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报告翻译问题









Playermodel is now already loaded during the preparing time.
You can now store several player models for a map and then either assign a random player model to each one, or all get the same random player model.
Please refer to the description for more details.
If this works, I will try to implement a function where each player from the pool is assigned a random player model.
But I can see if I can add the function.
Do you want everyone to have a different Mii character, or do you want everyone to have the same Mii character and change it every round?