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报告翻译问题






Slings in Pharaoh have the ability to arch shots in the same manner as the bows in that clip. I changed that to a lower arc similar to older titles.
https://youtu.be/uwBVH2bS8A8?si=FoHHQV3IlG5VUK3T for proof
The range does vary between bow classes, albeit to a lesser degree.. The Egyptian lower tier archers have more range than those of Anatolia and Canaanite which may be why it seems their range difference with the nubians is small.
The reason TROY has at least a bit of fun in the combats is because battles are relatively short and dynamic. Every mod of any TW game that prolongs battles will take away the challenge
Their unit type symbol remains changed though. (The silver and gold circles, squares and Hexagons.)
The game also no longer shows the little shield next to armor, so no idea how much these Khopesh guys have as shield value.
That aside the archers are intended to be much more lethal than vanilla; however, the difference between shielded/not shielded should be noticeable so ill definitely look into it, if you recall the units
Then I choose two bow units and let them shoot. The moment the enemy reached the archers, both archers done about 4.500 damage to the unit they were attacking. So even though one of the enemy units had shields, they didn't do anything to block the arrows.
Before archers would do considerably less damage against a shielded unit than it is in this mod currently.
Whats also a bit weird is, that the Upper Egyptian T3 units have bigger unit sizes than the Lower Egyptians. I always thought that Lower Egpyt is the conscript army but with more men, while Upper Egypt is more elite but less men.
There are some graphical bugs that I've found (nothing game-breaking, but certainly immersion-breaking) that you should know about. On the "Maryannu Chartiots" and "Heavy Anatolian Chariots" units, there is a graphical glitch where a 3rd individual (of Egyptian culture...) holding an invisible spear is added to each chariot.
Thank you for the great mod. I'll keep you updated if I find more issues.