边缘世界 RimWorld

边缘世界 RimWorld

隧道与地底
105 条留言
Killer29687 5 小时以前 
updated but no patchnotes.... sadge
Qdclthgil 8 月 30 日 上午 2:41 
能不能讓開發者模式讓其可以改位置,我想把它改在基地內的位置,但沒找到,如果刪掉原本的地圖又會不見
骸鸾  [作者] 7 月 26 日 下午 9:39 
我试了试,限制是生效的,可能你没自动更新mod?取消订阅,重新订阅试试
骸鸾  [作者] 7 月 26 日 下午 9:27 
是因为你缺少了LoadFolders这个文件,这个文件用于控制加载文件夹,你可以直接把Defs移到主文件夹,也是Mod文件夹里
暗夜虚灵 7 月 26 日 下午 4:24 
还有一个问题,自定义结构单独做成一个mod怎么弄?我新建一个mod,把自定义结构放在\1.6\Defs\QuestEditor_Library.CustomMapDataDef里,mod排序完进游戏里刷了几次都刷不到这几个结构,但是重新剪切放回这个隧道mod的同名文件夹里就可以刷到。我是缺了什么步骤?
暗夜虚灵 7 月 26 日 下午 3:10 
刚才试了下,generationLimit填了1依旧会生成多个。同一个隧道会生成多个,封闭隧道后重新凿开也会再次生成。不过我是用开发者模式点Debug:Make excavated直接凿开的,和这个有关系吗?
骸鸾  [作者] 7 月 26 日 上午 7:11 
@暗夜虚灵
更新了,保存地图时生成上限就是生成的次数限制,为0则为无上限
骸鸾  [作者] 7 月 26 日 上午 6:32 
好的,我会稍后更新,另外推荐特殊结构单独发成一个mod,给本mod增加一些流量()
暗夜虚灵 7 月 26 日 上午 6:27 
嗯嗯,说的就是这个矿洞的地下结构,现在就是做了一些结构放了点稀有东西,生成几率低了有时候不生成,几率高了又到处是。所以希望能有个限制一下的。
骸鸾  [作者] 7 月 26 日 上午 6:20 
@暗夜虚灵 如果说的是本mod的地下特殊结构
那么生成限制还没做()
有需要的话,之后可以更新
暗夜虚灵 7 月 26 日 上午 6:14 
自定义的地图有没有办法添加什么让它只生成有限次或者只生成一次?
カフェイロ 4 月 30 日 上午 5:21 
現在似乎不能用這個壓財富了 sad
Young Twon 2024 年 11 月 24 日 下午 4:21 
anyone know if this works with multiplayer mod?
xkp92110(orick) 2024 年 10 月 14 日 上午 9:04 
問一下現在還是挖到100%直接開地圖嗎? 好久沒開了
不是很想作別的事到一半突然給你來個讀取地圖 地下城都能讓我自己決定何時下去
能給隧道已挖通的信封
然後我自己決定下去的時間嗎?
qkbxoi3g== 2024 年 9 月 1 日 上午 4:27 
sos2太空飞船正常地板上无法建设,在人造土壤基质上能造但是建筑会凭空消失,很奇怪但又很合理:rbrbr3:
cheburek 2024 年 8 月 14 日 上午 8:52 
How to move things from the surface down, if it writes "Move in(No aubmap)". What it is mean?
Femol 2024 年 8 月 14 日 上午 5:25 
这个地下的财富仍然算在地上殖民地,是我自己的问题吗
VulgarViv 2024 年 7 月 31 日 下午 8:20 
what about moving stockpiles down? i mean pawns can only carry so much and with no pathfinding how am i meant to move my inventory down without it taking decades stone18 blocks at a time? i mean its not like you can pop it down at the start of a run and get in quickly with the excavation time so you have to build a base first so you dont die.. im just frustrated and wondering if im missing something
Church.exe 2024 年 7 月 31 日 上午 1:04 
@Orm Hrolfson
at the risk of armchairing, it heavily depends on how it's implemented. Pathfinding is one of those things where it's a "drop in solution" right up until it isn't. Depending on how things are designed behind the scenes it may not be very doable to make different levels work transparently.

Especially if there are also other pathfinding mods in play like CAI it can be a veritable minefield of gotchas and annoying bugs. Or, maybe it's actually fairly easy and they just haven't gotten around to it. (again, totally armchairing here. There are times when pathfinding tweaks are easy and just sorta work, there are other times when changing one thing makes the entire algorithm self destruct.)
Orm Hrolfson 2024 年 7 月 22 日 下午 10:18 
Why can't it run like Z Levels where you can move freely between layers? The creator of Z Levels Beta gave permission to use it's code, surely it can be implemented to allow path-finding between layers, right?

Creator Quote:
"Important Announcement!

