安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
--- New SNPC:
-- BM: Zombies + Enemy Aliens:
- Tentacle
--- New Features:
Better Gibbing
Better sound scripts
Custom Blood particles
Better headcrab dropping for zombies
Better zombie sound replacement
New fixed models for houndeyes and their gibs
Fixed gibs for HEV and Guard zombies
Better sleeping for houndeyes
better AI for houndeyes and bullsquids
More moving for bullsquids
Materail proxies usage
Smooth houndeyes charge
Tentacle can retract and deploy after 20 seconds
better effects
more sounds
other features
think you could implement those fixes with houndeyes?
I also realized that this is a another simple fix that's worth applying, because the Zombie Guards also have mistextured pistols.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2576428047&searchtext=HEV
Using the fixed model from that addon instead of the original model will alleviate that unsightly bug.
How do i reset the barnacle's items that they digested? Cuz everytime i kill one that digested something, the rest of the barnacles i spawn drop the exact same items when killed