Stormworks: Build and Rescue

Stormworks: Build and Rescue

Falkner-Muir Weapons Pack
172 kommentarer
Fox You 23. sep. kl. 16:50 
@osch04: That's the neat part, you don't. Most aircraft don't have sights set up for it. if you're using dumb bombs, use the good old dive bomber strat and dive straight at your target before releasing bombs. It take some practice.

Personally, i reccommend using the radar/gps guidance bombs in the pack. They're set and forget for anything within 2 km of you.
OSCH04 21. sep. kl. 14:58 
When do i know i can drop a Guided bomb to not miss the target?
Fox You 24. aug. kl. 11:44 
@TaggyGamer:

Short version:

for GPS guidance, you need 3 numbers and an on off, with the numbers going to a microcontroller changing them to composite. the on off is to punch launch on the hardpoint.

Channels:

X=1
Y=2
Z=3

put those on the composite input on the hard point and hit go. the missile does the rest.

Long version:

take a large keypad and a small keypad. these are your numbers A is X, B is Y, and the small keypad is Z (altitude)

Make a microcontroller. Have it have 3 number inputs (X, Y, Z). run those inputs into a composite Write (number) block with x on channel 1, y on channel 2, and z on channel 3. Put this to a composite out.

Next you will need a hardpoint. Put that composite from the micro to the input on the hardpoint. take a push button for your fire switch, and wire it to the launch input on the missile hardpoint. if you wired everything right, the missile will know where to go and fly itself there.
TaggyGamer 23. aug. kl. 13:56 
Ok, I really cannot figure out how to set up the GPS guided weapons, like yeah I can make it shoot, but I just cannot figure out how to set up the GPS part, please provide a more in depth thing saying more than, "Its the standard," or "just connect the composition to such and such"

I don't know the composition your talking about, is the GPS guided by a keypad, and if so HOW?!

Please help :c
Secret176 1. aug. kl. 23:06 
Is the antichaff amraam good enough for hitting targets that spam chaff?
OSCH04 26. juli kl. 21:58 
LGM-22 or MGM-36 for expl.
OSCH04 26. juli kl. 21:32 
The laser code / wavelength set on laser-guided weapons does not work through the "Target Data" node. I fixed it.

Put a Lua block into the microcontroller for the Wavelenth set of the Seeker with this code:


function onTick()
Code = input.getNumber(4)
CurrentCode = input.getNumber(6)

if (Code ~= 0) and (Code ~= CurrentCode) then
output.setBool(1, true)
else
output.setBool(1, false)
end
end

Then connect the Hardpoint / Target Data node to the script, and connect number channel 6 with the current memory number output, also via Composite, to the Lua block.
The output of the script is true or false, which you can use for the "Set Memory" input.

Here is a picture [imgur.com] of the microcontroller.

