Phoenix Point

Phoenix Point

Facility Adjustments
55 条留言
Tranquility 8 月 18 日 上午 9:01 
12 Tech & 24 Materials, what do you think? btw ,i hate trading :steamhappy:
Akronyhm  [作者] 4 月 30 日 上午 5:33 
@Waggy - Glad you like it!
Waggy 4 月 29 日 下午 9:37 
this is cool, it allows you to focus more on strategy and outsource some of the scavenging to the rest of the phoenix project, instead of resources depending 100% on your time. I like it.
amoizelle 4 月 22 日 下午 10:18 
Thank you!
Akronyhm  [作者] 4 月 22 日 下午 9:38 
@amoizelle Hello! Yes, when first installed the mod settings are set to 0,0 i think. Just enter mod settings (Like in one of the images posted above in the description) and raise the two values to whatever you feel comfortable with

You should see the changes apply immediately but if not, try restarting your game
amoizelle 4 月 20 日 上午 9:17 
How do I use this mod?

It shows up in the mod list in the game but I'm not seeing any difference.
HeathenSW 2 月 16 日 下午 5:06 
Playing TFTV and setting this to 3 tech per lab and 8 mats per fabrication plant feels just about right. Thanks for the mod!
Andyitalia 1 月 8 日 上午 1:03 
Ciao Ti ringrazio per la Mod. Potresti aggiuungere la possibilità di amentare i Mutogeni
Sticky Wicket 2024 年 12 月 1 日 下午 9:13 
Awesome mod. Love that you can set the amount.

Something like this needs to be in the base game IMO and I suspect something like this was originally planned/added in and then later removed? The tech and materials already have a (+0) after the stored amount in the vanilla game which would seem to indicate there was a plan to have something that generated an income for these things.
-=Jordan=- 2024 年 9 月 25 日 下午 2:27 
then idk bro, its in the main menu if u need this info
HISPANO153 2024 年 9 月 25 日 下午 1:53 
i also change to play with mods but the game don,t let me change nothing
HISPANO153 2024 年 9 月 25 日 下午 1:52 
i mean, i don,t even have the option of configurate any mod
-=Jordan=- 2024 年 9 月 25 日 下午 1:19 
@hispano153 Do u set needed amout of resourses per Fac in mod settings?
HISPANO153 2024 年 9 月 25 日 下午 12:57 
i just add it and doesn,t work, maybe im doing something wrong¿?
aspen_099 2024 年 6 月 16 日 上午 11:05 
@Akronyhm Thank you.
Akronyhm  [作者] 2024 年 6 月 16 日 上午 4:17 
@aspen_099 It should be - yeah. As long as you reboot the game after adding it (obviously)

Should be safe to remove mid-game too
aspen_099 2024 年 6 月 15 日 下午 8:47 
Is it safe to add midsaves?
MikeWazowski 2024 年 5 月 21 日 下午 4:41 
LOVE YA so much for this mod. i was playing TFTV and i was just thinking. why am i able to make weapons and aircraft but not basic materials? And this being in a world more advanced and still somehow surviving the apocalypse.
Akronyhm  [作者] 2024 年 5 月 8 日 下午 1:26 
@Wonka Wonka - Appreciate your input! Im happy that Phoenix Point has a community, and even moreso that this mod is creating its own
Wonka Wonka 2024 年 5 月 5 日 下午 7:04 
If playing with TFTV I would recommend reducing this to 1/3
Bacon Lord 2024 年 5 月 4 日 下午 3:33 
I always thought it was dumb that they added code to the game to show that you had +0 next to your tech and materials counts and that the only resource you could produce was food, after either stealing the required research from Anu or going through the process of allying with them and then waiting for them to randomly share the tech wth you.
Brian 2024 年 5 月 4 日 上午 1:05 
@Akronyhm i did get it fixed. i just removed the free ammo mod, ran the game and i work. After that i reinstalled the free ammo mod and now all is good
Akronyhm  [作者] 2024 年 5 月 3 日 下午 3:17 
@Brian odd... I´ve never encoutered this issue before O_o
Brian 2024 年 5 月 3 日 上午 10:13 
@Akronyhm yes i have the The void mod and the one for free ammo and they show up
Akronyhm  [作者] 2024 年 5 月 3 日 上午 9:51 
@Brian Do other mods show up? Maybe you're not starting the game with the mod loader?
Brian 2024 年 5 月 3 日 上午 9:49 
I just got this mod, but it dosent show in the mod list in game...have restartet three times, still nothing....what am i doing wrong
Akronyhm  [作者] 2024 年 4 月 30 日 上午 8:30 
@riderkick Obviously it depends wildly on what type of challenge you're going for - But i reckon around 3-5 for each value

It strikes a balance so that you still need to pursue the resources on the map, but the daily cost for ammo/grenades etc is mostly taken care of
vazqez 2024 年 4 月 30 日 上午 8:04 
I play on 20 technology and 50 materials

