Garry's Mod

Garry's Mod

Black Mesa Xenians SNPCs
66 kommentarer
Chazbrew 13. okt. kl. 8:10 
no, they're ZBase
HorrorGod20B 12. okt. kl. 16:43 
are they drgbase?
ryanbailes06 12. okt. kl. 12:53 
broken
TheRedBryant112 638 30. sep. kl. 14:41 
is there a way to make zbase npc's allied with other factions? (like combine)
cat_transcendentem 19. aug. kl. 18:37 
is there a random face that randomly appears when you kill a Gonarch? my little brother has been scared every time it appears, is that caused by this mod or should I look for viruses
Limakenori  [ophavsmand] 8. aug. kl. 4:04 
Maybe
TheHunterAttacks 8. aug. kl. 4:01 
Will we potentially see Braindead's Classic variants of these SNPCs?
Scientist from Black Mesa 27. maj kl. 8:34 
knew that
Limakenori  [ophavsmand] 27. maj kl. 8:33 
Gonarch and Nihilanth won't be based on any NPC base. Also next ZBase addon is Dark Interval NPCs.
Jack Lawrence Morpeth.EXE 27. maj kl. 8:01 
What about Black Mesa Gonarch [ZBASE] next?
dougggggggg 2. maj kl. 10:33 
How can you save/adv dupe the jump pads and their trajectories?
Scientist from Black Mesa 25. apr. kl. 8:02 
can you add sleeping zombies from black mesa? with original animations
Akled 21. feb. kl. 18:54 
NPCs will spawn with random skins and bodygroups. I can't seem to find the setting to disable this
JubJub 8. feb. kl. 8:50 
Aww but thx though. 10/10 addon
Limakenori  [ophavsmand] 6. feb. kl. 10:33 
There's no Gonarch in this addon.
Chazbrew 6. feb. kl. 10:13 
?
JubJub 6. feb. kl. 10:12 
its just confusing for me unless i miss read the description
JubJub 6. feb. kl. 10:12 
uhm... so a low quality gonarch sh#ts out a high quality baby headcrab?
Chazbrew 2. feb. kl. 10:45 
If there's a bug post it in the bug reports discussion
Notorious2020 2. feb. kl. 10:22 
Uhhh I found two bugs, the houndeye footsteps are completely silent when it is walking and the Alien Grunt footsteps play on other Black Mesa npcs when they are not supposed to making a double walking sound.
EthanvsZombies 5. jan. kl. 12:43 
oh
Limakenori  [ophavsmand] 5. jan. kl. 12:42 
It's not a bug, it just how it is in Black Mesa.
EthanvsZombies 5. jan. kl. 12:26 
except for the flies not disappearing when you delete the Barnacle.
EthanvsZombies 5. jan. kl. 12:18 
and Barnacle is fixed too.
Limakenori  [ophavsmand] 5. jan. kl. 12:13 
Yep. It wasn't that hard.
EthanvsZombies 5. jan. kl. 12:10 
nice, so you did add the Tentacle.
Limakenori  [ophavsmand] 5. jan. kl. 11:16 
Big update came out

--- New SNPC:

-- BM: Zombies + Enemy Aliens:

- Tentacle

--- New Features:
Better Gibbing
Better sound scripts
Custom Blood particles
Better headcrab dropping for zombies
Better zombie sound replacement
New fixed models for houndeyes and their gibs
Fixed gibs for HEV and Guard zombies
Better sleeping for houndeyes
better AI for houndeyes and bullsquids
More moving for bullsquids
Materail proxies usage
Smooth houndeyes charge
Tentacle can retract and deploy after 20 seconds
better effects
more sounds
other features
dosh.ivon 4. jan. kl. 6:27 
So what's the progress here
dosh.ivon 3. jan. kl. 3:24 
oh lol.
Limakenori  [ophavsmand] 3. jan. kl. 3:23 
Look at the comments under profile of this addon's developer.
dosh.ivon 3. jan. kl. 3:20 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357517229
think you could implement those fixes with houndeyes?
Limakenori  [ophavsmand] 30. dec. 2024 kl. 8:30 
Already got a fix for this one, but thanks.
Gordon, GORDAN! 30. dec. 2024 kl. 8:17 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2300474627&searchtext=Zombie+Guard

I also realized that this is a another simple fix that's worth applying, because the Zombie Guards also have mistextured pistols.
Limakenori  [ophavsmand] 30. dec. 2024 kl. 8:09 
Yeah, that could be implemented.
Gordon, GORDAN! 30. dec. 2024 kl. 8:08 
I wonder if you could apply a fix to the HEV Zombie's gibbed legs? They have the same problem they do in Black Mesa of the polys stretching to create an unsightly effect.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2576428047&searchtext=HEV

Using the fixed model from that addon instead of the original model will alleviate that unsightly bug.
Gabriel ML 17. nov. 2024 kl. 2:30 
Little question
How do i reset the barnacle's items that they digested? Cuz everytime i kill one that digested something, the rest of the barnacles i spawn drop the exact same items when killed
Limakenori  [ophavsmand] 18. aug. 2024 kl. 12:49 
No need to post this under all of my zombie addons.
Cherry 30. apr. 2024 kl. 7:22 
Is there any settings to make it so that headcrabs don't come off the zombies and die with them when you kill them?
Limakenori  [ophavsmand] 17. apr. 2024 kl. 8:50 
Autumnis the Everchanging I don't think so.
Autumnis 17. apr. 2024 kl. 8:39 
Would it be possible to make other NPCs target the alien controller's crystal?
EvanGaming52 13. apr. 2024 kl. 6:15 
For anyone that likes this with a nice map id check out the Black Mesa Xen map *you should just need to look up black mesa maps and it will be first thing to pop up*
Autumnis 27. mar. 2024 kl. 10:32 
The explosive houndeyes seem to lack sound effects for their explosion.
Bugster 15. mar. 2024 kl. 3:01 
gonarching gonarch
IcanEnglish886 3. mar. 2024 kl. 18:22 
fresh new mod
CosmicInterloper 2. mar. 2024 kl. 21:03 
and uh try not to make the npcs crowd into a single line, make them spread out to cover space
Limakenori  [ophavsmand] 2. mar. 2024 kl. 20:18 
CosmicInterloper I'll think about that.
CosmicInterloper 2. mar. 2024 kl. 19:59 
oh by the way this base is really cool so I'm suggesting you should make a left 4 dead common infected on here because vj base is really fuckily with other mods
Limakenori  [ophavsmand] 2. mar. 2024 kl. 19:26 
SBC It's coming soon.
Limakenori  [ophavsmand] 2. mar. 2024 kl. 19:26 
SBC & CosmicInterloper. I don't consider zombies to be separate xenians. For me they're just headcrabs with host(like ants with cordyceps aren't mushrooms).
Nova 2. mar. 2024 kl. 15:11 
thats what im saying