PS: makes it also smaller XD
Anonymous Sandwich  [ophavsmand] 11. juli kl. 4:26 
All EHCS compatible vehicles can use these weapons. The GPS input follows that standard.
Dwen16 11. juli kl. 4:21 
it would be great if you guys can provide some documentation on how to add GPS waypoints, etc or even premade launchers for the cruise missiles because currently it pushes away new builders from integrating your system
koksx09 27. juni kl. 12:50 
weapon interface in A-32 Banshee dosen't detect weapons on racks. please help
Anonymous Sandwich  [ophavsmand] 13. juni kl. 10:35 
Ya the missile is not designed for VLS, that requires entirely different guidance than what I have on the missiles in this pack. They will still "work" but its not what it was designed to be able to handle.
RyanBoefje1 13. juni kl. 10:07 
found it it needs more height for the launch so now i put a other self build launch rocket for it that send it to 2000 meter height and it works
RyanBoefje1 13. juni kl. 10:04 
yes i luach it from a sub is that the problem than ?
Anonymous Sandwich  [ophavsmand] 13. juni kl. 9:26 
I just grabbed it directly off the weapons pack and tested it. It is still working and behaving as before. Make sure you are copying the whole missile over and that you are providing a GPS target for the missile.
RyanBoefje1 13. juni kl. 6:21 
rgm-30 just looks at the ground and goes straight into it idk why and fixed the fuel shit thx
Anonymous Sandwich  [ophavsmand] 10. juni kl. 14:40 
If you even open the config for the rocket booster, you will break the missile. I will look when I have a chance and see what no longer works.
RyanBoefje1 10. juni kl. 4:49 
and the rocket has no fuel how
RyanBoefje1 10. juni kl. 4:39 
the rgm 30 seems not to launch good just goes straight to the ground and set everthing perfectly up
ywyattwhy 29. apr. kl. 20:08 
Sorry did not mean to put a link in that first sentence
ywyattwhy 29. apr. kl. 20:07 
...What? Check the section in the description of this pack where it says Vehicles used in workshop screenshots: and then it lists them all but theyre linking to the wrong thing
Anonymous Sandwich  [ophavsmand] 29. apr. kl. 20:01 
Why are you commenting here?
ywyattwhy 29. apr. kl. 16:35 
why does the VTJ-486 Godfryd link to the AH250 Krogulec in the credits section of the description? can you fix it please
Airplane ;) 21. apr. kl. 23:43 
also you should paint the blocks near the hardpoint connectors on the racks a different color so that theyre more easily identifyable when pasting
Airplane ;) 20. apr. kl. 22:15 
yes basically, but sometimes targetting pods also relay info to the vehicle so i decided to be more specific
Oh no look who  [ophavsmand] 20. apr. kl. 11:17 
So a targeting pod
Airplane ;) 19. apr. kl. 22:19 
could we possibly get a pylon mounted transmitter that uses the vehicle targetting system/gps to transmit the coords to a frequency when the trigger is pressed? ive seen a lot of vehicles with targetting systems on them but no way to relay that to other things (such as an automated artillery piece, or the land combat mission things)
Anonymous Sandwich  [ophavsmand] 18. apr. kl. 8:13 
Because that would require making the weapons significantly larger, or have less sub munitions. They are considered serperate bodies, you have to have the logic on the same sub body as the submunition
Olie 18. apr. kl. 7:55 
Warheads only become armed when the ARM input is on? So why not just arm the cluster munition warheads after a short delay, say 0.5 seconds after being launched? You can still keep the same impact threshold.
ivawid0704 6. apr. kl. 3:00 
Great pack I just wish the six rack where with the other racks plus a four rack like they have on helicopter also bigger unguided bombs
Minllinl 29. mar. kl. 11:53 
I am new to the game So how do I hook up the IRM-20?
wdubois.slz 25. mar. kl. 16:32 
Weapon Idea: Heavier Laser-Guided missiles (Like a Laser version of the GBU-8)
ibuildblasters 19. mar. kl. 15:35 
tourets :3
Sovereign 20. feb. kl. 6:57 
nvm i found it
Sovereign 20. feb. kl. 6:51 
hey, how do you set the LGM-22's guiding frequency for the laser.
pumpkinator 1. feb. kl. 13:48 
but how? I'm dumb
Anonymous Sandwich  [ophavsmand] 1. feb. kl. 13:43 
You set them.
pumpkinator 1. feb. kl. 13:13 
frequency of the laser guided bombs
Anonymous Sandwich  [ophavsmand] 1. feb. kl. 13:08 
what
pumpkinator 1. feb. kl. 12:51 
also what's the frequency?
Anonymous Sandwich  [ophavsmand] 1. feb. kl. 10:35 
select tool
pumpkinator 1. feb. kl. 10:08 
how do I remove them from the plate thingy
20David 19. jan. kl. 9:57 
Perhaps y'all could make some kind of targetting pod to add to this?
It could work by perhaps locking onto targets (using radar) such as tanks or ships and shine a laser onto them which could guide laser guided weaponry to the target and/or also getting the gps cords of where that target is and inputting it to gps guided weapons to guide them too
Anonymous Sandwich  [ophavsmand] 17. jan. kl. 14:10 
That is imgur, not me, the problem has fixed itself.
daclundunk 16. jan. kl. 12:51 
i found bugs on this build, and fj12 i listed them on discord, bog-hehe-ogg.
Aderlane7 30. dec. 2024 kl. 17:21 
my own CGM-40 locked onto my own plane:steambored:
daclundunk 3. dec. 2024 kl. 13:51 
thanks
Fox You 29. nov. 2024 kl. 22:10 
@Daclunkunk the torpedos need to be fed an XY coordinate so they know when to turn on their sonar. channel 1 and 2 on composite, or use an EHCS controller and feed the xy to channel 1 and 2 on the passthrough.You also have to stagger this about... i'd say 3-5 seconds apart when firing, they can just see when something is near them, not what is near them. other torpedos, your boat, and anything else in the water will be detected and chased down. if it's following another torp, no big deal, they'll follow eachother in to whatever the first one sees.
daclundunk 27. nov. 2024 kl. 13:43 
PLUS IT IS TRACKED MY OWN BOAT RATHER THAN THE SUBMERINE WHEN I LAUNCHED 1
daclundunk 27. nov. 2024 kl. 13:43 
WHEN I LAUNCH 2
daclundunk 27. nov. 2024 kl. 13:42 
THE UUM 5 HIT ITSELF