But faster aircraft would be very useful.
riderkick 2024 年 4 月 29 日 上午 1:41 
What value do you think is best?
vazqez 2024 年 4 月 26 日 下午 4:18 
There is also a mod needed to change the speed of aircraft.
General Hawk 2024 年 4 月 22 日 下午 6:17 
What a great mod!
Akronyhm  [作者] 2024 年 4 月 17 日 下午 9:33 
I would like to thank everyone who subscribed and rated the mod - For the mod to become visible rated it needs atleast 25 ratings

Considering the amount of Mods on the Workshop that remain "unrated" i consider this to be a significant milestone

Thank you for downloading and playing with my mod - and thank you doubly for leaving a positive rating! :)
xTwixx 2024 年 4 月 17 日 上午 8:36 
This was a really good idea. thanks for the helpful mod.
vazqez 2024 年 4 月 16 日 下午 12:07 
Bravo. This is what this game was missing. Great job.
Akronyhm  [作者] 2024 年 3 月 26 日 下午 2:29 
Hmm - I hadn't originally intended to expand the mod but I'll look into your suggestions (both of you)
ralfsolo 2024 年 3 月 25 日 上午 8:54 
Very nice mod, could you add the food also please :steamdance: if possible ? thx
initium 2024 年 3 月 11 日 上午 2:50 
@Akornyhm - Would you consider the following two additions to this mod?
1- Allow food production to be altered so that facility becomes worthwhile. Currently even on the hardest setting it's just a pointless expense as you can get better results trading.
2- If possible give facilities a bonus buff if they are next to another facility. I can imagine a Research Lab reducing the speed to produce items (Aircraft/Vehicles, Weapons, etc) while Manufacturing Workshops would reduce the resource costs. If these where adjacent to a Storeroom then the time could be further reduced. You could even buff training with an adjacency to a Containment facility; Boost the Radar with the Research Lab, or the Mist Repeller with the Radar.
I'm sure you can see the possibilities. This would have to go with mods that rebalance the game by making it harder. The aim would be to cut out the repetition and move the story along.
Herc 2024 年 3 月 10 日 上午 9:49 
yes, that matches my experience
Akronyhm  [作者] 2024 年 3 月 6 日 上午 7:20 
@Initium - Thank you for your feedback, and i am glad you like it!
Akronyhm  [作者] 2024 年 3 月 6 日 上午 7:19 
@Herc - So I've managed to identify and fix the cosmetic bug that resulted in the duplicate modsettings entries when the mod was disabled and re-enabled, however - in my testing those duplicated settings were removed and the mod was restored after the game was restarted, can you confirm that is matches your experience?

As for the resetted modsettings, afaik thats another issue overall, it sounds like the mod is unable to read the config file from the mod directory. I have been unable to reproduce it, however - disabling the mod will wipe the settings (this isn't really a bug - its just the way things are)
initium 2024 年 3 月 5 日 下午 6:59 
So after playing a campaign with this mod, here's a little feedback.
Firstly thanks for this mod and the option to change settings.
As for the balance of the game. I struggled to find a balance I felt comfortable with at first (playing with any mod always changes the balance). In the end I found setting the amounts to a 'trickle' was the best way to maintain a balanced game, without making a complete mockery of calling it a hard/difficult. That's because the mod is very powerful, changing the way you play the game and any consequences to choices.
Defo a good mod though, that helps cut out some of the tiring repetition of raiding and having a dedicated trade aircraft. Helps to speed the game up. As long as you don't go crazy and push the setting beyond +5 this is a great addition.
Herc 2024 年 3 月 5 日 下午 3:12 
fresh download of your mod as of march 2nd, yes
Yooppi 2024 年 3 月 3 日 上午 10:49 
@Akronyhm, so I did, thx
Akronyhm  [作者] 2024 年 3 月 2 日 上午 11:41 
@Yooppi As far as i know there isn't any straight forward way... If you want the functionality from this mod, but with modnix instead i suggest checking out the "Assorted Adjustments"-mod on the Nexus. It has a bunch of adjustments to the game - Tech/Material production included
Akronyhm  [作者] 2024 年 3 月 2 日 上午 11:40 
@Herc, Hm - I thought i fixed that... Charlemagne seemed to indicate that the issue had been resolved, both of those "bugs" were encountered due to a bug in how the configuration file was read etc...

Is this a new subscription? otherwise do you mind trying to unsub and resub?
Herc 2024 年 3 月 2 日 上午 7:26 
turns out toggling the mod off and back on again adds an extra line per resource every time
Herc 2024 年 3 月 2 日 上午 7:25 
just had the same bug as Charlemagne, mod config shows four lines, two per resource and everything is set to 0 production per day
Yooppi 2024 年 3 月 1 日 上午 10:29 
How to make modnix work with steamworkshop, or how to integrate mods from steamworkshop into modnix?
initium 2024 年 2 月 25 日 上午 11:56 
Downloading and giving this a try. Looking forward to seeing how much the game changes with this mechanic added. It's been a while since I played so I'm hoping for a surprise as I've played on the hard setting and was annoyed at the repetition required in raiding bases to get anywhere.
Akronyhm  [作者] 2024 年 2 月 13 日 下午 4:37 
Cool! Thanks for your patience