边缘世界 RimWorld

边缘世界 RimWorld

Clean Vanilla Expanded - Revived
122 条留言
Samuel_Bucher  [作者] 8 月 7 日 下午 10:44 
@Turkwise
Noted.
Turkwise 8 月 7 日 下午 10:07 
Im assuming that it's still compatible with 1.6 anyway, just need to update some version numbers and probably delete the VFE patches since that mod got redone

Once you do update it though, can I recommend removing the VE Flamethrower if Anomaly is installed? Its redundant and also just straight up less fun to use than the Anomaly Incinerator. Also the Trooper armor fills a niche that nothing else does, since its the only full body armor that doesn't take the outer slot.
eli 8 月 4 日 上午 6:46 
thanks for the reply. no worries. very understandable
Samuel_Bucher  [作者] 8 月 4 日 上午 6:39 
@eli
If I ever choose to discontinue this mod, I will state so in the description.
But I do plan to update it. There are just a lot of things to consider (Odyssey fish, changes to the older VE mods), and I don't have as much time as I used to.
eli 8 月 4 日 上午 5:57 
sorry if I fail to read it anywhere but is the mod still going to be continued for 1.6?
DJ Salad Bar 7 月 16 日 下午 7:04 
godspeed
Silver 7 月 13 日 上午 9:48 
I can't play without this mod, godspeed
renegade_sock 6 月 21 日 上午 3:36 
Ah ok, well looking forward to any changes you make. I reckon 1.6 will be really big and given how many people on reddit also think that VE has some serious balance issues, I reckon this mod will gain a lot of traction.
Samuel_Bucher  [作者] 6 月 20 日 上午 11:57 
@renegade_sock
I don't remember. Also, that's not my Pastebin, it's the previous author's. I really need to go through what this mod does and update stuff. I'll do it after the DLC release.
renegade_sock 6 月 20 日 上午 11:24 
Absolute legend, thanks for making vanilla expanded mods usable.

Btw when you say that you have patches for the VE cooking mods, does that mean that you made balance changes for them that aren't mentioned in your Pastebin?
Angrysquirrel 6 月 14 日 下午 5:12 
Thanks dude! I don't subscribe to the vanilla expanded and other vanilla mods because the create errors that spam my log.
Killsode 5 月 26 日 上午 9:49 
@Samuel_Bucher another good answer is to replace all of the pawn's limbs with prosthetics, as they have no sub components.

I have a lot of crafting to do.
Samuel_Bucher  [作者] 5 月 26 日 上午 9:14 
@Killsode
A much better answer to that question is enabling coverage for fingers and toes on power armor, which several mods do.
Killsode 5 月 26 日 上午 9:10 
I will say "why isnt there armor for the hands and feet" has actually been a question i've asked and been answered by the marine gloves&boots. Seriously, the amount of lost fingers and toes in vanilla is obscene.
Silver 5 月 25 日 上午 8:15 
goated modder
Samuel_Bucher  [作者] 5 月 16 日 上午 7:45 
In case anyone is curious, I'm aware of the VE Furniture update. I will update this mod to accomodate the changes, I just don't have time for mod development at the moment.
Samuel_Bucher  [作者] 5 月 6 日 上午 10:22 
@lol
I don't remember the exact issues, I just know that there were errors. I'm starting to play with Combat Extended myself now, so I'll try to fix this when I have more free time.
lol 5 月 6 日 上午 9:13 
Привет, очень нравится идея чистого мода. Несовместимость с CE — полная? Невозможно играть, или что-то не работает, но можно попробовать?
Symmetric Synapse 5 月 5 日 下午 1:20 
@Samuel_Bucher sorry for never posting the error, I had been able to replicate the problem, but then I just disabled. When I came back, I had been moving things around and some load order change (or other weird mod conflict that had been removed) stopped the problem and I couldn't replicate the error. So there is a mystery mod conflict/load order issue out there somewhere.
Wish I could have helped more.
Vartarhoz 4 月 26 日 下午 1:06 
Vanilla Ideology Expanded - Memes and Structures, it add styles. So I have removed it. Fixed my problem. I guess they didn't check for it.
Samuel_Bucher  [作者] 4 月 26 日 下午 12:03 
@Vartarhoz
No. What's most likely the case is that something else was expecting to use something which this mod removes, aka the combat handgun. Do you know which mod might be doing that?
Vartarhoz 4 月 26 日 上午 11:57 
So red errors like
"Could not resolve cross-reference: No Verse.ThingDef named VWE_CombatHandgun found to give to Verse.ThingDefStyle Verse.ThingDefStyle"
Normal?
Samuel_Bucher  [作者] 4 月 5 日 上午 8:13 
@Symmetric Synapse
Thank you for reporting this. I'll look into it. Could you copy-paste the error into the Errors thread?
Symmetric Synapse 4 月 5 日 上午 7:47 
I believe it is this mod that is causing errors with Royal Beds. Getting an error of object reference failure for the graphic after it is constructed, which causes a chain of headaches, and can't be removed by any means I've found once created.
Removing this mod fixed it. I've been easily repeatable while enabled, though it could be a conflict with something else, I do not know.
Samuel_Bucher  [作者] 3 月 19 日 上午 6:25 
@TurtleShroom
It is done. Is there anything else you find excessive in Medieval 2?
Samuel_Bucher  [作者] 3 月 19 日 上午 3:34 
Oh, I didn't realize that VFE Medieval 2 was released.
Samuel_Bucher  [作者] 3 月 16 日 下午 11:09 
@TurtleShroom
Noted, I'll move wine to brewing.
Sarg Bjornson 3 月 16 日 下午 4:00 
Taranchuk is on a whole other level, he is just SO smart
TurtleShroom 3 月 16 日 下午 3:57 
Of course it's Taranchuk, the man that should be doing this for shekels being paid out by Ludeon. That man is a genius.

