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// Check if target unit is alive, it's possible it died before we got to it
if (alive(_unit)) then {
// Assign custom equipment if set
if (RSTF_CUSTOM_EQUIPMENT && count(RSTF_PLAYER_EQUIPMENT) > 0) then {
_data = missionNamespace getvariable ["bis_fnc_saveInventory_data",[]];
_nameID = _data find "RSTF_PLAYER_EQUIPMENT";
if (_nameID < 0) then {
_nameID = count _data;
_data set [_nameID, "RSTF_PLAYER_EQUIPMENT"];
};
_data set [_nameID + 1, RSTF_PLAYER_EQUIPMENT];
bis_fnc_saveInventory_data = _data;
[_unit, [missionNamespace, "RSTF_PLAYER_EQUIPMENT"]] call BIS_fnc_loadInventory;
Is it correct that when you die in RIS, you copy an AI soldier's loadout (bis_fnc_saveInventory_data) and its position, then (although it looks convincingly fluent) delete the soldier and spawn the player in the same place and load (BIS_fnc_loadInventory) inventory on the player. Or do you actually make the player take over the same soldier/object?