, and wire it to the launch input on the missile hardpoint. if you wired everything right, the missile will know where to go and fly itself there.
TaggyGamer 23 AGO a las 13:56 
Ok, I really cannot figure out how to set up the GPS guided weapons, like yeah I can make it shoot, but I just cannot figure out how to set up the GPS part, please provide a more in depth thing saying more than, "Its the standard," or "just connect the composition to such and such"

I don't know the composition your talking about, is the GPS guided by a keypad, and if so HOW?!

Please help :c
Secret176 1 AGO a las 23:06 
Is the antichaff amraam good enough for hitting targets that spam chaff?
OSCH04 26 JUL a las 21:58 
LGM-22 or MGM-36 for expl.
OSCH04 26 JUL a las 21:32 
The laser code / wavelength set on laser-guided weapons does not work through the "Target Data" node. I fixed it.

Put a Lua block into the microcontroller for the Wavelenth set of the Seeker with this code:


function onTick()
Code = input.getNumber(4)
CurrentCode = input.getNumber(6)

if (Code ~= 0) and (Code ~= CurrentCode) then
output.setBool(1, true)
else
output.setBool(1, false)
end
end

Then connect the Hardpoint / Target Data node to the script, and connect number channel 6 with the current memory number output, also via Composite, to the Lua block.
The output of the script is true or false, which you can use for the "Set Memory" input.

Here is a picture [imgur.com] of the microcontroller.

PS: makes it also smaller XD
Anonymous Sandwich  [autor] 11 JUL a las 4:26 
All EHCS compatible vehicles can use these weapons. The GPS input follows that standard.
Dwen_1116 11 JUL a las 4:21 
it would be great if you guys can provide some documentation on how to add GPS waypoints, etc or even premade launchers for the cruise missiles because currently it pushes away new builders from integrating your system
koksx09 27 JUN a las 12:50 
weapon interface in A-32 Banshee dosen't detect weapons on racks. please help
Anonymous Sandwich  [autor] 13 JUN a las 10:35 
Ya the missile is not designed for VLS, that requires entirely different guidance than what I have on the missiles in this pack. They will still "work" but its not what it was designed to be able to handle.
RyanBoefje1 13 JUN a las 10:07 
found it it needs more height for the launch so now i put a other self build launch rocket for it that send it to 2000 meter height and it works
RyanBoefje1 13 JUN a las 10:04 
yes i luach it from a sub is that the problem than ?
Anonymous Sandwich  [autor] 13 JUN a las 9:26 
I just grabbed it directly off the weapons pack and tested it. It is still working and behaving as before. Make sure you are copying the whole missile over and that you are providing a GPS target for the missile.
RyanBoefje1 13 JUN a las 6:21 
rgm-30 just looks at the ground and goes straight into it idk why and fixed the fuel ♥♥♥♥ thx
Anonymous Sandwich  [autor] 10 JUN a las 14:40 
If you even open the config for the rocket booster, you will break the missile. I will look when I have a chance and see what no longer works.
RyanBoefje1 10 JUN a las 4:49 
and the rocket has no fuel how
RyanBoefje1 10 JUN a las 4:39 
the rgm 30 seems not to launch good just goes straight to the ground and set everthing perfectly up
ywyattwhy 29 ABR a las 20:08 
Sorry did not mean to put a link in that first sentence
ywyattwhy 29 ABR a las 20:07 
...What? Check the section in the description of this pack where it says Vehicles used in workshop screenshots: and then it lists them all but theyre linking to the wrong thing
Anonymous Sandwich  [autor] 29 ABR a las 20:01 
Why are you commenting here?
ywyattwhy 29 ABR a las 16:35 
why does the VTJ-486 Godfryd link to the AH250 Krogulec in the credits section of the description? can you fix it please
Airplane ;) 21 ABR a las 23:43 
also you should paint the blocks near the hardpoint connectors on the racks a different color so that theyre more easily identifyable when pasting
Airplane ;) 20 ABR a las 22:15 
yes basically, but sometimes targetting pods also relay info to the vehicle so i decided to be more specific
Oh no look who  [autor] 20 ABR a las 11:17 
So a targeting pod
Airplane ;) 19 ABR a las 22:19 
could we possibly get a pylon mounted transmitter that uses the vehicle targetting system/gps to transmit the coords to a frequency when the trigger is pressed? ive seen a lot of vehicles with targetting systems on them but no way to relay that to other things (such as an automated artillery piece, or the land combat mission things)
Anonymous Sandwich  [autor] 18 ABR a las 8:13 
Because that would require making the weapons significantly larger, or have less sub munitions. They are considered serperate bodies, you have to have the logic on the same sub body as the submunition
Olie 18 ABR a las 7:55 
Warheads only become armed when the ARM input is on? So why not just arm the cluster munition warheads after a short delay, say 0.5 seconds after being launched? You can still keep the same impact threshold.
R4cr93 6 ABR a las 3:00 
Great pack I just wish the six rack where with the other racks plus a four rack like they have on helicopter also bigger unguided bombs
Minllinl 29 MAR a las 11:53 
I am new to the game So how do I hook up the IRM-20?
wdubois.slz 25 MAR a las 16:32 
Weapon Idea: Heavier Laser-Guided missiles (Like a Laser version of the GBU-8)
ibuildblasters 19 MAR a las 15:35 
tourets :3
Sovereign 20 FEB a las 6:57 
nvm i found it
Sovereign 20 FEB a las 6:51 
hey, how do you set the LGM-22's guiding frequency for the laser.
cheeserexe 1 FEB a las 13:48 
but how? I'm dumb
Anonymous Sandwich  [autor] 1 FEB a las 13:43 
You set them.
cheeserexe 1 FEB a las 13:13 
frequency of the laser guided bombs
Anonymous Sandwich  [autor] 1 FEB a las 13:08 
what
cheeserexe 1 FEB a las 12:51 
also what's the frequency?
Anonymous Sandwich  [autor] 1 FEB a las 10:35 
select tool
cheeserexe 1 FEB a las 10:08 
how do I remove them from the plate thingy
20David 19 ENE a las 9:57 
Perhaps y'all could make some kind of targetting pod to add to this?
It could work by perhaps locking onto targets (using radar) such as tanks or ships and shine a laser onto them which could guide laser guided weaponry to the target and/or also getting the gps cords of where that target is and inputting it to gps guided weapons to guide them too
Anonymous Sandwich  [autor] 17 ENE a las 14:10 
That is imgur, not me, the problem has fixed itself.
daclundunk 16 ENE a las 12:51 
i found bugs on this build, and fj12 i listed them on discord, bog-hehe-ogg.
Aderlane7 30 DIC 2024 a las 17:21 
my own CGM-40 locked onto my own plane:steambored:
daclundunk 3 DIC 2024 a las 13:51 
thanks
Fox You 29 NOV 2024 a las 22:10 
@Daclunkunk the torpedos need to be fed an XY coordinate so they know when to turn on their sonar. channel 1 and 2 on composite, or use an EHCS controller and feed the xy to channel 1 and 2 on the passthrough.You also have to stagger this about... i'd say 3-5 seconds apart when firing, they can just see when something is near them, not what is near them. other torpedos, your boat, and anything else in the water will be detected and chased down. if it's following another torp, no big deal, they'll follow eachother in to whatever the first one sees.
daclundunk 27 NOV 2024 a las 13:43 
PLUS IT IS TRACKED MY OWN BOAT RATHER THAN THE SUBMERINE WHEN I LAUNCHED 1