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You should see the changes apply immediately but if not, try restarting your game
It shows up in the mod list in the game but I'm not seeing any difference.
Something like this needs to be in the base game IMO and I suspect something like this was originally planned/added in and then later removed? The tech and materials already have a (+0) after the stored amount in the vanilla game which would seem to indicate there was a plan to have something that generated an income for these things.
Should be safe to remove mid-game too
It strikes a balance so that you still need to pursue the resources on the map, but the daily cost for ammo/grenades etc is mostly taken care of
But faster aircraft would be very useful.
Considering the amount of Mods on the Workshop that remain "unrated" i consider this to be a significant milestone
Thank you for downloading and playing with my mod - and thank you doubly for leaving a positive rating! :)
1- Allow food production to be altered so that facility becomes worthwhile. Currently even on the hardest setting it's just a pointless expense as you can get better results trading.
2- If possible give facilities a bonus buff if they are next to another facility. I can imagine a Research Lab reducing the speed to produce items (Aircraft/Vehicles, Weapons, etc) while Manufacturing Workshops would reduce the resource costs. If these where adjacent to a Storeroom then the time could be further reduced. You could even buff training with an adjacency to a Containment facility; Boost the Radar with the Research Lab, or the Mist Repeller with the Radar.
I'm sure you can see the possibilities. This would have to go with mods that rebalance the game by making it harder. The aim would be to cut out the repetition and move the story along.
As for the resetted modsettings, afaik thats another issue overall, it sounds like the mod is unable to read the config file from the mod directory. I have been unable to reproduce it, however - disabling the mod will wipe the settings (this isn't really a bug - its just the way things are)
Firstly thanks for this mod and the option to change settings.
As for the balance of the game. I struggled to find a balance I felt comfortable with at first (playing with any mod always changes the balance). In the end I found setting the amounts to a 'trickle' was the best way to maintain a balanced game, without making a complete mockery of calling it a hard/difficult. That's because the mod is very powerful, changing the way you play the game and any consequences to choices.
Defo a good mod though, that helps cut out some of the tiring repetition of raiding and having a dedicated trade aircraft. Helps to speed the game up. As long as you don't go crazy and push the setting beyond +5 this is a great addition.
Is this a new subscription? otherwise do you mind trying to unsub and resub?