Garry's Mod

Garry's Mod

[TTT2] Map-based Playermodel Changer
10 条留言
frequency 2024 年 7 月 20 日 上午 3:37 
cool
Budd 2024 年 3 月 27 日 下午 3:26 
YAAAAAAAAAAAAAAAAAAAAAAAAY
MR. Fresch  [作者] 2024 年 3 月 27 日 上午 11:57 
I have released an update.
Playermodel is now already loaded during the preparing time.
You can now store several player models for a map and then either assign a random player model to each one, or all get the same random player model.
Please refer to the description for more details.
Budd 2024 年 3 月 24 日 上午 9:45 
That's alright if there isnt, The only way I see it working is if it directly edited the "ttt_map_settings" entity on startup of the map, The Modest Map Manipulator can edit it but the "Forceplayermodel" keyvalue just isnt there sadly
MR. Fresch  [作者] 2024 年 3 月 24 日 上午 1:59 
Yes, that is correct. Unfortunately, there was no other option at the time. But I'll look again to see if this is possible in another way.
Budd 2024 年 3 月 23 日 上午 11:23 
Awesome! My only other gripe is that it applies the models at the start of the round and not just the start of the map loading
MR. Fresch  [作者] 2024 年 3 月 23 日 上午 11:03 
I am trying to add a function of storing several player models for a specific map.
If this works, I will try to implement a function where each player from the pool is assigned a random player model.
Budd 2024 年 3 月 23 日 上午 10:21 
Haha that was just a dumb example, I was intending like creating a pool of models to randomly select from for each individual player each round. Like a random citizen model for each player rather than each player is the same random model
MR. Fresch  [作者] 2024 年 3 月 21 日 下午 11:31 
Unfortunately, this is not currently possible.
But I can see if I can add the function.
Do you want everyone to have a different Mii character, or do you want everyone to have the same Mii character and change it every round?
Budd 2024 年 3 月 21 日 下午 12:35 
Is there anyway to set multiple models for a single map? I.E. Different Mii character models for the Wii Sports Island or something