I mean, you're great too, but Tarunchuk's work has functionally created new games within RW.
Sarg Bjornson 3 月 16 日 下午 2:06 
I just think research projects are neat! *insert Marge meme*

I think Taranchuk was going to put the code for moving bases in the Framework, you can ask him!
TurtleShroom 3 月 16 日 下午 2:04 
Okay. Well, I do stand by my statement. Unnecessary Research Projects are a bane of the VFE series! (I also think the Bartering thing is unecessary and likely to cause problems.)

That said, the Caravan Faction forming THEIR OWN CARAVANS and MOVING is AMAZING.

I hope you'll add that to the Khajiit Mod Factions, or make it so that we can make our own caravans: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3252149446 .

If I knew C-Sharp, I'd do it.
Sarg Bjornson 3 月 16 日 下午 2:00 
Sorry, that wasn't Oskar, that was me
TurtleShroom 3 月 16 日 下午 1:59 
I hope that this Mod goes and removes the Research Project for Wine. I swear, I think Oskar makes Research Project bloat for the sake of it. Just use Brewing...
Samuel_Bucher  [作者] 3 月 16 日 上午 1:12 
@Silver
Yes.
Silver 3 月 15 日 下午 2:21 
Will this include the new medieval one in the future
山田太郎 2 月 8 日 上午 8:14 
Is this compatible with ferny's (https://psteamcommunity.yuanyoumao.com/id/misterferny/myworkshopfiles/?appid=294100) mods that also clean up Vanilla Expanded?
Scryie 1 月 29 日 上午 9:43 
I don't remember to be exact, maybe test in game to see?
Samuel_Bucher  [作者] 1 月 29 日 上午 9:41 
@Scryie
Good point. Could you be more specific? Which mods? Which research?
Scryie 1 月 29 日 上午 9:32 
some research projects are left empty by this mod(example compound bow) maybe remove them?
Persia 2024 年 12 月 10 日 下午 2:52 
Best mods ever. Your game philosphy fully reflect mine. It's fantastic
Kokorocodon 2024 年 10 月 31 日 下午 6:41 
This has got to be the best mod on the workshop...... xD
Samuel_Bucher  [作者] 2024 年 10 月 31 日 上午 10:06 
@Futstub
Happy to help ;)
Futstub 2024 年 10 月 31 日 上午 9:59 
This has got to be the shittiest mod on the workshop..... xD
Samuel_Bucher  [作者] 2024 年 6 月 10 日 上午 3:34 
@B flat I'll concider add more options once I'm a bit less busy.
Samuel_Bucher  [作者] 2024 年 6 月 10 日 上午 3:31 
Oops, I really did break the XML options. Should be fine now.
B flat 2024 年 6 月 10 日 上午 3:11 
Otherwise I really like the idea and would welcome some more settings (based on your screenshot it's a single setting I wouldn't have used anyway). Like, I don't want to move VE's furniture to the main furniture tab, since that, in my opinion, would actually increase the bloat. I completely agree with the rest of changes.
B flat 2024 年 6 月 10 日 上午 3:06 
and yes, I have it installed :D
B flat 2024 年 6 月 10 日 上午 3:04 
@Samuel_Bucher can confirm that the mod doesn't appear in mod settings. Neither in main nor in "more mod options" (which I presume is XML Extensions)
B flat 2024 年 6 月 10 日 上午 2:51 
I've been avoiding using Weapons/Armor expanded, but I really wanted those charge weapons. Thanks for the mod! It's baffling how many seemingly duplicate items VE Expanded adds.
Samuel_Bucher  [作者] 2024 年 6 月 9 日 下午 11:15 
@Silver Can you access the XML Extentions options menu?