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报告翻译问题










Covering parts of the screen won't change anything about the parabolic trajectory, thats just basic physics and maths. And the game probably just uses this math to create the trajectories of projectiles. The second gif is alright, although hitting something with such slow arrows is like hitting someone with a wet noodle.
You can do the same on the other side and cover 75% of the left and predict where those arrows came from that you see landing on the right.
It is more obvious in the second gif I shared below. Those are not arcs the arrow would take. At this distance, they would either overshoot or fall down/flip over instead of homing in on the target. The arrow needs some speed to do this kind of arc.
During the entire flight the arrow fights against two things. Air resistance and gravity. An arrow is usually effected by wind too, especially if they are slow like this, but its not modeled ingame, so the flight trajectory is even more predictable. What you're seeing here is essentially just a parabolic arc. At the top its the slowest, and because arrows are front heavy they tip over like that (or tumble) if they get to slow.
Also why should the arrow get far further than this? An arrow shot half-drawn (or less) is really slow, so arrows won't fly further than a few dozen meters.
Stuff like that apparently happend occasionally, though in his memoirs Baron de Marbot describes that its wildly ineffective. The French essentially only got minor injuries despite being totally unarmored.