I have abandoned this project and any code that it contains is fair game to anyone who wants to use it."
骸鸾  [作者] 2024 年 7 月 8 日 下午 9:03 
No @Creeper Gamer
Creeper Gamer 2024 年 7 月 8 日 下午 3:37 
Does the Underground map count AS a colony?
Sentient_Worm 2024 年 5 月 22 日 上午 9:45 
How do I regain surface access to the an existing map generated by this mod?
I had an entrance that got destroyed and now my pawns underground are stranded
MercuryDoll 2024 年 5 月 17 日 上午 8:30 
Just like the other mod, there's currently no autonomous pathfinding between layers, so no. This is best used if you have pawns that prefer to be underground actually live there (or mechanoids), and occasionally move ressources up and down manually, as this mod also doesnt have an automation option for moving items.
Atlantispy 2024 年 5 月 14 日 下午 2:35 
Are colonists able to go between the underground and above ground independently, like if I build bedrooms underground they could use it?
萌王喵酱 2024 年 5 月 13 日 上午 12:52 
手动控制殖民者搬运战利品十分麻烦,且地下无法使用空投仓和载具,要是添加传输物品的方式就好了
Modraneth 2024 年 5 月 11 日 上午 1:17 
@raiderdanger it just does not work for me, the diggable area show up, but they do not enter and the building does not show up as built, just the blueprint

@GreenFire835 yah i think i have the same problem, if for any chance you find what mod may be conflicting do tell me please
GreenFire835 2024 年 5 月 4 日 下午 3:14 
I don't know why, but whenever I dig out an area for the pawns to enter, and I right click to make em enter, it says the path is blocked. I can't even see what's blocking it, because the new underground area is undiscovered.

Maybe a mod conflict or something? Cool mod tho, rat tunnels can be real now. lol.
Sided_locket 2024 年 5 月 4 日 上午 12:35 
can we place mechanoid underground ?
rock 2024 年 4 月 28 日 上午 10:13 
right click on the entrance with a pawn to get them in
Modraneth 2024 年 4 月 27 日 上午 8:30 
can someone explain to me how to do this? every time I try to build this it just show up an area to dig and after diggind nothing happen
General_Nekko 2024 年 4 月 23 日 下午 9:29 
I am highly impressed that this has been made. It has been ages since z-levels stopped working without anything showing up so that really says something to the difficulty. Cheers
Knewdle 2024 年 4 月 22 日 上午 8:05 
unable to generate underground map =(
骸鸾  [作者] 2024 年 4 月 13 日 上午 6:45 
使用搬入搬出命令
GeekyRaptorStudios 2024 年 3 月 30 日 上午 10:57 
is this any better than deeprim? asking because inquiring minds want to know...
Mat 2024 年 3 月 30 日 上午 10:43 
thats the only thing that pops up beside VTE underground air pipes
骸鸾  [作者] 2024 年 3 月 30 日 上午 10:28 
Do you have a complete error log?
Mat 2024 年 3 月 30 日 上午 10:05 
I added it after starting the game but the issue only appeared recently. I was able to get stuff into and out of the submap but i cant do it anymore
骸鸾  [作者] 2024 年 3 月 30 日 上午 8:16 
Did you add this mod to the save you are currently playing with,Instead of adding it before creating a new save?
Mat 2024 年 3 月 30 日 上午 8:12 
Hi i got a problem. I can´t move stuff into the submap but i can take them out. I checked my log and it shows this: "Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object at QuestEditor library.Designetor MoveIn+<get RightClickFloatMenuOptions>d" I am playing on the 1.5 unstable branch so maybe that´s causing the issue?
Lt. Sniffles 2024 年 3 月 27 日 上午 10:27 
@骸鸾

Nope
kaczorski 2024 年 3 月 23 日 上午 5:02 
You can use this to move out pawns too.
Also: right click "Move target in", select sub-map name and you can select whatever you want to bring underground.
kaczorski 2024 年 3 月 23 日 上午 4:48 
@FireLilly: go into Orders > Move out, then drag&select whatever you want to bring out. It's very neat.
FireLilly 2024 年 3 月 22 日 下午 4:05 
Do we have to pick up any items or is there another way to do it
骸鸾  [作者] 2024 年 3 月 21 日 下午 9:51 
@WilliamTSherman Are there any errors?
Lt. Sniffles 2024 年 3 月 21 日 下午 8:49 
This doesn't seem to be working at all. Once it hits 100% excavated, it resets and has to be excavated again.
Caroline 2024 年 3 月 15 日 上午 4:53 
NO WAY!!! Z LEVES ALTERNATIVE FINALLY
骸鸾  [作者] 2024 年 3 月 10 日 上午 7:02 
no
Memetic 2024 年 3 月 10 日 上午 4:31 
Will the tunnel always spawn the same stone in the sub map, even after closing and re-opening the tunnel entrance?
anmu 2024 年 2 月 27 日 上午 2:46 
求增加一个是否生成特殊结构的选项,部落开局挖到地下结果生成了一个心灵飞船,旁边还有小机枪+虚空电池,我小人过去直接被打死了:steamfacepalm: