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Solution is to execute this command whenever stutters start and they are gone for another period of time (10-15 minutes)
removeAllMissionEventHandlers "EntityKilled";
hint "All Killed EH removed.";
Love the mod by the way, one of my all-time favorites.
Vehicles spawn more than a kilometer away.
Some squads spawn in but dont move same with vehicles.
Squads and vehicles have a hard time crossing bridges.
In Push mode at some point frendly AI in vechicles seems to loose vayipoints on theri way to the objective.
That results in frendly vechicles stayibg far behind.
Friendly AI seems extra dumb and barely spawns in vehicles, while enemy AI will aggressively spam them. It's also annoying that there are no injury visuals, making it hard to tell when you've been hit or not. Speaking of which, like someone else mentioned, the AI seems to know where you're at at all times, so there's a lot of getting sniped from 200m because a pixel of your body was peaking out of a corner or window. I also wish it was easier to tell what the actual radius of the capture point is.
I've only tried KOTH so far, though. It's still fun regardless, but very janky.